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LavaAlabaster Sands - new versions
#5
(06-14-2026, 05:38 PM)Lava Wrote: I have no idea what happened; no script would cause his sudden death! Even if that is *slightly* in character.
You don't need to worry about that either, because I've figured out that it's NOT caused by the Alabaster Sands mod.  Smile

I experimented a bit and discovered that it's caused by the General group component from Kaelyn's ZSTWEAKS mod. I haven't been able to pinpoint exactly which subcomponent yet... but that's where the problem lies.
I'll post this on G3 as soon as possible


(06-14-2026, 05:38 PM)Lava Wrote: There's no option like that, sorry. I actually wanted to add these one-time items, a little advantage for the very beginning of the game (because I believe most people will do these quests very early), and that's all. 
 
Oh, that's too bad. Thanks, now I know I didn't miss anything.

That's right, I also find these two mods really helpful when the TDD mod is installed—I'm currently testing a revised version of the original 1.14 for BGT and BG2EE/EET.
  


Messages In This Thread
Alabaster Sands - new versions - by Lava - 03-23-2024, 10:42 AM
RE: Alabaster Sands - new versions - by Lava - 05-23-2026, 07:40 AM
RE: Alabaster Sands - new versions - by Lumorus - 06-14-2026, 04:41 PM
RE: Alabaster Sands - new versions - by Lava - 06-14-2026, 05:38 PM
RE: Alabaster Sands - new versions - by Lumorus - 06-14-2026, 09:35 PM

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