05-02-2026, 08:28 AM
I'm enjoying my playthrough so far, though I restarted as I wasn't very far into the game. Decided to at least bump the party up to four, adding a Hallowed Reconnoitrer and 3-Foot-Tall Fury to my party. I'm very much enjoying the Reconnoitrer, and am using spears with the Fury as I have never really created a spear user before.
While in the Vale of Shadows, I ran into a minor issue while fighting the shadow outside of Kresselack's tomb. The Rose Scimitar on my monk wouldn't bypass the damage immunities of the shadow, despite having a high enchantment. I took a look with NearInfinity and found that the Rose Scimitars aren't set as magical. I can make the changes with NearInfinity on my end for my current playthrough, as I don't want to be a bother if you're busy, but I did still think it best to share what I found with you.
While in the Vale of Shadows, I ran into a minor issue while fighting the shadow outside of Kresselack's tomb. The Rose Scimitar on my monk wouldn't bypass the damage immunities of the shadow, despite having a high enchantment. I took a look with NearInfinity and found that the Rose Scimitars aren't set as magical. I can make the changes with NearInfinity on my end for my current playthrough, as I don't want to be a bother if you're busy, but I did still think it best to share what I found with you.
