<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Weasel Mods - Wilson Chronicles]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Tue, 02 Jun 2026 19:57:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Wilson's ToB banter with Sarevok crashes the game]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1970</link>
			<pubDate>Sat, 02 Mar 2024 15:01:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2103">KimchiTea</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1970</guid>
			<description><![CDATA[Same WeiDU log & setup as <a href="https://www.weaselmods.net/showthread.php?tid=1950&amp;pid=3263#pid3263" target="_blank" rel="noopener" class="mycode_url">my previous bug report</a>. Banter plays normally up to here:<br />
<br />
<img src="https://i.imgur.com/K4C6KO4.jpeg" loading="lazy"  alt="[Image: K4C6KO4.jpeg]" class="mycode_img" /><br />
<br />
At which point clicking Continue causes the game to crash to desktop.<br />
<br />
I don't see any obvious errors in the dialogue or tra files, I noticed the banter ends with END rather than EXIT as most of the other banters do; could that be the issue? In which case it would affect some other banters in that file that use END, as well.]]></description>
			<content:encoded><![CDATA[Same WeiDU log & setup as <a href="https://www.weaselmods.net/showthread.php?tid=1950&amp;pid=3263#pid3263" target="_blank" rel="noopener" class="mycode_url">my previous bug report</a>. Banter plays normally up to here:<br />
<br />
<img src="https://i.imgur.com/K4C6KO4.jpeg" loading="lazy"  alt="[Image: K4C6KO4.jpeg]" class="mycode_img" /><br />
<br />
At which point clicking Continue causes the game to crash to desktop.<br />
<br />
I don't see any obvious errors in the dialogue or tra files, I noticed the banter ends with END rather than EXIT as most of the other banters do; could that be the issue? In which case it would affect some other banters in that file that use END, as well.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[...rff? dialogue repeating]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1830</link>
			<pubDate>Sat, 28 Oct 2023 19:35:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1701">ofelia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1830</guid>
			<description><![CDATA[hey Lava, hope you're well  <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I have a repeatable issue with Wilson<br />
he kinda just initiates a dialogue and says <span style="font-weight: bold;" class="mycode_b">...rff?</span>, I choose <span style="font-weight: bold;" class="mycode_b">End dialogue</span> but he keeps on starting it again<br />
Not sure what triggers it, usually it happens after the fight and ont time Wilson was burning and another one my char was poisoned<br />
 I've seen it three times and I just reloaded an earlier save <br />
But maybe you could help with more permanent solution  <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<img src="https://www.weaselmods.net/images/smilies/otter.png" alt="Otter" title="Otter" class="smilie smilie_25" /><br />
<hr class="mycode_hr" />
an update<br />
didn't expected it but this time when I got hit by some trap he said <span style="font-weight: bold;" class="mycode_b">...rff?</span> and I had two options - so it was a full dialogue like he was worried about me<br />
maybe that's what was trying to trigger and I won't see this <span style="font-weight: bold;" class="mycode_b">...rff</span> issue anymore  <img src="https://www.weaselmods.net/images/smilies/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" />]]></description>
			<content:encoded><![CDATA[hey Lava, hope you're well  <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I have a repeatable issue with Wilson<br />
he kinda just initiates a dialogue and says <span style="font-weight: bold;" class="mycode_b">...rff?</span>, I choose <span style="font-weight: bold;" class="mycode_b">End dialogue</span> but he keeps on starting it again<br />
Not sure what triggers it, usually it happens after the fight and ont time Wilson was burning and another one my char was poisoned<br />
 I've seen it three times and I just reloaded an earlier save <br />
But maybe you could help with more permanent solution  <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<img src="https://www.weaselmods.net/images/smilies/otter.png" alt="Otter" title="Otter" class="smilie smilie_25" /><br />
<hr class="mycode_hr" />
an update<br />
didn't expected it but this time when I got hit by some trap he said <span style="font-weight: bold;" class="mycode_b">...rff?</span> and I had two options - so it was a full dialogue like he was worried about me<br />
maybe that's what was trying to trigger and I won't see this <span style="font-weight: bold;" class="mycode_b">...rff</span> issue anymore  <img src="https://www.weaselmods.net/images/smilies/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wilson bugs]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1732</link>
