(04-26-2026, 05:50 PM)Ravenwind286 Wrote: I went back to the forest in Terror of the Skineater and found that if my character in slot one dies there, it treats it as the party being killed. However, the character could still be killed like normal in places such as Kuldahar or the Vale of Shadows. I did some reinstalling to test things out separately, and found the same thing occurs at the Below & Below Inn. I also tested the Grove of Chaos, but things worked fine there. I didn't check anything else, just the areas that were easily accessed at the beginning of chapter one.
I feel bad that I keep coming to you with bug reports, but I do hope they are helpful. I really hope that this will be the last one for a while. Thank you again for bearing with me and for all of your help!
Hey! I actually know about these, and all my IWD mods had that bug, but I am slowly getting rid of the problem as I update next mods. You need to excuse me, but each IWD area required a certain flag, which allows Player 1 to die. Considering the fact that each of my IWD mods includes areas (with The War of Bloom and Rot having 20 of them) it's not something I can handle for all my mods at once. It is being worked on, but just remember to keep your player 1 alive. Some of my quest mods have that bug fixed already; more are to come.
EDIT:
To cheer you up I quickly got rid of the bug from the Skineater and B&B, I need to check which still require the fix.

