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		<title><![CDATA[Weasel Mods - Colours of Infinity]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Sat, 02 May 2026 01:33:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Regarding the translation approach for the name "Foundling"]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3012</link>
			<pubDate>Sun, 04 Jan 2026 13:30:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14675">MephistoSatanDevil</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3012</guid>
			<description><![CDATA[Hello, regarding the translation of the name "Foundling," the protagonist in your mod, a discussion has arisen among translators. Therefore, we would like to hear your opinion as the author. Currently, our translation ideas are as follows: one is transliteration, which fails to convey the meaning that the character is an orphan who was found, making it simply more like a personal name; the other is free translation, which expresses the character's identity as someone who was found. The only drawback is that it doesn't quite resemble a formal name but rather a nickname with a slightly derogatory connotation. <br />
<br />
As the author, which translation approach do you prefer?]]></description>
			<content:encoded><![CDATA[Hello, regarding the translation of the name "Foundling," the protagonist in your mod, a discussion has arisen among translators. Therefore, we would like to hear your opinion as the author. Currently, our translation ideas are as follows: one is transliteration, which fails to convey the meaning that the character is an orphan who was found, making it simply more like a personal name; the other is free translation, which expresses the character's identity as someone who was found. The only drawback is that it doesn't quite resemble a formal name but rather a nickname with a slightly derogatory connotation. <br />
<br />
As the author, which translation approach do you prefer?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Foundling dismissed - A mistake?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2999</link>
			<pubDate>Sun, 28 Dec 2025 13:28:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14687">Mikaal</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2999</guid>
			<description><![CDATA[As the title said, I dismised Foundling and I'm wondering if he can recruited again.]]></description>
			<content:encoded><![CDATA[As the title said, I dismised Foundling and I'm wondering if he can recruited again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I Shall Never Forget - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2995</link>
			<pubDate>Sat, 27 Dec 2025 22:15:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2995</guid>
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		<item>
			<title><![CDATA[Innershade - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2994</link>
			<pubDate>Sat, 27 Dec 2025 21:50:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
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		<item>
			<title><![CDATA[The White Queen - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2993</link>
			<pubDate>Sat, 27 Dec 2025 20:57:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2993</guid>
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			<title><![CDATA[Tales of the Deep Gardens - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2992</link>
			<pubDate>Sat, 27 Dec 2025 20:15:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2992</guid>
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<a href="https://freeimage.host/i/fV0sYXt" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0sYXt.md.png" loading="lazy"  alt="[Image: fV0sYXt.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fV0s82j" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0s82j.md.png" loading="lazy"  alt="[Image: fV0s82j.md.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="https://freeimage.host/i/fV0iH9p" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0iH9p.md.png" loading="lazy"  alt="[Image: fV0iH9p.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fV0ixHl" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0ixHl.md.png" loading="lazy"  alt="[Image: fV0ixHl.md.png]" class="mycode_img" /><br />
</a><a href="https://freeimage.host/i/fV0icUx" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0icUx.md.png" loading="lazy"  alt="[Image: fV0icUx.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fV0sFeV" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0sFeV.md.png" loading="lazy"  alt="[Image: fV0sFeV.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fV0sYXt" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0sYXt.md.png" loading="lazy"  alt="[Image: fV0sYXt.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fV0s82j" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fV0s82j.md.png" loading="lazy"  alt="[Image: fV0s82j.md.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Temple of Sune requires party only to get out]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2824</link>