			<pubDate>Wed, 02 Aug 2023 12:34:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1701">ofelia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1732</guid>
			<description><![CDATA[Hey Lava!<br />
<br />
I've been playing with Wilson for a while and just loving it! <br />
But then today I decided to reinstall Skie mod (Skie - The Cost of One Girls Soul v5.01) cause I had old version<br />
After that Wilson isn't installing with error, providing debug file - <a href="https://file.io/sAwLlWRceZaS" target="_blank" rel="noopener" class="mycode_url">file hosting</a><br />
Could you please help? <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Compiling 11 dialogue files ...<br />
ERROR: No translation provided for @297<br />
ERROR: parsing [tb#_compile_eval_buffer/WilsonChronicles/d/wilsonj.d]: Not_found<br />
ERROR: compiling [WilsonChronicles/d/wilsonj.d]!<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [Wilson Chronicles - expansion for our favorite bear companion], rolling back to previous state<br />
Will uninstall 126 files for [WILSONCHRONICLES/WILSONCHRONICLES.TP2] component 0.<br />
Uninstalled    126 files for [WILSONCHRONICLES/WILSONCHRONICLES.TP2] component 0.<br />
ERROR: Not_found<br />
Please make a backup of the file: SETUP-WILSONCHRONICLES.DEBUG and look for support at: Lava Del'Vortel</code></div></div>]]></description>
			<content:encoded><![CDATA[Hey Lava!<br />
<br />
I've been playing with Wilson for a while and just loving it! <br />
But then today I decided to reinstall Skie mod (Skie - The Cost of One Girls Soul v5.01) cause I had old version<br />
After that Wilson isn't installing with error, providing debug file - <a href="https://file.io/sAwLlWRceZaS" target="_blank" rel="noopener" class="mycode_url">file hosting</a><br />
Could you please help? <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Compiling 11 dialogue files ...<br />
ERROR: No translation provided for @297<br />
ERROR: parsing [tb#_compile_eval_buffer/WilsonChronicles/d/wilsonj.d]: Not_found<br />
ERROR: compiling [WilsonChronicles/d/wilsonj.d]!<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [Wilson Chronicles - expansion for our favorite bear companion], rolling back to previous state<br />
Will uninstall 126 files for [WILSONCHRONICLES/WILSONCHRONICLES.TP2] component 0.<br />
Uninstalled    126 files for [WILSONCHRONICLES/WILSONCHRONICLES.TP2] component 0.<br />
ERROR: Not_found<br />
Please make a backup of the file: SETUP-WILSONCHRONICLES.DEBUG and look for support at: Lava Del'Vortel</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wilson has no ToB override script & has no sleep script [Not an issue]]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1659</link>
			<pubDate>Fri, 28 Apr 2023 00:31:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1665">zelazko</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1659</guid>
			<description><![CDATA[<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
Install Component [Wilson Chronicles - expansion for our favorite bear companion]?<br />
[I]nstall, or [N]ot Install or [Q]uit? i<br />
<br />
Installing [Wilson Chronicles - expansion for our favorite bear companion] [v2.1]<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
loading 1 tra file<br />
loading 1 tra file<br />
loading 1 tra file<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Processing quests and journals<br />
Copying and patching 1 file ...<br />
<br />
Wilson interdia.2da append - set Wilson's banter file (BWILSON & BWILSO25)<br />
Appending to files ...<br />
Copying and patching 1 file ...<br />
<br />
Wilson has no sleep script? That must be changed!<br />
Compiling 1 script ...<br />
<br />
Wilson has no ToB override script? That must be changed!<br />
Compiling 1 script ...<br />
Copying and patching 1 file ...<br />
Appending to files ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 3 files ...<br />
Patching L#WILFSH.ITM into store...<br />
Patching L#WILFSH.ITM into store...<br />
Patching L#WILFSH.ITM into store...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Compiling 11 dialogue files ...<br />
Compiling 1 dialogue file ...<br />
Compiling 1 dialogue file ...<br />
Compiling 5 scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
<br />
EET_NPC_TRANSITION patching for WILSON: BG2 NPC without BG1 content<br />
<br />
Patching WILSON25.BCS<br />
Extending game scripts ...<br />
<br />
Patching WILSON.BCS<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Copying and patching 1 file ...<br />
<br />
FATESP.DLG already has WILSON references. Patching not needed.<br />
Copying and patching 1 file ...<br />
<br />
Patching AR4000.BCS: OHR_WilsonSummoned<br />
Extending game scripts ...<br />
<br />
AR4000.BCS already has BeenInParty("WILSON") reference. Patching not needed.<br />
Copying and patching 1 file ...<br />
<br />
AR4500.BCS already has MoveGlobal reference for WILSON. Patching not needed.<br />
<br />
<br />
[.\lang\en_us\dialog.tlk] created, 607388 string entries<br />
<br />
SUCCESSFULLY INSTALLED      Wilson Chronicles - expansion for our favorite bear companion<br />
<br />
Press ENTER to exit.<br />
