<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Weasel Mods - Shades of the Sword Coast]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Sat, 02 May 2026 13:56:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Odd hiccup with crystal shards villain]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3094</link>
			<pubDate>Mon, 16 Feb 2026 15:38:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=3239">maurvir</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3094</guid>
			<description><![CDATA[I know this worked in a previous build, but this time the villain that appears after you activate the combined crystal shards had no dialog. He just stood there, already red, and did/said nothing in what appeared to have been intended as a cutscene.<br />
<br />
The party finally attacked him, since he was already red, and the battle ensued normally. For reference, the fight took place in the Wyvern Cave in the last Cloakwood forest area.<br />
<br />
Again, not sure if this is a bug or not, because I'm running a fairly heavily modded EET build, but I thought I would mention it.]]></description>
			<content:encoded><![CDATA[I know this worked in a previous build, but this time the villain that appears after you activate the combined crystal shards had no dialog. He just stood there, already red, and did/said nothing in what appeared to have been intended as a cutscene.<br />
<br />
The party finally attacked him, since he was already red, and the battle ensued normally. For reference, the fight took place in the Wyvern Cave in the last Cloakwood forest area.<br />
<br />
Again, not sure if this is a bug or not, because I'm running a fairly heavily modded EET build, but I thought I would mention it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[need to report and check some things about SotsC and compatibility]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2832</link>
			<pubDate>Tue, 16 Sep 2025 11:07:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=13735">Ammanda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2832</guid>
			<description><![CDATA[Hello.<br />
I did contant you on discord, you directed me on forum, I registered right now.<br />
<br />
I'm playing EET, manual install (by K4thos EET V14.1). I'm playing with really lot lot mods, and this is mostly play to further determing proper install order and test things, and to troubleshoot anything, also to report to modders anything I catch.<br />
<br />
Playing slowly, I'm soon moving to Chapter2 (as I think there is almost nothing left in 1, at least for what I found).<br />
<br />
First thing, I need to check this. About quest Big apetite in small Gullykin. So far I found one componet after raiding Xvart village. I'm reading walkhtrough for your mod, so I picked something which bugs me.<br />
<br />
It states that another component is with Telka (and I did check in Near Infinity I think, and she have another component in her inventory). She is one in party which await you when you clear Naskhel mines, and exit to Valley of Tombs. Problem is, for years I play EET (some years ago I used different tool, but it was same), and always in EET that party is never present in Vallet of Tombs.<br />
<br />
My question is, does in EET that party is moved somewhere else? In that case, I ask for advice. Or they do not spawn anymore? If that is case, than it is issue which I need to report (surely you would find a way to adress it, there is endless solutions to simply move item to someone else or somewhere else).<br />
<br />
<br />
<br />
<br />
Now, another thing is, Stone of Askavar. Mod which is very nice, it needs to be installed in BG1 directory but works perfect on EET.<br />
<br />
If you want I will post link of walkthrough of it.<br />
<br />
In Chapter 5, after you solve Mines, you can start this quest. Problem is, one of items mandatory to progress this quest is located in cave in area just north of Naskhel. Coordinates for that cave is 1600 - 3500. Entrance do not exist until quest is started.<br />
<br />
As I play now, I found that cave accessible in Chapter 1, and seems it is from SotsC - The Melting Man.<br />
It is definite same cave Stone of Askavar uses. I did check, but it leads to area of your mod at moment.<br />
So, at moment I do not have idea but soon I may, as I will progress to Chapter 2 and Naskhel and see if The Melting Man quest is available than. But I doubt it is going later to switch to SoA area. Correct me if I'm wrong.<br />
<br />
For me it is not such problem at moment as this all is one big test play, I can spawn needed item later on or move by console to SoA area (which should be behind that cave entrance in Chapter 5), if I discover area name, but if this is compatibiliy thing, I must report it to you now.<br />
<br />
