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		<title><![CDATA[Weasel Mods - The Dreadful Tales]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Sat, 09 May 2026 13:56:32 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[In Love, Undeath 1.8.4 Arlg The Skeletal Cleric]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5099</link>
			<pubDate>Sun, 26 Apr 2026 10:50:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15606">millantu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5099</guid>
			<description><![CDATA[When asked to see his services, nothing happens. Selecting<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Show me your services then, cleric."</blockquote>
<br />
or<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Mhm. Well, let's get to business. Show me your services."</blockquote>
<br />
both results in nothing happening (just ends dialogue).<br />
<br />
This is on an EET installation with a <span style="font-style: italic;" class="mycode_i">lot</span> of mods.]]></description>
			<content:encoded><![CDATA[When asked to see his services, nothing happens. Selecting<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Show me your services then, cleric."</blockquote>
<br />
or<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Mhm. Well, let's get to business. Show me your services."</blockquote>
<br />
both results in nothing happening (just ends dialogue).<br />
<br />
This is on an EET installation with a <span style="font-style: italic;" class="mycode_i">lot</span> of mods.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Bloodied Stings of Barovia - Russian translation is missing]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3081</link>
			<pubDate>Tue, 03 Feb 2026 21:42:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15084">Saermor</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3081</guid>
			<description><![CDATA[In version 2.6.1, Russian language was replaced with Chinese <img src="https://www.weaselmods.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> , and Chinese language was not updated.]]></description>
			<content:encoded><![CDATA[In version 2.6.1, Russian language was replaced with Chinese <img src="https://www.weaselmods.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> , and Chinese language was not updated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[In Love, Undeath - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2991</link>
			<pubDate>Sat, 27 Dec 2025 18:54:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2991</guid>
			<description><![CDATA[<a href="https://freeimage.host/i/fVcsqbt" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcsqbt.md.png" loading="lazy"  alt="[Image: fVcsqbt.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcslLu" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcslLu.md.png" loading="lazy"  alt="[Image: fVcslLu.md.png]" class="mycode_img" /><br />
 </a><a href="https://freeimage.host/i/fVcsqbt" target="_blank" rel="noopener" class="mycode_url">[/url]<a href="https://freeimage.host/i/fVcslLu" target="_blank" rel="noopener" class="mycode_url"></a> <a href="https://freeimage.host/i/fVcsqbt" target="_blank" rel="noopener" class="mycode_url"></a>[url=https://freeimage.host/i/fVcslLu]</a> <a href="https://freeimage.host/i/fVcsW7V" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcsW7V.md.png" loading="lazy"  alt="[Image: fVcsW7V.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcspv2" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcspv2.md.png" loading="lazy"  alt="[Image: fVcspv2.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcLzj1" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcLzj1.md.png" loading="lazy"  alt="[Image: fVcLzj1.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcLw8l" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcLw8l.md.png" loading="lazy"  alt="[Image: fVcLw8l.md.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="https://freeimage.host/i/fVcsqbt" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcsqbt.md.png" loading="lazy"  alt="[Image: fVcsqbt.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcslLu" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcslLu.md.png" loading="lazy"  alt="[Image: fVcslLu.md.png]" class="mycode_img" /><br />
 </a><a href="https://freeimage.host/i/fVcsqbt" target="_blank" rel="noopener" class="mycode_url">[/url]<a href="https://freeimage.host/i/fVcslLu" target="_blank" rel="noopener" class="mycode_url"></a> <a href="https://freeimage.host/i/fVcsqbt" target="_blank" rel="noopener" class="mycode_url"></a>[url=https://freeimage.host/i/fVcslLu]</a> <a href="https://freeimage.host/i/fVcsW7V" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcsW7V.md.png" loading="lazy"  alt="[Image: fVcsW7V.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcspv2" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcspv2.md.png" loading="lazy"  alt="[Image: fVcspv2.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcLzj1" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcLzj1.md.png" loading="lazy"  alt="[Image: fVcLzj1.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcLw8l" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcLw8l.md.png" loading="lazy"  alt="[Image: fVcLw8l.md.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Bloodied Stings of Barovia - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2988</link>
