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CahirInnershade - bug reporting and other info
#7
No, the nightmares are not the issue. It can be reproduced in any area by just creating creatures of 9XE-type. For example: create 9XE1, dialogue starts, spells are cast; create next 9XE1, dialogue starts, no spells (local variable is already set); create next 9XE1 dialogue starts, creature disappears. I tested this behavior 5 times (well only with 9XE1,2 and 3) but it doesn't matter in which order they are created or if I kill one of the previous ones or not. 

I finished the quest no matter, because I can CLUA the creatures afterwards. Only issue is that I have to adjust the main variable via CLUA.

And don't mind. I don't think that your mod is the issue. I suspect that just the large number of mods might be an issue or a specific mod that is altering effects (somewhere else) or a hick-up of a script during the conversion process of EET_end. Who knows...
  


Messages In This Thread
RE: Innershade updates - by maus - 05-26-2021, 07:01 PM
RE: Innershade updates - by Lava - 05-26-2021, 07:08 PM
RE: Innershade updates - by maus - 05-26-2021, 07:21 PM
RE: Innershade updates - by Lava - 05-26-2021, 07:42 PM
RE: Innershade updates - by maus - 05-26-2021, 08:05 PM
RE: Innershade updates - by Lava - 05-26-2021, 08:14 PM

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Innershade - bug reporting and other info00