Mod is yours of course to dedice whaterver you want, but I ask, not only for me but for all players, to not proclaim incompatiliby, but in case that this is indeed issue, that some solution be considered. Example making another cave entrance nearby, or whatever could be best compromise solution, to make all content compatible.<br />
<br />
SotsC version I have installed is V9.0<br />
<br />
Thanks in advance and looking forward for any cooperation<br />
<hr class="mycode_hr" />
I completed quest Melting man.<br />
<br />
I will await your response. Until Chapter 5, in this play, it will be perhaps long time until I get to that chapter.]]></description>
			<content:encoded><![CDATA[Hello.<br />
I did contant you on discord, you directed me on forum, I registered right now.<br />
<br />
I'm playing EET, manual install (by K4thos EET V14.1). I'm playing with really lot lot mods, and this is mostly play to further determing proper install order and test things, and to troubleshoot anything, also to report to modders anything I catch.<br />
<br />
Playing slowly, I'm soon moving to Chapter2 (as I think there is almost nothing left in 1, at least for what I found).<br />
<br />
First thing, I need to check this. About quest Big apetite in small Gullykin. So far I found one componet after raiding Xvart village. I'm reading walkhtrough for your mod, so I picked something which bugs me.<br />
<br />
It states that another component is with Telka (and I did check in Near Infinity I think, and she have another component in her inventory). She is one in party which await you when you clear Naskhel mines, and exit to Valley of Tombs. Problem is, for years I play EET (some years ago I used different tool, but it was same), and always in EET that party is never present in Vallet of Tombs.<br />
<br />
My question is, does in EET that party is moved somewhere else? In that case, I ask for advice. Or they do not spawn anymore? If that is case, than it is issue which I need to report (surely you would find a way to adress it, there is endless solutions to simply move item to someone else or somewhere else).<br />
<br />
<br />
<br />
<br />
Now, another thing is, Stone of Askavar. Mod which is very nice, it needs to be installed in BG1 directory but works perfect on EET.<br />
<br />
If you want I will post link of walkthrough of it.<br />
<br />
In Chapter 5, after you solve Mines, you can start this quest. Problem is, one of items mandatory to progress this quest is located in cave in area just north of Naskhel. Coordinates for that cave is 1600 - 3500. Entrance do not exist until quest is started.<br />
<br />
As I play now, I found that cave accessible in Chapter 1, and seems it is from SotsC - The Melting Man.<br />
It is definite same cave Stone of Askavar uses. I did check, but it leads to area of your mod at moment.<br />
So, at moment I do not have idea but soon I may, as I will progress to Chapter 2 and Naskhel and see if The Melting Man quest is available than. But I doubt it is going later to switch to SoA area. Correct me if I'm wrong.<br />
<br />
For me it is not such problem at moment as this all is one big test play, I can spawn needed item later on or move by console to SoA area (which should be behind that cave entrance in Chapter 5), if I discover area name, but if this is compatibiliy thing, I must report it to you now.<br />
<br />
Mod is yours of course to dedice whaterver you want, but I ask, not only for me but for all players, to not proclaim incompatiliby, but in case that this is indeed issue, that some solution be considered. Example making another cave entrance nearby, or whatever could be best compromise solution, to make all content compatible.<br />
<br />
SotsC version I have installed is V9.0<br />
<br />
Thanks in advance and looking forward for any cooperation<br />
<hr class="mycode_hr" />
I completed quest Melting man.<br />
<br />
I will await your response. Until Chapter 5, in this play, it will be perhaps long time until I get to that chapter.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wild Magic Area - how to disable it]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2524</link>
			<pubDate>Sun, 05 Jan 2025 10:45:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2524</guid>
			<description><![CDATA[According to the canon information on the Firewine Bridge, the area should be a wild magic zone. I am going to keep that as a part of my mod, but I understand this may feel irritating to some players, so if you just cannot stand it, I am posting information on how to change that locally, in your game. <br />
<br />
1. Download and open Near Infinity (<a href="https://github.com/Argent77/NearInfinity" target="_blank" rel="noopener" class="mycode_url">https://github.com/Argent77/NearInfinity</a>)<br />