			<pubDate>Thu, 11 Sep 2025 01:41:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=7998">neuroghast</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2824</guid>
			<description><![CDATA[So, this is a really minor issue, but thought I'd toss it in here in case you update the mod anywhere in the future.<br />
<br />
The Temple of Sune added by I Shall Never Forget can be entered by the PC alone, but requires the whole party to leave. Obviously, it's a simple work to send your party there and then leave.<br />
<br />
<img src="https://imgur.com/a/xIeTZ4H" loading="lazy"  alt="[Image: xIeTZ4H]" class="mycode_img" /><br />
<br />
Hope this helps!]]></description>
			<content:encoded><![CDATA[So, this is a really minor issue, but thought I'd toss it in here in case you update the mod anywhere in the future.<br />
<br />
The Temple of Sune added by I Shall Never Forget can be entered by the PC alone, but requires the whole party to leave. Obviously, it's a simple work to send your party there and then leave.<br />
<br />
<img src="https://imgur.com/a/xIeTZ4H" loading="lazy"  alt="[Image: xIeTZ4H]" class="mycode_img" /><br />
<br />
Hope this helps!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Oooze's Lounge Bouncer? (Installation Problem)]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2648</link>
			<pubDate>Fri, 04 Apr 2025 17:25:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=11040">Charta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2648</guid>
			<description><![CDATA[Hello!  Love all the mods you have made.  I am going about my 2 year celebration of reinstalling as many mods as I can fit (which means every weasel out there).  All have worked lovely except for Ooze's Lounge.  I don't know I end up not on the no go list, but there seems to be an issue.  This issue was an installation error that said, <br />
"ERROR: COPY ~OOZE/TRANSLATIONS/ENGLISH/OOZE.TRA~ ~OOZE/TRANSLATIONS/ENGLISH/fl#utf8_OOZE.TRA~ FAILED: cannot open target<br />
Stopping installation because of error.<br />
<br />
ERROR: unable to convert OOZE/TRANSLATIONS/ENGLISH/OOZE.TRA from CP1252 into UTF-8<br />
<br />
Any Ideas where to dig or what cord to cut?  Thanks!]]></description>
			<content:encoded><![CDATA[Hello!  Love all the mods you have made.  I am going about my 2 year celebration of reinstalling as many mods as I can fit (which means every weasel out there).  All have worked lovely except for Ooze's Lounge.  I don't know I end up not on the no go list, but there seems to be an issue.  This issue was an installation error that said, <br />
"ERROR: COPY ~OOZE/TRANSLATIONS/ENGLISH/OOZE.TRA~ ~OOZE/TRANSLATIONS/ENGLISH/fl#utf8_OOZE.TRA~ FAILED: cannot open target<br />
Stopping installation because of error.<br />
<br />
ERROR: unable to convert OOZE/TRANSLATIONS/ENGLISH/OOZE.TRA from CP1252 into UTF-8<br />
<br />
Any Ideas where to dig or what cord to cut?  Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Installation problem]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2645</link>
			<pubDate>Wed, 02 Apr 2025 23:27:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=10974">orion</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2645</guid>
			<description><![CDATA[Hello!<br />
I didn't want to annoy you with mega installation issues, but surprisingly the mega installation run pretty smoothly except for a few mods.<br />
I'm trying to install TOTDG v12.94 and is failing.<br />
There are a few of your mods that are failing to install with errors similar to this<br />
<br />
ERROR: Sys_error("TOTDG/Worldmap/add_map_icons.tpa: No such file or directory")<br />
Please make a backup of the file: SETUP-TOTDG.DEBUG and look for support at: Lava Del'Vortel<br />
<br />
The problematic code I think is in install.tph, in this part<br />
<br />
// map icon index in mapicons.bam<br />
ACTION_IF GAME_IS ~eet~ BEGIN<br />
  ACTION_DEFINE_ASSOCIATIVE_ARRAY remapped_icons BEGIN 9 => 178 END<br />
END ELSE ACTION_IF GAME_IS ~bg2ee~ BEGIN<br />
  INCLUDE ~%MOD_FOLDER%/Worldmap/add_map_icons_ee.tpa~<br />
  LAF ADD_MAP_ICONS_EE STR_VAR path_to_icons = EVAL ~%MOD_FOLDER%/Worldmap/ee/icon.bam~ patch_to_pvrz = EVAL ~%MOD_FOLDER%/Worldmap/ee~ RET new_icon_index END<br />
  ACTION_DEFINE_ASSOCIATIVE_ARRAY remapped_icons BEGIN 9 => ~%new_icon_index%~ END<br />
  STRING_SET 23084 <DVZ_ME#0> //Traveling Hours -> Hours<br />
  STRING_SET 5684 <DVZ_ME#1> //Destination Unreachable -> Unreachable<br />
END ELSE BEGIN //bg2, bgt<br />
  INCLUDE ~%MOD_FOLDER%/Worldmap/add_map_icons.tpa~<br />
  LAF ADD_MAP_ICONS STR_VAR path_to_icons = EVAL ~%MOD_FOLDER%/Worldmap/bg/icon.bam~ RET new_icon_index END<br />
  ACTION_DEFINE_ASSOCIATIVE_ARRAY remapped_icons BEGIN 9 => ~%new_icon_index%~ END<br />
END<br />
