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Ammandaneed to report and check some things about SotsC and compatibility
#16
(09-17-2025, 06:32 AM)Trouveur Wrote: About the zombies, it's probably NtotSC affecting the dialog and quest journal entry. 

About the bounty hunters, they are now a random ambush, meaning they will attack you during travel. between areas.


Yes, most likely NtotSC as when I played without SotsC in past, farmer would say (I think he would opens dialogue mili second after main final dialogue is done) to tell you there is strange activities at north (pointing at NtotSC areas and events).

Now, similar happened but seems in bugged way. Moment all is done, farmer again mili second again starts dialogue, but repeat last said thing, and that is (and that probably keep another Quest entry open and unfinished, it dont seems to be SotsC fault).
#17
Yep, sorry, but this looks like SotSC quest is finished and all I can do is wish you luck with fixing it... Or just continue adventuring by leaving the area. Cheers!
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
#18
(09-17-2025, 06:32 AM)Trouveur Wrote: About the zombies, it's probably NtotSC affecting the dialog and quest journal entry. 

About the bounty hunters, they are now a random ambush, meaning they will attack you during travel. between areas.


you mean something like random encounter? when travel. thank you, that spare me than to search for them all over around
#19
Oh crap, I deleted whole post somehow, because I by error did reply to myself while I wanted to edit

Quest My Very Own Hideout. I get it now, and did also number of other quests from SotsC so far. Seems nice, hope containers store items and dont delete them when you progress game (you could guess my idea already. For same think I was using containers in Durlag Tower in past).

Could also be fine place to keep NPCs for easier party rotation.

I was in this area before when I was fighting Basilisks and other creatures which other mods did bring, so did not paid attention on hand. This quest is done.

But area where you find hand, you can go another areas down, at bottom I think there is some tree, and it have "container" but it was empty. Is something supposted to be placed there?
#20
(09-19-2025, 03:58 PM)Ammanda Wrote: But area where you find hand, you can go another areas down, at bottom I think there is some tree, and it have "container" but it was empty. Is something supposted to be placed there?
You can talk to the tree, there is a dialogue circle under it. You may offer the tree some of your memories and get rewards--for a price. If you do, the items appear in the tree's hole. 

(09-19-2025, 03:58 PM)Ammanda Wrote: Quest My Very Own Hideout. I get it now, and did also number of other quests from SotsC so far. Seems nice, hope containers store items and dont delete them when you progress game (you could guess my idea already. For same think I was using containers in Durlag Tower in past).

Could also be fine place to keep NPCs for easier party rotation.
Yeah, you can do that, but remember that if you try to abuse the area, you may get some bugs (like for keeping OC companions and then try to join them in SoD) -- so please, just use it for resting and storing items. When it comes to this area, I can only hope players won't abuse it, I cannot do much more and prevent it in a different way that deleting that part of the mod and I don't want to do that.
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
#21
No, dont delete it, it is really nice work.

Now I know for tree. I also now found it in walkrhrough. Although I will test it, to see what I lose and what I gain. It said that it marks quest as completed, but there is no any quest opened about it at moment.

I completed a lot quest from your mod, at least for BG1. (not sure does it also bring stuff into SoD or SoA). Maybe even all, I need to check walkthrough. If any is possible only in BG City, than I did not completed it as I'm now in Chapter3, preparing to attack bandit camp and soon to be in Chapter4, as seems there is about nothing to be done (not talking only on your mod quest, but on all my install and quests). I have lot of mods so it took days to complete all I could what is possible or limited to Chapter3.

I don't understand what you mean by abuse Hideout ? If you left NPCs there, I guess they would be removed once you move to SoD (after Korlazs tomb) just as it would happen if you leave them in any other place.
If you mean abuse by leaving items for purpose to not lose items as you progress to another parts of game, than indeed it would be exactly what I would do (unless you scripted it so containers get cleared upon progressing to next stage of game), as I was abusing it anyway, like I said, in Durlags Tower always before. Making it not possible would not do lot. Because players in the end will find way to do what they desire one way or another. Even if somehow all game get patched to prevent keeping items for next stage of game, I would than tweak certain things in NI locally for my play and make it possible Smile

But I still don't understand what did you mean by "abuse" of place, as NPCs would get deleted anyway


Also, I did run into bounters party and get secound items for Honey quest. In bandit camp we should find last one and complete it.
#22
(09-21-2025, 07:16 PM)Ammanda Wrote: Now I know for tree. I also now found it in walkrhrough. Although I will test it, to see what I lose and what I gain. It said that it marks quest as completed, but there is no any quest opened about it at moment.
It's because the price may be unacceptable to some, and I wouldn't want the quest to remain unfinished for those players.

(09-21-2025, 07:16 PM)Ammanda Wrote: I completed a lot quest from your mod, at least for BG1. (not sure does it also bring stuff into SoD or SoA). Maybe even all, I need to check walkthrough. If any is possible only in BG City, than I did not completed it as I'm now in Chapter3, preparing to attack bandit camp and soon to be in Chapter4, as seems there is about nothing to be done (not talking only on your mod quest, but on all my install and quests). I have lot of mods so it took days to complete all I could what is possible or limited to Chapter3.
There are some quests later on -- including one of my favorite ones, which allows you to face the
Cult of the Dragon.