			<pubDate>Sat, 27 Dec 2025 18:30:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2988</guid>
			<description><![CDATA[<a href="https://freeimage.host/i/fVcuBrg" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcuBrg.md.png" loading="lazy"  alt="[Image: fVcuBrg.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcAaoB" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcAaoB.md.png" loading="lazy"  alt="[Image: fVcAaoB.md.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="https://freeimage.host/i/fVcuBrg" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcuBrg.md.png" loading="lazy"  alt="[Image: fVcuBrg.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcAaoB" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcAaoB.md.png" loading="lazy"  alt="[Image: fVcAaoB.md.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Juniper and the Stone Leech - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2987</link>
			<pubDate>Sat, 27 Dec 2025 16:07:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2987</guid>
			<description><![CDATA[<a href="https://freeimage.host/i/fV5Afvp" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV5Afvp.md.png" loading="lazy"  alt="[Image: fV5Afvp.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fV5A8Pa" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV5A8Pa.md.png" loading="lazy"  alt="[Image: fV5A8Pa.md.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="https://freeimage.host/i/fV5Afvp" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV5Afvp.md.png" loading="lazy"  alt="[Image: fV5Afvp.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fV5A8Pa" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV5A8Pa.md.png" loading="lazy"  alt="[Image: fV5A8Pa.md.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[In love Undeath: Typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2889</link>
			<pubDate>Sun, 19 Oct 2025 18:00:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=13766">B4ASICAL</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2889</guid>
			<description><![CDATA[First dialogue with Tivelteris:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>...Perhaps they'll crawl back into the <span style="text-decoration: line-through;" class="mycode_s">then</span> den they came from...</blockquote>
]]></description>
			<content:encoded><![CDATA[First dialogue with Tivelteris:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>...Perhaps they'll crawl back into the <span style="text-decoration: line-through;" class="mycode_s">then</span> den they came from...</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Barovia Bloodstar Gem - rare bug]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2777</link>
			<pubDate>Mon, 11 Aug 2025 13:04:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=13580">aqa</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2777</guid>
			<description><![CDATA[I ran into a bit of a weird (engine) bug with this quest. It can be worked around, and I thought I'd share my experience.<br />
<br />
So what happened, after the fight with the Death Knight he didn't drop anything on the floor. I didn't know he was supposed to drop the sigils or broken sword, so I just continued. Then when trying to finish the mod I found out I needed the sun and moon sigil to open the tomb. And found the Death Knight was supposed to drop those. I ended up spawning the Knight again, and killing him. This time he did drop all the items.<br />
<br />
Now I went on to open the tomb.... and to my surprise, all the dropped items from the first Death knight kill were inside the tomb container. So apparently what can happen, if you kill someone at just the right (wrong) spot on top of a container... their loot is placed inside the container. And since I needed that loot to open said container, I was completely stuck. <br />
<br />
So now that I know what happened I changed the container script L#RVCSIG.bcs to account for this behavior. It's not really pretty and might look a bit weird, but at least it can't get stuck. <br />
<br />
<span style="font-family: 'Monospaced', courier;" class="mycode_font"><span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">OR</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ff84ff;" class="mycode_color">2</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVLSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVLeftSigil"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Sun Sigil</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVLSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvsigiltomb"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Sun Sigil (container bug workarround)</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">OR</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ff84ff;" class="mycode_color">2</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVRSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVRightSigil"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Moon Sigil</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVRSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvsigiltomb"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Moon Sigil (container bug workarround)</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVSigilOpen"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"GLOBAL"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ff84ff;" class="mycode_color">0</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
