03-25-2026, 07:27 PM
(03-25-2026, 05:36 PM)Anprionsa Wrote: The EE engine appears to handle area layout/rendering through a different mechanism than classic BG2, where WED files were stored in the BIF/KEY structure and accessible via COPY_EXISTING.
FWIW, EE Fixpack uses COPY_EXISTING on multiple WED files without issue.