<br />
There is no Worldmap folder in the mod files.<br />
Any ideas?]]></description>
			<content:encoded><![CDATA[Hello!<br />
I didn't want to annoy you with mega installation issues, but surprisingly the mega installation run pretty smoothly except for a few mods.<br />
I'm trying to install TOTDG v12.94 and is failing.<br />
There are a few of your mods that are failing to install with errors similar to this<br />
<br />
ERROR: Sys_error("TOTDG/Worldmap/add_map_icons.tpa: No such file or directory")<br />
Please make a backup of the file: SETUP-TOTDG.DEBUG and look for support at: Lava Del'Vortel<br />
<br />
The problematic code I think is in install.tph, in this part<br />
<br />
// map icon index in mapicons.bam<br />
ACTION_IF GAME_IS ~eet~ BEGIN<br />
  ACTION_DEFINE_ASSOCIATIVE_ARRAY remapped_icons BEGIN 9 => 178 END<br />
END ELSE ACTION_IF GAME_IS ~bg2ee~ BEGIN<br />
  INCLUDE ~%MOD_FOLDER%/Worldmap/add_map_icons_ee.tpa~<br />
  LAF ADD_MAP_ICONS_EE STR_VAR path_to_icons = EVAL ~%MOD_FOLDER%/Worldmap/ee/icon.bam~ patch_to_pvrz = EVAL ~%MOD_FOLDER%/Worldmap/ee~ RET new_icon_index END<br />
  ACTION_DEFINE_ASSOCIATIVE_ARRAY remapped_icons BEGIN 9 => ~%new_icon_index%~ END<br />
  STRING_SET 23084 <DVZ_ME#0> //Traveling Hours -> Hours<br />
  STRING_SET 5684 <DVZ_ME#1> //Destination Unreachable -> Unreachable<br />
END ELSE BEGIN //bg2, bgt<br />
  INCLUDE ~%MOD_FOLDER%/Worldmap/add_map_icons.tpa~<br />
  LAF ADD_MAP_ICONS STR_VAR path_to_icons = EVAL ~%MOD_FOLDER%/Worldmap/bg/icon.bam~ RET new_icon_index END<br />
  ACTION_DEFINE_ASSOCIATIVE_ARRAY remapped_icons BEGIN 9 => ~%new_icon_index%~ END<br />
END<br />
<br />
There is no Worldmap folder in the mod files.<br />
Any ideas?]]></content:encoded>
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		<item>
			<title><![CDATA[Thoughts and praises - Colours of Infinity]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2508</link>
			<pubDate>Tue, 24 Dec 2024 14:14:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=251">Nanawatzin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2508</guid>
			<description><![CDATA[Although I didn't use all of the mods available in this series, I played the ones that suited my current gameplay. I very much appreciate and willingly install mods that add new tasks and locations to those already existing in the game. Thanks to this, I have a slightly different gameplay experience each time, surprising me with new things from time to time. Each of the new locations and the quests they contained were worth devoting time to them. At no stage did I feel that I was wasting my time finishing those mods. I really like the way the creator's mind works - kudos to you Lava. How you integrate your new ideas into the world of Faerûn speaks for itself. I never had the feeling that something I was playing was detached from reality. As with other story modifications from Lava, we can expect that the things we do in them will leave their mark on the Lands of Intrigue. Some of the elements we encounter in the base game will continue or be reflected in what happens in Throne of Bhaal. It is worth reading the dialogues carefully, going through the journal entries, and looking into every nook and cranny. Who knows what we will find in a village cut off from the world, left in ruins, or with whom we will make long lasting friendship?<br />
<br />
As previously, b<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">elow, I will rate each element in terms of the availability of quests, the complexity of each mission, level of intrigue and integrity with the entire game and the world itself.</span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Tales of the Deep Gardens </span>- How many times have you been warned not to interact with foreign magicians? Well, how many times? You will quickly see how much truth there is in these warnings. Gardens are an adventure full of colors, hope, and strong emotions that affect beings who are not used to feeling them. Whether you simply want to get out of a mysterious place or maybe try to establish deeper relationships with its inhabitants is up to you. Remember, however, that colors are the essence of existence, they allow us to perceive and recognize everything around us. Here? Here they have a lot of new, previously unknown properties. <span style="font-style: italic;" class="mycode_i">~ Rating 9/10 (I was sad that I had to break someone's heart)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Innershade </span>- Forests, thickets and wastelands hide many secrets. Among them there are places long abandoned or forgotten by the main centers of civilization. Innershade was no different. When we get there, everything indicates that the village has very little contact with the outside world, which is why no one knows about the problems its inhabitants face. In this modification, we will have to face the everyday problems of the villagers, and also prevent further catastrophic effects of the curse that has fallen on this place. Whatever and however you plan to do here - definitely visit Barbara. You won't regret it. <img src="https://www.weaselmods.