<span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THEN</span></span><br />
    <span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RESPONSE</span></span> <span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#100</span></span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Unlock</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvsigiltomb"</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ScreenShake</span></span><span style="color: #ff80ff;" class="mycode_color">([</span><span style="color: #ff84ff;" class="mycode_color">20</span><span style="color: #ff80ff;" class="mycode_color">.</span><span style="color: #ff84ff;" class="mycode_color">20</span><span style="color: #ff80ff;" class="mycode_color">],</span><span style="color: #ff84ff;" class="mycode_color">20</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DisplayStringHead</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvtextplace"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ff84ff;" class="mycode_color">348473</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// The room starts to shake, but it calms down after a while. It looks like the sarcophagus is now open.</span></span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">AddexperienceParty</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ff84ff;" class="mycode_color">2500</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SetGlobal</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVSigilOpen"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"GLOBAL"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ff84ff;" class="mycode_color">1</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
<span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">END</span></span><br />
</span>]]></description>
			<content:encoded><![CDATA[I ran into a bit of a weird (engine) bug with this quest. It can be worked around, and I thought I'd share my experience.<br />
<br />
So what happened, after the fight with the Death Knight he didn't drop anything on the floor. I didn't know he was supposed to drop the sigils or broken sword, so I just continued. Then when trying to finish the mod I found out I needed the sun and moon sigil to open the tomb. And found the Death Knight was supposed to drop those. I ended up spawning the Knight again, and killing him. This time he did drop all the items.<br />
<br />
Now I went on to open the tomb.... and to my surprise, all the dropped items from the first Death knight kill were inside the tomb container. So apparently what can happen, if you kill someone at just the right (wrong) spot on top of a container... their loot is placed inside the container. And since I needed that loot to open said container, I was completely stuck. <br />
<br />
So now that I know what happened I changed the container script L#RVCSIG.bcs to account for this behavior. It's not really pretty and might look a bit weird, but at least it can't get stuck. <br />
<br />
<span style="font-family: 'Monospaced', courier;" class="mycode_font"><span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">OR</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ff84ff;" class="mycode_color">2</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVLSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVLeftSigil"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Sun Sigil</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVLSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvsigiltomb"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Sun Sigil (container bug workarround)</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">OR</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ff84ff;" class="mycode_color">2</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVRSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVRightSigil"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Moon Sigil</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contains</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVRSIG"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvsigiltomb"</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Moon Sigil (container bug workarround)</span></span><br />
    <span style="color: #82ff82;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVSigilOpen"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"GLOBAL"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ff84ff;" class="mycode_color">0</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
<span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THEN</span></span><br />