<br />
</div></div></div>
<br />
After inspecting dos installation log output I discovered those two things. Are they serious? Mod SUCCESSFULLY INSTALLED according to the weidu.]]></description>
			<content:encoded><![CDATA[<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
Install Component [Wilson Chronicles - expansion for our favorite bear companion]?<br />
[I]nstall, or [N]ot Install or [Q]uit? i<br />
<br />
Installing [Wilson Chronicles - expansion for our favorite bear companion] [v2.1]<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
loading 1 tra file<br />
loading 1 tra file<br />
loading 1 tra file<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Processing quests and journals<br />
Copying and patching 1 file ...<br />
<br />
Wilson interdia.2da append - set Wilson's banter file (BWILSON & BWILSO25)<br />
Appending to files ...<br />
Copying and patching 1 file ...<br />
<br />
Wilson has no sleep script? That must be changed!<br />
Compiling 1 script ...<br />
<br />
Wilson has no ToB override script? That must be changed!<br />
Compiling 1 script ...<br />
Copying and patching 1 file ...<br />
Appending to files ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 3 files ...<br />
Patching L#WILFSH.ITM into store...<br />
Patching L#WILFSH.ITM into store...<br />
Patching L#WILFSH.ITM into store...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Compiling 11 dialogue files ...<br />
Compiling 1 dialogue file ...<br />
Compiling 1 dialogue file ...<br />
Compiling 5 scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
<br />
EET_NPC_TRANSITION patching for WILSON: BG2 NPC without BG1 content<br />
<br />
Patching WILSON25.BCS<br />
Extending game scripts ...<br />
<br />
Patching WILSON.BCS<br />
Extending game scripts ...<br />
Extending game scripts ...<br />
Copying and patching 1 file ...<br />
<br />
FATESP.DLG already has WILSON references. Patching not needed.<br />
Copying and patching 1 file ...<br />
<br />
Patching AR4000.BCS: OHR_WilsonSummoned<br />
Extending game scripts ...<br />
<br />
AR4000.BCS already has BeenInParty("WILSON") reference. Patching not needed.<br />
Copying and patching 1 file ...<br />
<br />
AR4500.BCS already has MoveGlobal reference for WILSON. Patching not needed.<br />
<br />
<br />
[.\lang\en_us\dialog.tlk] created, 607388 string entries<br />
<br />
SUCCESSFULLY INSTALLED      Wilson Chronicles - expansion for our favorite bear companion<br />
<br />
Press ENTER to exit.<br />
<br />
</div></div></div>
<br />
After inspecting dos installation log output I discovered those two things. Are they serious? Mod SUCCESSFULLY INSTALLED according to the weidu.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New version is up]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=256</link>
			<pubDate>Tue, 14 Apr 2020 19:58:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=256</guid>
			<description><![CDATA[Wilson Chronicles v1.6 is up! This update is to make sure both Russian and Polish translation will work properly. Nothing else was changed, so if you're using English language, then you won't notice any changed. Cheers!]]></description>
			<content:encoded><![CDATA[Wilson Chronicles v1.6 is up! This update is to make sure both Russian and Polish translation will work properly. Nothing else was changed, so if you're using English language, then you won't notice any changed. Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wilson Chronicles - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=32</link>
			<pubDate>Sat, 15 Jun 2019 21:15:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=32</guid>
			<description><![CDATA[Have you wished you could have more conversations with your furry companion - Wilson, the bear paragon? Do you think other party members should share their thoughts with him? Wilson Chronicles can make that wish come true!<br />
<br />
<img src="https://us.v-cdn.net/5019558/uploads/editor/a3/qphfrq17wloj.jpg" loading="lazy"  alt="[Image: qphfrq17wloj.jpg]" class="mycode_img" /><br />
<br />
The mod includes party dialogues and some encounters to make sure those groups who travel with the bear companion won't suffer from a lack of interesting events. The added dialogue maintains the style of the original game: bears have their own language and I respect that. The mod offers:<br />
<ul class="mycode_list"><li>Wilson-CHARNAME dialogues (both timer-based and triggered under other circumstances) in both SoA and ToB<br />
</li>
<li>Additional small encounters in SoA and ToB, including 2 miniquests in SoA and 1 miniquest in ToB, with journal entries<br />
</li>
<li>At least 2 banters in SoA and 1 in ToB with each of the BioWare and Beamdog companions<br />
</li>
<li>Some new interjections here and there in both SoA and ToB<br />
</li>
<li>A few new items, including one new item that may be forged by Cromwell in SoA and one new item that may be forged by Cespenar in ToB<br />
</li>
<li>Item usability restrictions modified to allow Wilson to use necklaces, amulets and a few special items<br />
</li>