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> <span style="font-style: italic;" class="mycode_i">~ Rating 9.3/10 (sadly, I did not bring a bard with me)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The White Queen </span>- Another of the intrigues offered by this series of modifications. We visit a deserted, swampy village that has experienced a lot of evil. We will meet only one resident there who will tell us the history of this place. Listen to him carefully, because any information will be worth its weight in gold in this hostile place. We will have to face powerful mages and find out what the loss of a chlid can drive some people to do. The modification offers interesting encounters, as well as new magical items, which, especially at the beginning of BG2, can be useful to achieve a minimal advantage over the more serious challenges presented in the game. <span style="font-style: italic;" class="mycode_i">~ Rating 8.8/10 (could use more content with the hag, 'cause her story seems to be unfinished)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">I Shall Never Forget </span>- The main theme of this modification is mourning and the inability to come to terms with the loss of a loved one. To such an extent that we start looking for unconventional ways that could give us back the lost moments and extend the time we could spend together. Everything will start in a new location opened in the Government District. From there, the entire modification will take us through a series of unfortunate events. From one task to another, we will try to support our questgiver. The end of the mission may not be obvious, and leave a bittersweet aftertaste. For me, the whole thing gave a very strong vibe of the myth of Orpheus and Eurydice. <span style="font-style: italic;" class="mycode_i">~ Rating 8.2/10 (a lot of back and forth with fetch quests)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Foundling: Between the Shades </span>and<span style="font-weight: bold;" class="mycode_b">  Yvette Romance </span>- these two were not on my list this time. I will try to play with them in one of my next playthroughs. Foundling seems to be a nice companion with a interesting story, and background. When it comes to Yvette - I rarely play a PC who's romancing a female companion (with a few exeptions), so she might have to sit on the bench with me, and my playstyle. ^^'</span></span>]]></description>
			<content:encoded><![CDATA[Although I didn't use all of the mods available in this series, I played the ones that suited my current gameplay. I very much appreciate and willingly install mods that add new tasks and locations to those already existing in the game. Thanks to this, I have a slightly different gameplay experience each time, surprising me with new things from time to time. Each of the new locations and the quests they contained were worth devoting time to them. At no stage did I feel that I was wasting my time finishing those mods. I really like the way the creator's mind works - kudos to you Lava. How you integrate your new ideas into the world of Faerûn speaks for itself. I never had the feeling that something I was playing was detached from reality. As with other story modifications from Lava, we can expect that the things we do in them will leave their mark on the Lands of Intrigue. Some of the elements we encounter in the base game will continue or be reflected in what happens in Throne of Bhaal. It is worth reading the dialogues carefully, going through the journal entries, and looking into every nook and cranny. Who knows what we will find in a village cut off from the world, left in ruins, or with whom we will make long lasting friendship?<br />
<br />
As previously, b<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">elow, I will rate each element in terms of the availability of quests, the complexity of each mission, level of intrigue and integrity with the entire game and the world itself.</span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Tales of the Deep Gardens </span>- How many times have you been warned not to interact with foreign magicians? Well, how many times? You will quickly see how much truth there is in these warnings. Gardens are an adventure full of colors, hope, and strong emotions that affect beings who are not used to feeling them. Whether you simply want to get out of a mysterious place or maybe try to establish deeper relationships with its inhabitants is up to you. Remember, however, that colors are the essence of existence, they allow us to perceive and recognize everything around us. Here? Here they have a lot of new, previously unknown properties. <span style="font-style: italic;" class="mycode_i">~ Rating 