    <span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RESPONSE</span></span> <span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#100</span></span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Unlock</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvsigiltomb"</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ScreenShake</span></span><span style="color: #ff80ff;" class="mycode_color">([</span><span style="color: #ff84ff;" class="mycode_color">20</span><span style="color: #ff80ff;" class="mycode_color">.</span><span style="color: #ff84ff;" class="mycode_color">20</span><span style="color: #ff80ff;" class="mycode_color">],</span><span style="color: #ff84ff;" class="mycode_color">20</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DisplayStringHead</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#rvtextplace"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ff84ff;" class="mycode_color">348473</span><span style="color: #ff80ff;" class="mycode_color">)</span>  <span style="color: #70a63a;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// The room starts to shake, but it calms down after a while. It looks like the sarcophagus is now open.</span></span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">AddexperienceParty</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ff84ff;" class="mycode_color">2500</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
        <span style="color: #ff6464;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SetGlobal</span></span><span style="color: #ff80ff;" class="mycode_color">(</span><span style="color: #ffd2e1;" class="mycode_color">"L#RVSigilOpen"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ffd2e1;" class="mycode_color">"GLOBAL"</span><span style="color: #ff80ff;" class="mycode_color">,</span><span style="color: #ff84ff;" class="mycode_color">1</span><span style="color: #ff80ff;" class="mycode_color">)</span><br />
<span style="color: #7575ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">END</span></span><br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thoughts and praises - The Dreadful Tales]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2509</link>
			<pubDate>Tue, 24 Dec 2024 21:04:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=251">Nanawatzin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2509</guid>
			<description><![CDATA[The modifications from this series were the ones I was looking forward to the most. As a fan of horror, thriller and ambiguous, subliminally scary stories, I had to try them myself. Especially since everything indicated that it would be a more sophisticated version of a horror gameplay than a mindless hack & slash. Each of these mods tells a different story, showing Domains of Dread through the prism of different elements, different places that make them up. This makes each of these stories unique and engaging. Ravenloft and the rest of the Domains truly have an unprecedented amount of potential just waiting to be explored in this way. Lava - thank you for working on these mods, giving us an unforgettable experience. Regardless of whether you want a new companion to shake up the current formation, or you want to be sent through a portal to a mysterious place filled with fear and uncertainty, you've come to the right place.<br />
<br />
Once again, b<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">elow, I will rate each element in terms of the availability of quests, the complexity of each mission, level of intrigue and integrity with the entire game and the world itself.</span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">In Love, Undeath </span>- A very nice mod with a plot that is well spread throughout practically the entire game, up to being sent to Hell.  We will meet a new companion here - Xzelë Melaenitt. Depending on what you care about, you can establish a friendly or romantic (only with male PC) relationship with her. Even though I didn't want to replace Nalia at first, I decided to take Xzelë with me. And I didn't regret that decision for a single second. The paladin has a lot of interactions both with group members and with the world, and quests. Especially those related to the undead creatures and death. Her reaction to my character telling her that they prefer men (I play a male PC) was quite a breath of fresh air. She referred to this issue several times during our conversations, wanting to understand my character's perspective on love and the future related to it. The Evening Glory cult is an interesting concept that sheds a completely new light on the issue of undeath. It's worth checking out this mod and giving your new companion a chance. The only thing I missed was Lhannd interjecting when my character told Xzelë that he was with someone. Of course it could work with every single active romance. <span style="font-style: italic;" class="mycode_i">~ Rating 9.8/10 (just missing some little things that would made this mod a perfect one)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Juniper and the Stone Leech </span>- The story of Har'Akir presented in this mod is very interesting. I didn't know much about this part of Domains of Dread before, so it was nice to experience something completely new, previously unheard of (by me). As a big fan of Egyptian mythology, I had a lot of fun with everything related to the history presented through the locations in Har'Akir. Every room, every map was filled with the right atmosphere - from walking mummies to the fight with... No spoilers. ^^' This mod includes archaeological, anthropological, occult and religious themes. All this is interwoven with the appropriately dark atmosphere of Domains of Dread. Juniper is an interesting companion. She has a lot of interactions, so it's