2. To disable it on the interior area: open AR5201.bcs with NearInfinity and find a line !GlobalTimerNotExpired("WildmagicTimer","AR5201") -- add False() between that line and IF that's just above it. Save the changes.<br />
3. To disable it on the main area: open AR4500.bcs with NearInfinity and find a line !GlobalTimerNotExpired("WildmagicTimer","AR4500") -- add False() between that line and IF that's just above it. Save the changes.<br />
<br />
And that would be all. <br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[According to the canon information on the Firewine Bridge, the area should be a wild magic zone. I am going to keep that as a part of my mod, but I understand this may feel irritating to some players, so if you just cannot stand it, I am posting information on how to change that locally, in your game. <br />
<br />
1. Download and open Near Infinity (<a href="https://github.com/Argent77/NearInfinity" target="_blank" rel="noopener" class="mycode_url">https://github.com/Argent77/NearInfinity</a>)<br />
2. To disable it on the interior area: open AR5201.bcs with NearInfinity and find a line !GlobalTimerNotExpired("WildmagicTimer","AR5201") -- add False() between that line and IF that's just above it. Save the changes.<br />
3. To disable it on the main area: open AR4500.bcs with NearInfinity and find a line !GlobalTimerNotExpired("WildmagicTimer","AR4500") -- add False() between that line and IF that's just above it. Save the changes.<br />
<br />
And that would be all. <br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Walkthrough]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2195</link>
			<pubDate>Sun, 28 Jul 2024 21:19:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1673">ineth</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2195</guid>
			<description><![CDATA[I published a walkthrough on the wiki, that anyone can edit:<br />
<br />
<a href="https://baldursgate.fandom.com/wiki/Shades_of_the_Sword_Coast_walkthrough" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Shades of the Sword Coast</span> walkthrough</a>]]></description>
			<content:encoded><![CDATA[I published a walkthrough on the wiki, that anyone can edit:<br />
<br />
<a href="https://baldursgate.fandom.com/wiki/Shades_of_the_Sword_Coast_walkthrough" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Shades of the Sword Coast</span> walkthrough</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kitty in the woods(Spoilers)]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2116</link>
			<pubDate>Sun, 09 Jun 2024 16:15:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1731">Mantoise</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2116</guid>
			<description><![CDATA[Is there a way to peacefully subdue the starfang tiger? I tried charm, sleep, stun, hold, fear and fists. Nothing seems to not work and if I kill it Y'Uula is saddened by the solution.]]></description>
			<content:encoded><![CDATA[Is there a way to peacefully subdue the starfang tiger? I tried charm, sleep, stun, hold, fear and fists. Nothing seems to not work and if I kill it Y'Uula is saddened by the solution.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dummies in my pocket(Spoilers)]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2115</link>
			<pubDate>Fri, 07 Jun 2024 17:38:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1731">Mantoise</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2115</guid>
			<description><![CDATA[Do the dummies in the personal pocketplane(L#HND1) have any function?]]></description>
			<content:encoded><![CDATA[Do the dummies in the personal pocketplane(L#HND1) have any function?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PPE Compatability]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1973</link>
			<pubDate>Sun, 03 Mar 2024 11:41:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=271">Sanderson`</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1973</guid>
			<description><![CDATA[I was using this expansion on a somewhat borked mod install. No portraits for NPCs with Portraits Everywhere. Then started a new game with a careful mod order and PPE after all quest mods. <br />
<br />
The first Sotsc NPC I ran into was "Man" the fellow looking for his axe head. No portrait. So I wonder what is there in the NPC data not triggering a generic portrait? And if it's something you don't want to change, is there a possibility of 'crowd-sourcing' custom portraits for this mod?<br />
<br />
I have really enjoyed all the Icewind Dale mods and so am trying out quests in bgee, without full commitment to BGT <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