<li>New skills Wilson may learn during the game (1 in SoA, 1 in ToB) - including new icons!<br />
</li>
<li>Possibility to raise Wilson's dexterity during the game (up to +2 in SoA and an additional +1 in ToB) - for a price!<br />
</li>
<li>Unlocked possibility to summon Wilson through the Fate Spirit in ToB even if you did not meet him in SoA (something for those who would like to start a new ToB-only game)<br />
</li>
<li>New ToB-exclusive joining and kick-out dialogues (Wilson originally used SoA dialogues in ToB)<br />
</li>
<li>A small patch to ensure that Wilson's race is properly displayed on the character sheet<br />
</li>
</ul>
The conditions for meeting Wilson, the amazing furry paragon, do not change with this mod. You can gain a quest to find him by speaking with Zaviak (Neera's Quest), although it is not necessary. You will find Wilson for the first time during Rasaad's quest: after crossing the bridge towards the heretics' temple, look to the southeast (outside the temple). Be sure to speak with Wilson before taking other actions. He will leave temporarily, but if you spoke with him first, you will find him waiting for you in the northwestern part of the area. Wilson's friendship talks (added by this mod) will not start immediately; just be patient, and remember to rest from time to time!<br />
<br />
I would like to thank some people who helped me greatly. First of all, agb1 who proofread the mod and made sure that everything works fine. I also got some great help from argent77 and Artemius_I <br />
<br />
So? What are you waiting for? Start your adventure and fight arm by arm with your big furry brother-in-arm! <br />
<br />
<a href="http://downloads.weaselmods.net/download/wilson-chronicles/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD LINK</a>]]></description>
			<content:encoded><![CDATA[Have you wished you could have more conversations with your furry companion - Wilson, the bear paragon? Do you think other party members should share their thoughts with him? Wilson Chronicles can make that wish come true!<br />
<br />
<img src="https://us.v-cdn.net/5019558/uploads/editor/a3/qphfrq17wloj.jpg" loading="lazy"  alt="[Image: qphfrq17wloj.jpg]" class="mycode_img" /><br />
<br />
The mod includes party dialogues and some encounters to make sure those groups who travel with the bear companion won't suffer from a lack of interesting events. The added dialogue maintains the style of the original game: bears have their own language and I respect that. The mod offers:<br />
<ul class="mycode_list"><li>Wilson-CHARNAME dialogues (both timer-based and triggered under other circumstances) in both SoA and ToB<br />
</li>
<li>Additional small encounters in SoA and ToB, including 2 miniquests in SoA and 1 miniquest in ToB, with journal entries<br />
</li>
<li>At least 2 banters in SoA and 1 in ToB with each of the BioWare and Beamdog companions<br />
</li>
<li>Some new interjections here and there in both SoA and ToB<br />
</li>
<li>A few new items, including one new item that may be forged by Cromwell in SoA and one new item that may be forged by Cespenar in ToB<br />
</li>
<li>Item usability restrictions modified to allow Wilson to use necklaces, amulets and a few special items<br />
</li>
<li>New skills Wilson may learn during the game (1 in SoA, 1 in ToB) - including new icons!<br />
</li>
<li>Possibility to raise Wilson's dexterity during the game (up to +2 in SoA and an additional +1 in ToB) - for a price!<br />
</li>
<li>Unlocked possibility to summon Wilson through the Fate Spirit in ToB even if you did not meet him in SoA (something for those who would like to start a new ToB-only game)<br />
</li>
<li>New ToB-exclusive joining and kick-out dialogues (Wilson originally used SoA dialogues in ToB)<br />
</li>
<li>A small patch to ensure that Wilson's race is properly displayed on the character sheet<br />
</li>
</ul>
The conditions for meeting Wilson, the amazing furry paragon, do not change with this mod. You can gain a quest to find him by speaking with Zaviak (Neera's Quest), although it is not necessary. You will find Wilson for the first time during Rasaad's quest: after crossing the bridge towards the heretics' temple, look to the southeast (outside the temple). Be sure to speak with Wilson before taking other actions. He will leave temporarily, but if you spoke with him first, you will find him waiting for you in the northwestern part of the area. Wilson's friendship talks (added by this mod) will not start immediately; just be patient, and remember to rest from time to time!<br />
<br />
I would like to thank some people who helped me greatly. First of all, agb1 who proofread the mod and made sure that everything works fine. I also got some great help from argent77 and Artemius_I <br />
<br />
So? What are you waiting for? Start your adventure and fight arm by arm with your big furry brother-in-arm! <br />
<br />
<a href="http://downloads.weaselmods.net/download/wilson-chronicles/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD LINK</a>]]></content:encoded>
		</item>
	</channel>
</rss>