a good idea to recruite her as soon as you meet her. She comments on the events of the Throne of Bhaal, and female PCs may develop a romantic relationship with her. My biggest problem with this mod was its use of AI-generated stuff. I'm not a fan of this type of treatment, I talked to Lava about it and I know what his position is. This does not change the fact that the story and dialogues written by Lava are of a high standard, like all the mods he has recently released. <span style="font-style: italic;" class="mycode_i">~ Rating 6.5/10 (lower rating, 'cause AI stuff was not doing it for me but I really enjoyed the story)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Bloodied Stings of Barovia </span>- Probably my favorite mod from this series. This was also largely influenced by the fact that I romanced Lhannd in the same playthrough, which allowed the themes of both mods to overlap. Traveling through this part of Barovia was filled with tension, anticipation and fear of what might await me in the next location. All gameplay elements were well balanced, maintaining the classic horror theme throughout. Once again I was impressed with how your imagination works Lava. How you implemented the theme of beekeeping into a classic story with a horror twist. If you plan to romance Lhannd in the same game, be sure to take him with you on this mission. You won't regret it! The mod contains several simple but addictive side quests that only enrich the main plot. The final fight is very atmospheric, perfectly ending the entire adventure. It is worth doing all the tasks and visiting each location, you can find a lot of interesting, magical items and learn a little about the history of the place. <span style="font-style: italic;" class="mycode_i">~ Rating 9.8/10 (I think that it might be a bit less enjoyable without Lhannd, but overall amazing mod)</span><br />
<br />
With that said, having played all of these adventures, one thought occurred to me at the end of my playthrough of BG2 with the expansion. If you ever had the energy and desire to create, I would definitely like to play your mod, in a similar style to Dreadful Tales, but with more occult themes. The game definitely suffers from the lack of companions who are sorcerers, and therefore some of your other mods that add items dedicated to this class do not have much use. Plus, a tiefling sorcerer (or not) with power from Asmodeus himself? Me likey. ^^']]></description>
			<content:encoded><![CDATA[The modifications from this series were the ones I was looking forward to the most. As a fan of horror, thriller and ambiguous, subliminally scary stories, I had to try them myself. Especially since everything indicated that it would be a more sophisticated version of a horror gameplay than a mindless hack & slash. Each of these mods tells a different story, showing Domains of Dread through the prism of different elements, different places that make them up. This makes each of these stories unique and engaging. Ravenloft and the rest of the Domains truly have an unprecedented amount of potential just waiting to be explored in this way. Lava - thank you for working on these mods, giving us an unforgettable experience. Regardless of whether you want a new companion to shake up the current formation, or you want to be sent through a portal to a mysterious place filled with fear and uncertainty, you've come to the right place.<br />
<br />
Once again, b<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">elow, I will rate each element in terms of the availability of quests, the complexity of each mission, level of intrigue and integrity with the entire game and the world itself.</span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">In Love, Undeath </span>- A very nice mod with a plot that is well spread throughout practically the entire game, up to being sent to Hell.  We will meet a new companion here - Xzelë Melaenitt. Depending on what you care about, you can establish a friendly or romantic (only with male PC) relationship with her. Even though I didn't want to replace Nalia at first, I decided to take Xzelë with me. And I didn't regret that decision for a single second. The paladin has a lot of interactions both with group members and with the world, and quests. Especially those related to the undead creatures and death. Her reaction to my character telling her that they prefer men (I play a male PC) was quite a breath of fresh air. She referred to this issue several times during our conversations, wanting to understand my character's perspective on love and the future related to it. The Evening Glory cult is an interesting concept that sheds a completely new light on the issue of undeath. It's worth checking out this mod and giving your new companion a chance. The only thing I missed was Lhannd interjecting when my character told Xzelë that he was with someone. Of course it could work with every single active romance. <span style="font-style: italic;" class="mycode_i">~ Rating 9.8/10 (just missing some little things that would made this mod a perfect one)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Juniper and the Stone Leech </span>- The story of Har'Akir presented in this mod is very interesting. I didn't know much about this part of Domains of Dread before, so it was nice to experience