This isn't going to work. You are literally asking for all variables, it means the setup is broken and it won't work properly, and you won't even know what to do, because you are not able to read the talks. There are most likely like 200-300 variables introduced here. Sorry, but I do not have a lost of all these variables. You can check them yourself by opening dialogues with notepad, but what I suggest is making a new setup of a *reasonable* size, without outdated mods, and using more or less correct installation order.
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
I reinstalled my mods, and make a few alterations to the install order. It dint fix everything, but most have worked so i cant really complain. Still having problems getting the FAI quests to prock, but ive just workd around them. I must say what ive played of your mod so fare have been fairly impressive and im amazed of the level of quality you have put into this mod. Thank you so much for your hard work ad the time you have spent. So fare this mod has been amazing.
After getting to know and really appreciate the Athkatlan Ground and Colors of Infinity mods in BGT – and then finally making the move to EE – I just had to try SotSC!
I liked the big quest mod right away—it used a lot of locations and added more good quests. What I really liked was that the quests don't just involve defeating enemies and recovering items, but also sometimes consist of listening to the other person and investing some time – and, among other things, showing that monsters aren't necessarily monsters... Much of the content touched me and showed me how great it is to be a hero.
It's also good that the collection quests require some brainwork, such as the stone circles of special significance.
The new areas are all very well done and interestingly designed... especially the mysterious atmosphere of the Shadow Gnoll Fortress, where there are always new surprises to discover.
The items are very original, as I already know from Athkatlan Grounds and Colors of Infinity, and are a great help to the group. What I also like here—even if it costs gold—are the numerous components for weapons and armor that can be crafted. Some of these have already proven their worth to me and were more than worth the gold spent!
Something that fascinated me was the black ion stone from the easily overlooked chapel in the Shadow Plane (I think I only discovered it the second or third time around) – because its properties only come into full effect at night. This was the first item of its kind that I had encountered, and therefore a completely new experience for me.
Another great new feature is the rune stone that you discover in the secret cave in the basilisk area.
I noticed very few bugs or errors. Both the scripts and the dialogues run very smoothly, as I was able to ascertain in the time leading up to my first arrival at Baldur's Gate – and I'm excited to see what other content awaits me.
The only two points that really caught my eye:
On the skeleton captain's ship, there is a container near the stairs – or the door to the captain's cabin – that contains a spear. You should not add this spear to your inventory, as it cannot be equipped, moved, or put down again.
The second seems likely to happen if JAP is installed before SotSC – but I will definitely investigate this further:
Under certain circumstances, even if you haven't accepted Bently's quest, the hatch to the Secret Cellar of the Friendly Arm may open automatically as soon as you enter Nashkell and start Chapter 2.
For me, SotSC is a very successful quest mod that enriches the game with a lot of great content and is already a permanent fixture on my installation list for BG1EE and—as soon as it's ready—EET!
Hey! I'm glad you like Shades so much. While it's not a perfect mod, I wanted to go for this old type of mods that includes both quests, expands some existing stuff, include now monsters, items, and other things. Like a general expansions of a whole game.
In regard to bugs you experienced: I will definitely need to check that spear! It sounds like it has an "unmovable" property on. As for the hatch: I think it may be some coincidence, as for the hatch to open a very specific variable mist be picked, there are no chapter checks or anything that I can think of that could interact between those two mods. Let's just hope it was just some hiccups of the engine and you won't experience such problem ever again
Cheers!
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
I don't know if mods can ever be perfect... I think you'll always find something – or more ideas will come along to expand the content even further.
But even if you don't think they're perfect, I see them as a larger quest expansion project that has taken a lot of effort, work, and time to create, and that offers a multitude of new possibilities and good motivation to play the game.
Great, the problem with the spear has not only been fixed, but it has also been replaced with a better spear. Thank you for looking into it so quickly.
Yes, I also suspected that the hatch was random – especially since the path is only opened through dialogue with Bently. But I have another suspicion, which I need to check again first.
Strangely enough, it happened again today that the hatch was already open before I accepted the quest, but it doesn't bother me—I ignore it and, as it should be, accept the quest before going down to the basement.
I always modify the My Very Own Hideout area with a few tweaks, but this last one I thought I would share - along with a request.
