03-25-2026, 05:36 PM
Hi Lava,
I'm running into an installation failure with Athkatlan Grounds: The Ooze's Lounge v3.0 on EET (BG2:EE with Enhanced Edition Trilogy). The error occurs during component 0:
```
ERROR locating resource for 'COPY'
Resource [AR0400.wed] not found in KEY file:
[./chitin.key]
ERROR: Failure("resource [AR0400.wed] not found for 'COPY'")
```
**Investigation results:**
After digging into this, I found that this is not an EET-specific issue — it would affect vanilla BG2:EE as well. The BG2:EE engine does not store area WED files as standalone indexed resources in chitin.key or BIF files.
Specifically:
- Vanilla BG2:EE's chitin.key contains **zero** AR-prefixed WED entries
- The AREA0400.bif file contains height maps, light maps, search maps, and ambient sounds — but no WED or ARE resources
- The ARE file (AR0400.ARE) references "AR0400" as its WED, but this WED resource simply doesn't exist as a BIF-indexed resource on the EE engine
- The 1,648 resources using the WED type code (0x3ee) in chitin.key are all spell effects, items, and other non-area resources — none are actual area layout files
The EE engine appears to handle area layout/rendering through a different mechanism than classic BG2, where WED files were stored in the BIF/KEY structure and accessible via COPY_EXISTING.
**Environment:**
- BG2:EE v2.6
- EET (Enhanced Edition Trilogy)
- WeiDU v25100
- Ooze's Lounge v3.0
- Windows 11 Pro
**Suggested fix:**
The COPY_EXISTING on AR0400.wed would need to be replaced with an alternative approach that doesn't rely on WED files being present as indexed resources. Other mods that modify area layouts on EE typically use ADD_AREA_TRIGGER, EXTEND_TOP/BOTTOM on area scripts, or patch the ARE file directly rather than copying the WED.
Happy to provide more details or test a fix if needed. Thanks for the great mods!
— Anprionsa
I'm running into an installation failure with Athkatlan Grounds: The Ooze's Lounge v3.0 on EET (BG2:EE with Enhanced Edition Trilogy). The error occurs during component 0:
```
ERROR locating resource for 'COPY'
Resource [AR0400.wed] not found in KEY file:
[./chitin.key]
ERROR: Failure("resource [AR0400.wed] not found for 'COPY'")
```
**Investigation results:**
After digging into this, I found that this is not an EET-specific issue — it would affect vanilla BG2:EE as well. The BG2:EE engine does not store area WED files as standalone indexed resources in chitin.key or BIF files.
Specifically:
- Vanilla BG2:EE's chitin.key contains **zero** AR-prefixed WED entries
- The AREA0400.bif file contains height maps, light maps, search maps, and ambient sounds — but no WED or ARE resources
- The ARE file (AR0400.ARE) references "AR0400" as its WED, but this WED resource simply doesn't exist as a BIF-indexed resource on the EE engine
- The 1,648 resources using the WED type code (0x3ee) in chitin.key are all spell effects, items, and other non-area resources — none are actual area layout files
The EE engine appears to handle area layout/rendering through a different mechanism than classic BG2, where WED files were stored in the BIF/KEY structure and accessible via COPY_EXISTING.
**Environment:**
- BG2:EE v2.6
- EET (Enhanced Edition Trilogy)
- WeiDU v25100
- Ooze's Lounge v3.0
- Windows 11 Pro
**Suggested fix:**
The COPY_EXISTING on AR0400.wed would need to be replaced with an alternative approach that doesn't rely on WED files being present as indexed resources. Other mods that modify area layouts on EE typically use ADD_AREA_TRIGGER, EXTEND_TOP/BOTTOM on area scripts, or patch the ARE file directly rather than copying the WED.
Happy to provide more details or test a fix if needed. Thanks for the great mods!
— Anprionsa