something completely new, previously unheard of (by me). As a big fan of Egyptian mythology, I had a lot of fun with everything related to the history presented through the locations in Har'Akir. Every room, every map was filled with the right atmosphere - from walking mummies to the fight with... No spoilers. ^^' This mod includes archaeological, anthropological, occult and religious themes. All this is interwoven with the appropriately dark atmosphere of Domains of Dread. Juniper is an interesting companion. She has a lot of interactions, so it's a good idea to recruite her as soon as you meet her. She comments on the events of the Throne of Bhaal, and female PCs may develop a romantic relationship with her. My biggest problem with this mod was its use of AI-generated stuff. I'm not a fan of this type of treatment, I talked to Lava about it and I know what his position is. This does not change the fact that the story and dialogues written by Lava are of a high standard, like all the mods he has recently released. <span style="font-style: italic;" class="mycode_i">~ Rating 6.5/10 (lower rating, 'cause AI stuff was not doing it for me but I really enjoyed the story)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Bloodied Stings of Barovia </span>- Probably my favorite mod from this series. This was also largely influenced by the fact that I romanced Lhannd in the same playthrough, which allowed the themes of both mods to overlap. Traveling through this part of Barovia was filled with tension, anticipation and fear of what might await me in the next location. All gameplay elements were well balanced, maintaining the classic horror theme throughout. Once again I was impressed with how your imagination works Lava. How you implemented the theme of beekeeping into a classic story with a horror twist. If you plan to romance Lhannd in the same game, be sure to take him with you on this mission. You won't regret it! The mod contains several simple but addictive side quests that only enrich the main plot. The final fight is very atmospheric, perfectly ending the entire adventure. It is worth doing all the tasks and visiting each location, you can find a lot of interesting, magical items and learn a little about the history of the place. <span style="font-style: italic;" class="mycode_i">~ Rating 9.8/10 (I think that it might be a bit less enjoyable without Lhannd, but overall amazing mod)</span><br />
<br />
With that said, having played all of these adventures, one thought occurred to me at the end of my playthrough of BG2 with the expansion. If you ever had the energy and desire to create, I would definitely like to play your mod, in a similar style to Dreadful Tales, but with more occult themes. The game definitely suffers from the lack of companions who are sorcerers, and therefore some of your other mods that add items dedicated to this class do not have much use. Plus, a tiefling sorcerer (or not) with power from Asmodeus himself? Me likey. ^^']]></content:encoded>
		</item>
		<item>
			<title><![CDATA[can't find temple of evening glory on the map]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2430</link>
			<pubDate>Wed, 13 Nov 2024 18:07:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=7115">lcademar</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2430</guid>
			<description><![CDATA[Using EET, did the first dialog, map updated but there is nothing outside Athkatla. Can you please share the area code?]]></description>
			<content:encoded><![CDATA[Using EET, did the first dialog, map updated but there is nothing outside Athkatla. Can you please share the area code?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Walkthrough]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2418</link>
			<pubDate>Sun, 03 Nov 2024 23:15:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1673">ineth</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2418</guid>
			<description><![CDATA[I published a walkthrough on the wiki, that anyone may edit:<br />
<br />
<a href="https://baldursgate.fandom.com/wiki/The_Bloodied_Stings_of_Barovia_walkthrough" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">The Bloodied Stings of Barovia</span> walkthrough</a>]]></description>
			<content:encoded><![CDATA[I published a walkthrough on the wiki, that anyone may edit:<br />
<br />
<a href="https://baldursgate.fandom.com/wiki/The_Bloodied_Stings_of_Barovia_walkthrough" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">The Bloodied Stings of Barovia</span> walkthrough</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't find the item to make Xzele join]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2230</link>
			<pubDate>Tue, 06 Aug 2024 17:00:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=4819">revolut1oN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2230</guid>
			<description><![CDATA[Hi guys, as the topic says - I've looked all around Graveyard district and still was unable to find the item. On some other forum it said that it should be in the crypts to the south of spiders' nest, but there is nothing in there, I've checked like 10 times already <img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
Any tip as to where to look, or did I happen to be a victim of a bug?]]></description>