9/10 (I was sad that I had to break someone's heart)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Innershade </span>- Forests, thickets and wastelands hide many secrets. Among them there are places long abandoned or forgotten by the main centers of civilization. Innershade was no different. When we get there, everything indicates that the village has very little contact with the outside world, which is why no one knows about the problems its inhabitants face. In this modification, we will have to face the everyday problems of the villagers, and also prevent further catastrophic effects of the curse that has fallen on this place. Whatever and however you plan to do here - definitely visit Barbara. You won't regret it. <img src="https://www.weaselmods.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> <span style="font-style: italic;" class="mycode_i">~ Rating 9.3/10 (sadly, I did not bring a bard with me)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The White Queen </span>- Another of the intrigues offered by this series of modifications. We visit a deserted, swampy village that has experienced a lot of evil. We will meet only one resident there who will tell us the history of this place. Listen to him carefully, because any information will be worth its weight in gold in this hostile place. We will have to face powerful mages and find out what the loss of a chlid can drive some people to do. The modification offers interesting encounters, as well as new magical items, which, especially at the beginning of BG2, can be useful to achieve a minimal advantage over the more serious challenges presented in the game. <span style="font-style: italic;" class="mycode_i">~ Rating 8.8/10 (could use more content with the hag, 'cause her story seems to be unfinished)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">I Shall Never Forget </span>- The main theme of this modification is mourning and the inability to come to terms with the loss of a loved one. To such an extent that we start looking for unconventional ways that could give us back the lost moments and extend the time we could spend together. Everything will start in a new location opened in the Government District. From there, the entire modification will take us through a series of unfortunate events. From one task to another, we will try to support our questgiver. The end of the mission may not be obvious, and leave a bittersweet aftertaste. For me, the whole thing gave a very strong vibe of the myth of Orpheus and Eurydice. <span style="font-style: italic;" class="mycode_i">~ Rating 8.2/10 (a lot of back and forth with fetch quests)</span></span></span><br />
<br />
<span style="color: #303f50;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Foundling: Between the Shades </span>and<span style="font-weight: bold;" class="mycode_b">  Yvette Romance </span>- these two were not on my list this time. I will try to play with them in one of my next playthroughs. Foundling seems to be a nice companion with a interesting story, and background. When it comes to Yvette - I rarely play a PC who's romancing a female companion (with a few exeptions), so she might have to sit on the bench with me, and my playstyle. ^^'</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yvette Romance bug]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1843</link>
			<pubDate>Thu, 16 Nov 2023 04:08:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1957">Cullen87</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1843</guid>
			<description><![CDATA[Hi iam at spellhold and have a bug not sure she won’t go though the portal when she says something is calling her north]]></description>
			<content:encoded><![CDATA[Hi iam at spellhold and have a bug not sure she won’t go though the portal when she says something is calling her north]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing world map icon for Silent Swamps]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1796</link>
			<pubDate>Sun, 01 Oct 2023 17:03:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=187">James M</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1796</guid>
			<description><![CDATA[UPDATE: problem solved by looking for the map icon in the correct location - near the Troll Mountains / Umar Hills.<br />
<br />
Hi Lava,<br />
<br />
Playing BG2 original, starting from a new game, the World map icon is not present for Silent Swamps after buying the book from Galoomp and getting the wordmap updated message. (Innershade, Tangled Oak and Alabaster Sands are present.) I didn't have this issue on my last play through a couple of years ago. What to do?<br />
<br />
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1<br />
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93<br />
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1<br />
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6<br />