(09-21-2025, 07:16 PM)Ammanda Wrote: No, dont delete it, it is really nice work.
I'm not planning to, it was just a note on why it may stay imperfect and this one will only work fine if players do not abuse it Smile

Quote:I don't understand what you mean by abuse Hideout ? If you left NPCs there, I guess they would be removed once you move to SoD (after Korlazs tomb) just as it would happen if you leave them in any other place.
If you mean abuse by leaving items for purpose to not lose items as you progress to another parts of game, than indeed it would be exactly what I would do (unless you scripted it so containers get cleared upon progressing to next stage of game), as I was abusing it anyway, like I said, in Durlags Tower always before. Making it not possible would not do lot. Because players in the end will find way to do what they desire one way or another. Even if somehow all game get patched to prevent keeping items for next stage of game, I would than tweak certain things in NI locally for my play and make it possible null

But I still don't understand what did you mean by "abuse" of place, as NPCs would get deleted anyway

I'm not sure those NPCs would disappear. When you move to SoD, most NPCs are "destroyed" as you progress, but those NPCs are with you. There are plenty of instances when companions are handled by area / cut scene scripts in SoD, and if they are "hidden" from them, on that area, stored since the OC, it can get messy. As for items: nah, I wouldn't worry much about it. Technically, that area can help you store items between SoD and BG2EE on EET, I think, but then again, I leave that to the player. If someone truly wants to keep those items with the help of that area, then--it's all up to them Smile
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
#23
thnak you, now I understand why abuse can happen technically in that hideour, about npcs. Simoly, solution is to not leave them when game is to progress to next stage (guess it is ok to leave them during play, before it, when there is no transition between game stages).

I did check quickly walkthrough and yes, that Dragon quest is there but that will be accesible for me only once BG City become accecible for me. Happy to know there is more content to play with. I'm very positive suprised with mod.
#24
Sure.
I hope you'll enjoy the rest of the mod, too Smile
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
#25
(09-22-2025, 12:29 PM)Lava Wrote: Sure.
I hope you'll enjoy the rest of the mod, too Smile



And rest followed.. so attacking bandit camp we discovered some person who given us quest to kill someone of bandints who we would kill regardless.

Than it completed all components for Honey quest in Gullykin.

As there was no much content opening After start of Chapter4 (except fight outside FAI and in Coast Way, and than all way down to Section in Beregost), I soon headed for Cloakwood.

There was one cave with lets say mini-quest.

Than we finally completed Circles quest recevied in FAI at very beginning of game. Guess I can drop ring and scroll as it is over and doubt it will continue.

Than Dryad who asked for some tiger to be removed, for 5% permanent fire resistance.


But one question, I know it maybe is not your mod, but I seen in installer your name with that component (by lava). Talking about Romantic encounters. Mourning of Centreol. I think that I also have cloakwood lovers installed, but none of that happened.
#26
There are a few less quests later on because BG city and Cloakwood areas feel much less "empty" than some other areas Smile But there is still some more content left for you to enjoy.

As for the Centeol quest -- I think it mostly adds a journal you can give to Poe and then return to him later on to hear the song about her? Or something like that, it's a very old component, I can barely remember it properly.
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
#27
I know, there will be some more, I will also take deeper look at walkthrough to see if anything I missed and what is to follow.

I just given her journal to Poe, had it in bag of holding. Good habit to keep stuff. Tnx Lava, I would not have idea if you did not tell me
#28
I think that I did all quests from this mod. There was no any issues with others. Only SoD ones awaits me.

So far I did used safe resting place as we talked, mostly to use containers. So far all worked ok. Best example is when I was to get into Drizzt Saga, I had to be alone, so I had to take all from my party into bags of holding (so I can give items to Drizzts party), but some other bags I left there at hideout and all was fine.

Only I dont know is OK to use it when you have transition between games, example BG1 to SoD, SoD to SoA. All I want is that my eqippment is safe and never lost.

For wardstone (or however is called, which you need to teleport to hideout), guess I will have to place it to some container just like in past, example in Durlag Tower container, otherwise it would be lose once you start BG2/SoA.
#29
Oh, it should work fine. The only suggestion: be careful when you will be using/going back to Pocket Plane in ToB, between other quests, do not use it then. I *think* the ability that takes you to PP works the same way and if I remember things correctly, the game can story only one location. If you are already in Saradush, Amkethran or at some other place "outside PP", you return to PP (thus the game will store your location so the Fate Spirit knows where to teleport you back later on) and THEN you use the Hideout, the game will also store your location, thus it may override the first stored location and you may be unable to get back to adventuring without using some console magic.
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
#30
OK, as I understand, it can be used fine all way until ToB. But in ToB we exactly have Pocket Plane which can replace hideout (have item containers, NPCs can be left to wait), so past that point Hideout would not be needed. But until then, is amazing add on to game. 

I see mod is updated. About this all stays same?
  


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need to report and check some things about SotsC and compatibility00