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		<title><![CDATA[Weasel Mods - Bristlelick]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Sat, 02 May 2026 13:59:46 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2985</link>
			<pubDate>Sat, 27 Dec 2025 14:26:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2985</guid>
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			<title><![CDATA[Feedback on Bristlelick]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1787</link>
			<pubDate>Mon, 18 Sep 2023 07:14:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1745">geh4th</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1787</guid>
			<description><![CDATA[Hi there. I have a few questions and comments regarding Bristlelick. Please forgive me if these have been asked before; I didn't see anything related but I don't necessarily catch all topics and posts when browsing. Nothing here should be spoiler-ish as far as I can tell.<br />
<br />
First off, I think a Gnoll NPC is a fascinating concept, and I'm enjoying having Bristlelick in the party. It makes one think outside the box. The banters have been excellent; I commend you for a job well done.<br />
<br />
Second, for Bristlelick's weapons, I'm curious about a couple of things. His kit limits his weapon usage such that he can't gain proficiency in slings, yet he has one that he can't even un-equip and suffers the non-proficient penalty to use it. Is this intended behavior?<br />
<br />
Third, Bull-Tall's sword is supposed to be a bastard sword based on the description, but it looks more like a short sword judging by the damage output (1d6 base damage.) Is this intended or is it an error?<br />
<br />
Disclaimer: I am playing a heavily modded game, so if these weapons & proficiencies actually behave properly and the mods I'm running are messing things up, please just let me know and I'll withdraw the questions. I am fully aware that using numerous mods do cause conflicts, I just don't know if these are examples of that, or actual issues that need to be pointed out.<br />
<br />
Last...while I haven't completed BGEE & SoD with Bristlelick (thus I don't know what his remaining storyline might be), I gather that there is no BG2EE version, and I was wondering if you have any plans to make one. I realize he may not fit in Amn or the SoA/ToB storyline thematically, but he's a great NPC and I would like to think that he'd be an excellent and interesting addition to the later parts of the campaign.]]></description>
			<content:encoded><![CDATA[Hi there. I have a few questions and comments regarding Bristlelick. Please forgive me if these have been asked before; I didn't see anything related but I don't necessarily catch all topics and posts when browsing. Nothing here should be spoiler-ish as far as I can tell.<br />
<br />
First off, I think a Gnoll NPC is a fascinating concept, and I'm enjoying having Bristlelick in the party. It makes one think outside the box. The banters have been excellent; I commend you for a job well done.<br />
<br />
Second, for Bristlelick's weapons, I'm curious about a couple of things. His kit limits his weapon usage such that he can't gain proficiency in slings, yet he has one that he can't even un-equip and suffers the non-proficient penalty to use it. Is this intended behavior?<br />
<br />
Third, Bull-Tall's sword is supposed to be a bastard sword based on the description, but it looks more like a short sword judging by the damage output (1d6 base damage.) Is this intended or is it an error?<br />
<br />
Disclaimer: I am playing a heavily modded game, so if these weapons & proficiencies actually behave properly and the mods I'm running are messing things up, please just let me know and I'll withdraw the questions. I am fully aware that using numerous mods do cause conflicts, I just don't know if these are examples of that, or actual issues that need to be pointed out.<br />
<br />
Last...while I haven't completed BGEE & SoD with Bristlelick (thus I don't know what his remaining storyline might be), I gather that there is no BG2EE version, and I was wondering if you have any plans to make one. I realize he may not fit in Amn or the SoA/ToB storyline thematically, but he's a great NPC and I would like to think that he'd be an excellent and interesting addition to the later parts of the campaign.]]></content:encoded>
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			<title><![CDATA[Bristlelick - new versions]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=717</link>
			<pubDate>Fri, 24 Dec 2021 07:39:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=717</guid>
			<description><![CDATA[Hi, Everyone! <br />
<br />
Bristlelick got a new version! Version 2.0 (released as a part of Winter Releases 2021) includes these changes:<br />
– Fix for sudden animation change bug upon game being imported to SoD<br />
– Fix for a SoD spawn location point if Bristlelick was present in the party<br />
– Fix for a weapon upgrade script in SoD<br />
– Fix forone of Bristlelick's items’ description<br />
– Added a missing journal script and entry<br />
– Changed Bristlelick's alignment to true neutral to reflect his actual character<br />
– Additional proofreading by <DVZ_ME#0> <br />
– Traification]]></description>
			<content:encoded><![CDATA[Hi, Everyone! <br />
<br />
Bristlelick got a new version! Version 2.0 (released as a part of Winter Releases 2021) includes these changes:<br />
– Fix for sudden animation change bug upon game being imported to SoD<br />
– Fix for a SoD spawn location point if Bristlelick was present in the party<br />
– Fix for a weapon upgrade script in SoD<br />
– Fix forone of Bristlelick's items’ description<br />
– Added a missing journal script and entry<br />
– Changed Bristlelick's alignment to true neutral to reflect his actual character<br />
– Additional proofreading by <DVZ_ME#0> <br />
– Traification]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bristlelick - information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=607</link>
			<pubDate>Thu, 14 Jan 2021 22:08:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=607</guid>
			<description><![CDATA[The mod adds an NPC - gnoll bruiser, a former bandit who worked for Garclax, a gnoll you may also encounter in the original game, during the investigation of the Bandit Camp. Bristlelick is a frontline warrior of evil character. He enjoys battle, a fine meal, and seeks vengeance for killing his trusted companion, Bull-Tall. <br />
The mod includes a series of timed talks and some scenery talks and a set of his personal items. To make him fit well into the concept, he also receives his very own kit. <br />
The NPC may be joined near the rocky road on the Bandit Camp area (AR1900). In Siege of Dragonspear he may join the team near the first camp (BD1000).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://downloads.weaselmods.net/download/bristlelick/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a></span>]]></description>
			<content:encoded><![CDATA[The mod adds an NPC - gnoll bruiser, a former bandit who worked for Garclax, a gnoll you may also encounter in the original game, during the investigation of the Bandit Camp. Bristlelick is a frontline warrior of evil character. He enjoys battle, a fine meal, and seeks vengeance for killing his trusted companion, Bull-Tall. <br />
The mod includes a series of timed talks and some scenery talks and a set of his personal items. To make him fit well into the concept, he also receives his very own kit. <br />
The NPC may be joined near the rocky road on the Bandit Camp area (AR1900). In Siege of Dragonspear he may join the team near the first camp (BD1000).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://downloads.weaselmods.net/download/bristlelick/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a></span>]]></content:encoded>
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