For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.
Version 4 comes with a Russian translation by Austin, Arkie & Arcanecoast.ru and some improvements for the component "Flaming Fist Healer come into Undercity Temple".
-Russian translation added by Austin, Arkie & Arcanecoast.ru
-Component "Flaming Fist Healer come into Undercity Temple": FF should not die if area effects are still active, changed text slightly for compatibility with "remove traps" tweak mods.