<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Weasel Mods - The Journey to the Whin Hill]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Tue, 02 Jun 2026 12:42:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Whin Hill - new versions]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5115</link>
			<pubDate>Mon, 18 May 2026 20:44:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5115</guid>
			<description><![CDATA[The new version is up. Version 1.4 includes a Polish translation by my_summertime.]]></description>
			<content:encoded><![CDATA[The new version is up. Version 1.4 includes a Polish translation by my_summertime.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Regarding the Translation of the Place Name "Whin Hill"]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3013</link>
			<pubDate>Sun, 04 Jan 2026 13:40:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14675">MephistoSatanDevil</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3013</guid>
			<description><![CDATA[Hello Lava, regarding the place name "Whin Hill," we currently have two different translation approaches. One is a meaning-based translation, which conveys the sense of "a hill covered with gorse/whin." The other is a sound-based transliteration, which does not express this meaning. As the author, which approach do you prefer?]]></description>
			<content:encoded><![CDATA[Hello Lava, regarding the place name "Whin Hill," we currently have two different translation approaches. One is a meaning-based translation, which conveys the sense of "a hill covered with gorse/whin." The other is a sound-based transliteration, which does not express this meaning. As the author, which approach do you prefer?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2989</link>
			<pubDate>Sat, 27 Dec 2025 18:35:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2989</guid>
			<description><![CDATA[<a href="https://freeimage.host/i/fVcaL8X" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcaL8X.md.png" loading="lazy"  alt="[Image: fVcaL8X.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcc7DJ" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcc7DJ.md.png" loading="lazy"  alt="[Image: fVcc7DJ.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVccZ0B" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVccZ0B.md.png" loading="lazy"  alt="[Image: fVccZ0B.md.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="https://freeimage.host/i/fVcaL8X" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcaL8X.md.png" loading="lazy"  alt="[Image: fVcaL8X.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVcc7DJ" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVcc7DJ.md.png" loading="lazy"  alt="[Image: fVcc7DJ.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fVccZ0B" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVccZ0B.md.png" loading="lazy"  alt="[Image: fVccZ0B.md.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Afu-Zuuvi]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1629</link>
			<pubDate>Sat, 18 Mar 2023 01:52:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=55">kiwidoc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1629</guid>
			<description><![CDATA[This guy has a truly brilliant name - I've spent a while trying out pronunciations - but I can't find him.<br />
<br />
With my dodgy eyesight I don't always spot doors. Have I been everywhere?<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"> I've been all over the surface, and through the two lower connecting caverns. I've gone through the three doors - the upper one to the slime tunnels, the lower to the basalisk tunnels, and the middle to Vive. I couldn't find any other exits from these areas. </div></div></div>]]></description>
			<content:encoded><![CDATA[This guy has a truly brilliant name - I've spent a while trying out pronunciations - but I can't find him.<br />
<br />
With my dodgy eyesight I don't always spot doors. Have I been everywhere?<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"> I've been all over the surface, and through the two lower connecting caverns. I've gone through the three doors - the upper one to the slime tunnels, the lower to the basalisk tunnels, and the middle to Vive. I couldn't find any other exits from these areas. </div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Couple of basic questions]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1624</link>
			<pubDate>Mon, 13 Mar 2023 14:27:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=55">kiwidoc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1624</guid>
			<description><![CDATA[<img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">YAY !!!</span></span> Another Weasel mod   <img src="https://www.weaselmods.net/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <img src="https://www.weaselmods.net/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <br />
<br />
Two quick queries <br />
1/. How do we get sent to Whin Hill? Do I need to do anything to make thius happen?<br />
2/. What sort of level do my team have to be to take this on with a reasonable chance of nopt getting pulverised?]]></description>
			<content:encoded><![CDATA[<img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">YAY !!!</span></span> Another Weasel mod   <img src="https://www.weaselmods.net/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <img src="https://www.weaselmods.net/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <br />
<br />
Two quick queries <br />
1/. How do we get sent to Whin Hill? Do I need to do anything to make thius happen?<br />
2/. What sort of level do my team have to be to take this on with a reasonable chance of nopt getting pulverised?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Journey to the Whin Hill - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1440</link>
			<pubDate>Wed, 21 Dec 2022 06:27:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1440</guid>
			<description><![CDATA[The Journey to the Whin Hill is an IWD-style adventure for BG2EE, in which you are sent to find a man in a new area known as the Whin Hill. However beware, as the place is known to be a home for wyverns, but... that's not the only threat you will find there. Also... why would anyone live in such a place? Find out, by visiting this new area and following the path under the hill.<br />
<br />
There is also a bonus component: the mod includes a secret optional companion you may add to your game: Afu-Zuuvi, a chaotic neutral cleric/thief. He has less content than fully-fledged companions, but still includes a few short talks with the PC, 1 banter talk with each BioWare / Beamdog NPC in SoA and 1 in ToB. He also includes some interjections, a personal kit, soundset and a couple of items. You may also install basic player-initiated dialogues (an optional component)<br />
<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-journey-to-the-furze-hill/" target="_blank" rel="noopener" class="mycode_url">Download</a>]]></description>
			<content:encoded><![CDATA[The Journey to the Whin Hill is an IWD-style adventure for BG2EE, in which you are sent to find a man in a new area known as the Whin Hill. However beware, as the place is known to be a home for wyverns, but... that's not the only threat you will find there. Also... why would anyone live in such a place? Find out, by visiting this new area and following the path under the hill.<br />
<br />
There is also a bonus component: the mod includes a secret optional companion you may add to your game: Afu-Zuuvi, a chaotic neutral cleric/thief. He has less content than fully-fledged companions, but still includes a few short talks with the PC, 1 banter talk with each BioWare / Beamdog NPC in SoA and 1 in ToB. He also includes some interjections, a personal kit, soundset and a couple of items. You may also install basic player-initiated dialogues (an optional component)<br />
<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-journey-to-the-furze-hill/" target="_blank" rel="noopener" class="mycode_url">Download</a>]]></content:encoded>
		</item>
	</channel>
</rss>