Pages: 1 2 3 4 5 6 7 8 9 10
Where are the Mace fragments located? I have the Handle and a Gem but nothing else I have most of the game completed and it might be nice to have it before doing Durlag's Tower u
As I said, I do not remember all the item locations. That mod alone has 150+ items and it's just one of my 50+ mods. I know one of such items is on the first interior level of the Durlag's Tower, but if that's not the item you are looking for, then I have no idea.
(05-27-2022, 03:37 PM)Lava Wrote: [ -> ]As I said, I do not remember all the item locations. That mod alone has 150+ items and it's just one of my 50+ mods. I know one of such items is on the first interior level of the Durlag's Tower, but if that's not the item you are looking for, then I have no idea.
Oh, goodness, ok yeah that would be impossible to remember all of that. Sorry to bother you.
There's nothing to apologize for, I'm just letting you know I'm no longer even trying to remember these locations
But check that first level of the tower, the one you get to the moment you get inside the tower. That may be it, but again, if it's not, I have no idea where it may be
Hello again. I am very much enjoying the first parts of the mod. Not to give anything away, but the Underneath Ulcaster section was amazing (all puns fully intended)
I've got a bit of a problem though. How do you get into the FAI basement? I've got the quest from Bently, and I've searched the ground floor of both the main building and the outside round tower. I've got sight problems and often can't see things in darker areas
It's on the main level, the one on which you talk to Bentley. Go right, to the kitchen area. Then up. There should be a trap door (drop door?) in the ground, at the end of that room
Keep in mind you need to accept the quest to see it.
Thanks for the quick and clear reply. I had looked after accepting the quest, and I still have no idea how I missed it.
You're welcome! So if I understand you correctly you managed to find the entrance
I've found the bridge, gone down the trapdoor and finished the mod.
Things have gone a little bit weird. Am I supposed to suffering from wild magic, both arcane and divine? It's active in both the surface area and the standard Firewine dungeon. However if I go elsewhere I'm ok. It isn't the time factor as I experiment with Ctrl T, and with sleeping and this didn't cure it.
I've got both NtoSC and Shades installted and they may be using the same area. Does your mod use the South tower on the east end of the bridge?
Yes, Firewine Bridge and dungeon are made wild magic areas to make the suit their story:
https://forgottenrealms.fandom.com/wiki/Firewine_Bridge
It's something that should happen. If you're asking if it should be for both Arcane and Divine: I don't know, I just used the exact copy of wild magic area resource made by devs.
My mod adds tiny rooms for the turrets. NTotSC adds a different entrance to its new area, I checked that when working on the mod. However, my mod does not make NTotSC areas wild magic areas.
Well, that'll teach me to have such a magic heavy party. I think I'm going to have fun with the Khark the nadty Ogre Mage but it's all good stuff that helps me develop new strategies.
There is a chance Khark will just kill himself
That surges work on both you and the enemies.
As for the guys from the note: they are long gone and you won't find them. They are long gone, but you can still return their swords for them
There's a note????? Oh, I just backtracked around the relevent area and found it. It seems a bit odd that it's a response to an interaction cursor and not an actual object. This means it doesn't show up blue when you press the cheat key.
Pages: 1 2 3 4 5 6 7 8 9 10