This expansion pack is very good, just the same kind of strange mini-stories I expect after the IWD mods. Do you also have companions that are compatible with just bgee/sod?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[I was using this expansion on a somewhat borked mod install. No portraits for NPCs with Portraits Everywhere. Then started a new game with a careful mod order and PPE after all quest mods. <br />
<br />
The first Sotsc NPC I ran into was "Man" the fellow looking for his axe head. No portrait. So I wonder what is there in the NPC data not triggering a generic portrait? And if it's something you don't want to change, is there a possibility of 'crowd-sourcing' custom portraits for this mod?<br />
<br />
I have really enjoyed all the Icewind Dale mods and so am trying out quests in bgee, without full commitment to BGT <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
This expansion pack is very good, just the same kind of strange mini-stories I expect after the IWD mods. Do you also have companions that are compatible with just bgee/sod?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ormyrrs' Peak quest]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1850</link>
			<pubDate>Thu, 30 Nov 2023 12:58:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1666">psykotik</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1850</guid>
			<description><![CDATA[I'm enjoying a lot this mod, which totally flows with BG style. But I feel alone, seems like nobody faces trouble in completing quests here <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Where are the objects I'm supposed to find for the Ormyrrs's Peak quest? For the golden teeths, their location is obvious. I've visited the near cemetery, tried to but the dog skeleton in the tumb (gave a reward), the three skulls from the alternate gnoll fortress in the three tumbs, do not know what to do with the big human skeleton... I know I need a protector + 1 necklace, but that's it, I found just two of five objects...<br />
<br />
Could you help, provide a few hints?]]></description>
			<content:encoded><![CDATA[I'm enjoying a lot this mod, which totally flows with BG style. But I feel alone, seems like nobody faces trouble in completing quests here <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Where are the objects I'm supposed to find for the Ormyrrs's Peak quest? For the golden teeths, their location is obvious. I've visited the near cemetery, tried to but the dog skeleton in the tumb (gave a reward), the three skulls from the alternate gnoll fortress in the three tumbs, do not know what to do with the big human skeleton... I know I need a protector + 1 necklace, but that's it, I found just two of five objects...<br />
<br />
Could you help, provide a few hints?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amber Flower]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1845</link>
			<pubDate>Mon, 20 Nov 2023 13:29:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1666">psykotik</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1845</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm playing SotSC and have an issue with Amber Flower's quests.<br />
<br />
I got the flower, but I can't find anymore Otter in Bergost.<br />
<br />
Where is his location?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm playing SotSC and have an issue with Amber Flower's quests.<br />
<br />
I got the flower, but I can't find anymore Otter in Bergost.<br />
<br />
Where is his location?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Translation help]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1838</link>
			<pubDate>Mon, 06 Nov 2023 04:06:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1923">lzw104522773</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1838</guid>
			<description><![CDATA[When i tranlating L#AMBST.TRA,in entry @12,the word - ventash'ma,I can't look up it in the dictionary。Is there any other expression about “ventash'ma”?]]></description>
			<content:encoded><![CDATA[When i tranlating L#AMBST.TRA,in entry @12,the word - ventash'ma,I can't look up it in the dictionary。Is there any other expression about “ventash'ma”?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How can I submit Simplified Chinese translation?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1832</link>
			<pubDate>Thu, 02 Nov 2023 09:00:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1923">lzw104522773</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1832</guid>
			<description><![CDATA[I'm translating the mod's tra file from English  to Simplified Chinese.When I finished my work，how can I submit the chinese tra file?use E-mail？thank you。]]></description>
			<content:encoded><![CDATA[I'm translating the mod's tra file from English  to Simplified Chinese.When I finished my work，how can I submit the chinese tra file?use E-mail？thank you。]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Compatibility with other popular BGEE quest mods?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1158</link>
