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IdrilQuestion
#1
Just curious about what's up after leaving the Underdark.. I spoke to Solaufein and was nice, talked with Hunrae and was nice, and was told about the new area, but...

is there supposed to be an entire new area showing up on the world map, or is the "hideout" just part of the Forest of Tethyr?
#2
Eilistraee's Song introduces a new area on the worldmap once Solaufein tells you about the exact area. Then, it will become available:
[Image: es.jpg]

Remember that after installing the mod, you need to start a new game, otherwise it won't appear properly on the worldmap. It's a general rule regarding mods that add new areas to the game.

(07-25-2023, 09:05 AM)Idril Wrote: talked with Hunrae and was nice
I have no idea who that is. While I don't remember all the names I added to my all mods, I don't think there is anyone named Hunrae in Eilistraee's Song.
#3
(07-25-2023, 09:53 AM)Lava Wrote: Eilistraee's Song introduces a new area on the worldmap once Solaufein tells you about the exact area. Then, it will become available:
[Image: es.jpg]

Remember that after installing the mod, you need to start a new game, otherwise it won't appear properly on the worldmap. It's a general rule regarding mods that add new areas to the game.

(07-25-2023, 09:05 AM)Idril Wrote: talked with Hunrae and was nice
I have no idea who that is. While I don't remember all the names I added to my all mods, I don't think there is anyone named Hunrae in Eilistraee's Song.

Must be the "start a new game business... scratch one game from after the Underdark. Sad

I guess Hunrae is from a different mod, Xan probably.

Thanks for you speedy help.  Idril
#4
Whenever you install the mod that add any new areas (Eilistraee's Song, Southern Edge, Tangled Oak Isle and some other) you should start a new game.
Also remember about the best install order Smile It's described in this thread:
https://www.gibberlings3.net/forums/topi...ying-mods/

You may also try using a code after talking to Elhan: C:MoveToArea("ARES01") will take you there, but I can't assure everything will go smoothly. You'd need to check it yourself. There are many variables Smile Here's info on how to use codes: https://gibberlings3.github.io/iesdp/app...a/bgee.htm

Cheers! Smile Hope you'll get to the clearing during your next run Smile
#5
Quote:
Whenever you install the mod that add any new areas (Eilistraee's Song, Southern Edge, Tangled Oak Isle and some other) you should start a new game.


Noted.

Quote:Also remember about the best install order Smile It's described in this thread:
https://www.gibberlings3.net/forums/topi...ying-mods/


Haven't had any install order issues for a longtime... that I'm aware of anyway, but thanks.

Quote:You may also try using a code after talking to Elhan: C:MoveToArea("ARES01") will take you there, but I can't assure everything will go smoothly. You'd need to check it yourself. There are many variables Smile Here's info on how to use codes: https://gibberlings3.github.io/iesdp/app...a/bgee.htm


Haven't used the CLUAconsole since I got the game... when it first came out.  It's a (silly) point of pride that after 23 years,  I never do.  I'd rather do a re-start than use it.  Goofy, I know... Wink

Quote:Cheers! Smile Hope you'll get to the clearing during your next run Smile


Thanks, I'm sure it will all work out for my next play-through. I have a bunch of saved starts [a dozen or so, so I can avoid playing the opening chapter for the zillionth time...] from just after I get out of the madman's dungeon... but I guess I won't be using any of those now. [I'm aware of the "Dungeon be gone" mod to skip chapter one, but it just doesn't appeal to me.] More goofiness!  Wink

Idril
  


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