			<content:encoded><![CDATA[Hi guys, as the topic says - I've looked all around Graveyard district and still was unable to find the item. On some other forum it said that it should be in the crypts to the south of spiders' nest, but there is nothing in there, I've checked like 10 times already <img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
Any tip as to where to look, or did I happen to be a victim of a bug?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Death's Admiration does not work on Cherished Evening Glory as Protagonist]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2219</link>
			<pubDate>Thu, 01 Aug 2024 20:47:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1891">Tiax</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2219</guid>
			<description><![CDATA[I am trying out a solo(ish) adventure using Cherished Evening Glory as protagonist.<br />
<br />
Death's Admiration does not work when cast on myself.<br />
<br />
Lots of mods installed, but figure there should not be any conflicts.]]></description>
			<content:encoded><![CDATA[I am trying out a solo(ish) adventure using Cherished Evening Glory as protagonist.<br />
<br />
Death's Admiration does not work when cast on myself.<br />
<br />
Lots of mods installed, but figure there should not be any conflicts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Juniper 1.5] Feedback]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2187</link>
			<pubDate>Sat, 27 Jul 2024 08:32:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=86">Trouveur</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2187</guid>
			<description><![CDATA[I took Juniper with me when I was at the Amkethran part and only for doing her quest, so I will not comment on her as a NPC (it will be for another run with a female charname <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> ).<br />
The quest follows ToB pattern to side quests with a NPC to play it and new areas to explore, like Neera's, Rasaad's or Nalia's Reunion mod.<br />
<br />
The quest took me some hours to finish, exploring all the areas. Duration seems fine for a ToB quest when the main storyline is the focus.<br />
<br />
First thing to note is the beautiful maps. The pyramid in the desert at night was great, and all the Haa'Kir maps are beautiful. It feels like an egyptian desert, full of mysteries and dangers.<br />
It's also great to visit again Ravenloft after Barovia in SoA part.<br />
The story fits well with the Ravenloft setting background.<br />
New items are neither too numerous or too powerful.<br />
I really like the riddle to open the last door.<br />
Final reward is interesting, a new trick to help charname in the Bhaalspawn conflict.<br />
<br />
There is only one thing that could be improved IMHO, it's the difficulty. Granted, I didn't have SCS installed, but I was playing on insane with an XP reduction (so with NPC at 4,000,000 XP), and even then nothing felt dangerous.<br />
<br />
I was also expecting crossmod content with Xzele, but it will probably be for later updates. <img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
Overall, a great mod and a nice side quest for ToB which really needs more of this quality content (I encountered more bugs with vanilla EE new quests than in this mod).<br />
A staple for my future installs !<br />
Thank you for this amazing work.  <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[I took Juniper with me when I was at the Amkethran part and only for doing her quest, so I will not comment on her as a NPC (it will be for another run with a female charname <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> ).<br />
The quest follows ToB pattern to side quests with a NPC to play it and new areas to explore, like Neera's, Rasaad's or Nalia's Reunion mod.<br />
<br />
The quest took me some hours to finish, exploring all the areas. Duration seems fine for a ToB quest when the main storyline is the focus.<br />
<br />
First thing to note is the beautiful maps. The pyramid in the desert at night was great, and all the Haa'Kir maps are beautiful. It feels like an egyptian desert, full of mysteries and dangers.<br />
It's also great to visit again Ravenloft after Barovia in SoA part.<br />
The story fits well with the Ravenloft setting background.<br />
New items are neither too numerous or too powerful.<br />
I really like the riddle to open the last door.<br />
Final reward is interesting, a new trick to help charname in the Bhaalspawn conflict.<br />
<br />
There is only one thing that could be improved IMHO, it's the difficulty. Granted, I didn't have SCS installed, but I was playing on insane with an XP reduction (so with NPC at 4,000,000 XP), and even then nothing felt dangerous.<br />
<br />
I was also expecting crossmod content with Xzele, but it will probably be for later updates. <img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
Overall, a great mod and a nice side quest for ToB which really needs more of this quality content (I encountered more bugs with vanilla EE new quests than in this mod).<br />
A staple for my future installs !<br />
Thank you for this amazing work.  <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Juniper 1.5] bugs and typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2186</link>