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93<br />
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2<br />
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.3<br />
<br />
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v11.0.0<br />
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.5<br />
<br />
(Darnit, I forgot to install Southern Edge this time!!! I guess it's too late to do so since I've biffed all files.)<br />
<br />
<br />
Thank-you!!]]></description>
			<content:encoded><![CDATA[UPDATE: problem solved by looking for the map icon in the correct location - near the Troll Mountains / Umar Hills.<br />
<br />
Hi Lava,<br />
<br />
Playing BG2 original, starting from a new game, the World map icon is not present for Silent Swamps after buying the book from Galoomp and getting the wordmap updated message. (Innershade, Tangled Oak and Alabaster Sands are present.) I didn't have this issue on my last play through a couple of years ago. What to do?<br />
<br />
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1<br />
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93<br />
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1<br />
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6<br />
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93<br />
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2<br />
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.3<br />
<br />
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v11.0.0<br />
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.5<br />
<br />
(Darnit, I forgot to install Southern Edge this time!!! I guess it's too late to do so since I've biffed all files.)<br />
<br />
<br />
Thank-you!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yvette and Foundling: Autoselection?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1660</link>
			<pubDate>Fri, 28 Apr 2023 13:08:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1666">psykotik</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1660</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm about playing your fantastic mods, thank you for your hard work and sharing it!<br />
<br />
I'm using Project infinity to install (and reinstall...) many mods until I find a way to play the mega-mega mod I want to.<br />
<br />
However, I noticed that Yvette and Foundling mods ask questions (don't remember exactly which), which impeeds to process through an automatic install.<br />
<br />
Would it be possible to move those questions to extra modules, so the install can be automatically processed?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm about playing your fantastic mods, thank you for your hard work and sharing it!<br />
<br />
I'm using Project infinity to install (and reinstall...) many mods until I find a way to play the mega-mega mod I want to.<br />
<br />
However, I noticed that Yvette and Foundling mods ask questions (don't remember exactly which), which impeeds to process through an automatic install.<br />
<br />
Would it be possible to move those questions to extra modules, so the install can be automatically processed?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Immortal white queen?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1622</link>
			<pubDate>Sat, 11 Mar 2023 15:51:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=771">Dies Irae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1622</guid>
			<description><![CDATA[Is the white queen immortal? i get her to injured and i am hitting her with everything, 3 fighter classes and spells from 3 others and despite constant dange never drops below injured.]]></description>
			<content:encoded><![CDATA[Is the white queen immortal? i get her to injured and i am hitting her with everything, 3 fighter classes and spells from 3 others and despite constant dange never drops below injured.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Innershade's Granny and Skie]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1159</link>
			<pubDate>Wed, 01 Jun 2022 18:55:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=226">Marvin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1159</guid>
			<description><![CDATA[Hi Lava,<br />
<br />
I've come for oven hot cookies from Granny Barbara in Innershade. I love this character. She announced me she met a teenager brat called Entar, I thought it would be good if Skie would react to that... <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Still enjoying your mods !<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi Lava,<br />
<br />
I've come for oven hot cookies from Granny Barbara in Innershade. I love this character. She announced me she met a teenager brat called Entar, I thought it would be good if Skie would react to that... <img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Still enjoying your mods !<br />
<br />
Thanks]]></content:encoded>
		</item>
	</channel>
</rss>