			<pubDate>Wed, 01 Jun 2022 09:53:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=298">RoyalProtector</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1158</guid>
			<description><![CDATA[I've been told this mod can break other quests mods for some reason because it doesn't "integrate" well with the rest... At least that's what the EE Install Tool says.<br />
<br />
Any known incompatibilities?<br />
<br />
I have mods such as Unfinished Business, Romantic Encounters, Stone of Askavar, Mini quests and encounters, Balduran's Seatower, Ascalon's Questpack, northern tales or the sword coast, dsotscv.<br />
<br />
Also, just wanted to report that while the Firewine Bridge wild magic tweak is cool, it kinda breaks the encounter at the end of the dungeon, because there are two wizards there. More often than not, they end up crippling themselves <img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
Thank you in advance!]]></description>
			<content:encoded><![CDATA[I've been told this mod can break other quests mods for some reason because it doesn't "integrate" well with the rest... At least that's what the EE Install Tool says.<br />
<br />
Any known incompatibilities?<br />
<br />
I have mods such as Unfinished Business, Romantic Encounters, Stone of Askavar, Mini quests and encounters, Balduran's Seatower, Ascalon's Questpack, northern tales or the sword coast, dsotscv.<br />
<br />
Also, just wanted to report that while the Firewine Bridge wild magic tweak is cool, it kinda breaks the encounter at the end of the dungeon, because there are two wizards there. More often than not, they end up crippling themselves <img src="https://www.weaselmods.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
Thank you in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Questions about quests and mod events]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=863</link>
			<pubDate>Wed, 20 Apr 2022 00:07:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=251">Nanawatzin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=863</guid>
			<description><![CDATA[Hmmm I just 'met' the Tree of Shades. Once I finished first talk with it - the quest got marked as finished. But I can still come to it, and try feed it on my memories. Is there a particular number of those, which can be feed to it?]]></description>
			<content:encoded><![CDATA[Hmmm I just 'met' the Tree of Shades. Once I finished first talk with it - the quest got marked as finished. But I can still come to it, and try feed it on my memories. Is there a particular number of those, which can be feed to it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SotSC - new versions]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=638</link>
			<pubDate>Tue, 06 Jul 2021 14:55:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=638</guid>
			<description><![CDATA[I am happy to announce that thanks to K4thos the mod is now compatible with EET! Install it after EET and... well, have fun!<br />
Version 6.0 is no longer a beta and was also traified. List of changes:<br />
<br />
- The mod leaves BETA status<br />
- Fixed visuals: Ormyrrs' quest<br />
- Fixed area: L#HND1 flags <br />
- Fixed quest: improved journal entries<br />
- Fixed quest: experience for the Gardener's quest<br />
- Native EET campatibility<br />
- Traification]]></description>
			<content:encoded><![CDATA[I am happy to announce that thanks to K4thos the mod is now compatible with EET! Install it after EET and... well, have fun!<br />
Version 6.0 is no longer a beta and was also traified. List of changes:<br />
<br />
- The mod leaves BETA status<br />
- Fixed visuals: Ormyrrs' quest<br />
- Fixed area: L#HND1 flags <br />
- Fixed quest: improved journal entries<br />
- Fixed quest: experience for the Gardener's quest<br />
- Native EET campatibility<br />
- Traification]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Feedback, Bugs und Typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=614</link>
			<pubDate>Sat, 24 Apr 2021 19:34:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=100">maus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=614</guid>
			<description><![CDATA[I guess the embaressed girl in Nashkell is from this mod. When she is talking about her mother, she is referring to her as "him" (instead of "her"). <br />
<br />
Well I opened a new thread because I guess there will be more feedback for this mod.]]></description>
			<content:encoded><![CDATA[I guess the embaressed girl in Nashkell is from this mod. When she is talking about her mother, she is referring to her as "him" (instead of "her"). <br />
<br />
Well I opened a new thread because I guess there will be more feedback for this mod.]]></content:encoded>
		</item>
	</channel>
</rss>