The request:
Sleeping in the tent doesn't heal the party if there are clerics in the party. Sleeping on the ground does (as usual), but if you are using provisions, this uses one up. It would be nice if the tent also left the party fully refreshed after a night's rest.
The comments:
I switched both day and night music to the IWD track ID1004.MUS and I have been loving it ever since. It feels far more apropos than the dream music it comes with. I know the track is from a different game, so that may be an issue, but I would suggest either using it or finding something very similar. I know art is subjective, but it makes it feel more like the home of adventurers.
I also set the forest and day/night flags, but that was mostly because I really like the day/night cycle and I like hearing those party members that enjoy forests commenting there. Again, it makes it feel a bit more homey to me.
Either way, I really like this part of SotSC. As soon as I get it, it mostly replaces my party house in Beregost, which in turn replaces the room at Feldepost's Inn. Sort of a progression as the party gets stronger.
(02-16-2026, 02:50 PM)maurvir Wrote: Sleeping in the tent doesn't heal the party if there are clerics in the party. Sleeping on the ground does (as usual), but if you are using provisions, this uses one up. It would be nice if the tent also left the party fully refreshed after a night's rest.
The tent was added later to lower the chances of BG2 dreams, which could potentially lock the party in that area forever (because the dream uses storepartylocations just as teleporting to that area does), and it's just how script rest works. The only way would be creating a spell that is always cast on the team whenever they rest, but that would make party clerics less useful, and it would feel even more like a cheat. Sorry, that's how it is, and I would rather keep it as it is. This is already a huge advantage and may possibly be abused, that's also why I don't want to make it an even more powerful place / feature.
(02-16-2026, 02:50 PM)maurvir Wrote: I switched both day and night music to the IWD track ID1004.MUS and I have been loving it ever since. It feels far more apropos than the dream music it comes with. I know the track is from a different game, so that may be an issue, but I would suggest either using it or finding something very similar. I know art is subjective, but it makes it feel more like the home of adventurers.
IWD uses completely different themes and artistic identity, thus I rarely use IWD music in my BG(2) mods
(02-16-2026, 02:50 PM)maurvir Wrote: I also set the forest and day/night flags, but that was mostly because I really like the day/night cycle and I like hearing those party members that enjoy forests commenting there. Again, it makes it feel a bit more homey to me.
Be careful! There may be talks / events / quest that are supposed to trigger only in the forest. That means such things may also trigger there. Thought I would let you know about the potential problem
I understand that my reply may not be what you hoped to hear. Sorry if that's the case. Cheers!
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
Yesterday, 03:39 PM (This post was last modified: Yesterday, 03:40 PM by maurvir.)
I can see how you might not want to make the hideout any more powerful, as it is almost a game-changer already. My party has bailed out to it during hard battles before, allowing for a round of healing before jumping back in. It's also not a huge problem, as it is possible to sleep on the ground if necessary.
I am curious about one thing, though. In another thread, you mentioned that the wardstone should never be used from another pocket plane. I assume you mean the one you get in ToB, but are there any other areas that the stone shouldn't be used from? I do know from experience that it shouldn't be used in ambush areas, though it didn't require a reload - it just screwed up the ambush. (ie, the enemies disappeared with their loot)
On that note, I have had a few times where the wardstone didn't work quite right when the PC was out of control (stun/horror) If I tried to use it a second time, it broke something and the stone would then not work at all. In this case, the party got stuck in the pocket plane forcing a reload.
(Yesterday, 03:39 PM)maurvir Wrote: I am curious about one thing, though. In another thread, you mentioned that the wardstone should never be used from another pocket plane. I assume you mean the one you get in ToB, but are there any other areas that the stone shouldn't be used from?
Yes, it's mostly the Pocket Plane you get in ToB, HOWEVER I read at least once that some other user had an idea to add such planes on their own, so I made I phrased my answer that way in case meanwhile someone released such mod
(Yesterday, 03:39 PM)maurvir Wrote: On that note, I have had a few times where the wardstone didn't work quite right when the PC was out of control (stun/horror) If I tried to use it a second time, it broke something and the stone would then not work at all. In this case, the party got stuck in the pocket plane forcing a reload.
That might have been some engine thing, but will keep your note in mind in case someone had a similar problem
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.