10-10-2025, 01:52 PM
Those were mostly minor fixes, I am not planning to make any major changes
Quote:I cannot do much more and prevent it in a different way that deleting that part of the mod and I don't want to do that.When I said I don't want to do that means that I don't think I will ever delete it because it can be used in a wrong way. It is not going to be disabled, I never said it's something I'm planning to do.
(10-15-2025, 06:51 AM)Ammanda Wrote: I see mod get two upgrades since than (9.0 I installed). I wont bother you with changes, I always assume it is improvements, bug fixes (although I did not noticed any), maybe some new contant, components and features.The changes are in the readme, there were some minor updates/fixes, nothing big.
Version 9.1 - September 2025:
- Wisps should no longer leave corpses
- Fixed a couple of items, including sod
- Updated Chinese translation
Version 9.2 - October 2025:
- Russian translation update by Neoko5FAILURE:
ADD_MAP_ICONS: map icon file (MAPICONS.bam) is not a BAM V1 file
ERROR: [MAPICONS.bam] -> [override/MAPICONS.bam] Patching Failed (COPY) (Failure("ADD_MAP_ICONS: map icon file (MAPICONS.bam) is not a BAM V1 file"))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Shades of the Sword Coast – Expansion Pack for BGEE], rolling back to previous state
Will uninstall 1584 files for [sotsc/sotsc.tp2] component 0.
Uninstalled 1584 files for [sotsc/sotsc.tp2] component 0.
ERROR: Failure("ADD_MAP_ICONS: map icon file (MAPICONS.bam) is not a BAM V1 file")Quote:Just to confirm though, is it working as intended that the "Mountain Cemetery" area shows up on the (regular BG:EE) world map from the start? Or possibly a sign of another incompatibility?
(4 hours ago)Isewein Wrote: I see. That's fine! I understand that unfortunately that Classic UI mod is quite finicky (no WeiDU, no longer maintained...). It seems that removing mapicons.bam from it did the trick and doesn't break anything, but I realise that there might be other issues with aspects of the GUI.Yeah, it may be risky.
(4 hours ago)Isewein Wrote: Just to confirm though, is it working as intended that the "Mountain Cemetery" area shows up on the (regular BG:EE) world map from the start? Or possibly a sign of another incompatibility?IIRC, it should show up as grayed out. There is no quest that directly leads people there, and I wanted to motivate player to find out how to reach that mysterious place.
(3 hours ago)Lava Wrote:What can I say – my nostalgia is stronger than my good sense here. I'll give it a try.(4 hours ago)Isewein Wrote: I see. That's fine! I understand that unfortunately that Classic UI mod is quite finicky (no WeiDU, no longer maintained...). It seems that removing mapicons.bam from it did the trick and doesn't break anything, but I realise that there might be other issues with aspects of the GUI.Yeah, it may be risky.

(4 hours ago)Isewein Wrote: Just to confirm though, is it working as intended that the "Mountain Cemetery" area shows up on the (regular BG:EE) world map from the start? Or possibly a sign of another incompatibility?IIRC, it should show up as grayed out. There is no quest that directly leads people there, and I wanted to motivate player to find out how to reach that mysterious place.
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