			<pubDate>Sat, 27 Jul 2024 08:06:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=86">Trouveur</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2186</guid>
			<description><![CDATA[Hi, I just finished to play Juniper mod on a no reload BG2EE run. I will make another post with my feedbacks.<br />
I noticed some small technical things :<br />
- when talking to the Old Man in Amkethran without Juniper in the party, my only reply option was "NO VALID REPLY OR LINK". With Juniper in the party, dialog was fine.<br />
- The two last spellcasting foes use a contingency to cast protection from normal weapons, then cast protection from magical weapons, which fails since the two spells are not cumulable. Since they are both powerful beings from Ravenloft and it's the ToB portion of the game, I would suggest to make both permanently immune to normal weapons and make their contingency cast protection from magic weapons.<br />
- the possessed priest seems to have an unlimited supply of the magical shield with 0.5 APR bonus. Is it how it's supposed to be?<br />
<br />
I also notice some potential (english is not my first langage and I could be wrong) misspellings in the dialogs :<br />
- in L#jn25, @37 : "~As I said, the notes are a little vague. I am unsure what the adventurers did with the Pyramid, but after they left, it moved for its final time. Whether it was deliberate or not, something was damanged when the adventurers stepped inside.~"<br />
"Damanged" should probably be "damaged" ?<br />
- in L#jn25j, <DVZ_ME#0> : "~These halls are go deeper than I thought. It seems like most of this place is hidden underground.~"<br />
"are go deeper" should probably be "are going deeper" ?<br />
- L#jnene, @35 : "~I am here because I of a promise I made. I am not going to die here. I'll destroy you and this whole tower if that's what I must do to keep my promise.~"<br />
"because I of a promise I made" should probably be "because of a promise I made" ?<br />
- in the Black Pyramid Journal, Day 14 1281 DR : "Or perhaps it someone... inside ?" Maybe should be "Or perhaps it was someone... inside ?" or "Or perhaps is someone... inside ?"]]></description>
			<content:encoded><![CDATA[Hi, I just finished to play Juniper mod on a no reload BG2EE run. I will make another post with my feedbacks.<br />
I noticed some small technical things :<br />
- when talking to the Old Man in Amkethran without Juniper in the party, my only reply option was "NO VALID REPLY OR LINK". With Juniper in the party, dialog was fine.<br />
- The two last spellcasting foes use a contingency to cast protection from normal weapons, then cast protection from magical weapons, which fails since the two spells are not cumulable. Since they are both powerful beings from Ravenloft and it's the ToB portion of the game, I would suggest to make both permanently immune to normal weapons and make their contingency cast protection from magic weapons.<br />
- the possessed priest seems to have an unlimited supply of the magical shield with 0.5 APR bonus. Is it how it's supposed to be?<br />
<br />
I also notice some potential (english is not my first langage and I could be wrong) misspellings in the dialogs :<br />
- in L#jn25, @37 : "~As I said, the notes are a little vague. I am unsure what the adventurers did with the Pyramid, but after they left, it moved for its final time. Whether it was deliberate or not, something was damanged when the adventurers stepped inside.~"<br />
"Damanged" should probably be "damaged" ?<br />
- in L#jn25j, <DVZ_ME#0> : "~These halls are go deeper than I thought. It seems like most of this place is hidden underground.~"<br />
"are go deeper" should probably be "are going deeper" ?<br />
- L#jnene, @35 : "~I am here because I of a promise I made. I am not going to die here. I'll destroy you and this whole tower if that's what I must do to keep my promise.~"<br />
"because I of a promise I made" should probably be "because of a promise I made" ?<br />
- in the Black Pyramid Journal, Day 14 1281 DR : "Or perhaps it someone... inside ?" Maybe should be "Or perhaps it was someone... inside ?" or "Or perhaps is someone... inside ?"]]></content:encoded>
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		<item>
			<title><![CDATA[Juniper Issue]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2136</link>
			<pubDate>Sun, 23 Jun 2024 18:54:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2524">RedSpoctober</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2136</guid>
			<description><![CDATA[Hello -<br />
<br />
If I recall correctly, you don't use EET, which I am, so this may be an issue specifically with that <br />
<br />
If I put Juniper in my parry, i seem to get permanently stuck in Dialogue Mode. I can't save, Everything becomes very stutters, I am oddly able to talk to people.<br />
<br />
Any ideas on what might be wrong?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hello -<br />
<br />
If I recall correctly, you don't use EET, which I am, so this may be an issue specifically with that <br />
<br />
If I put Juniper in my parry, i seem to get permanently stuck in Dialogue Mode. I can't save, Everything becomes very stutters, I am oddly able to talk to people.<br />
<br />
Any ideas on what might be wrong?<br />
<br />
Thanks!]]></content:encoded>
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