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		<title><![CDATA[Weasel Mods - Athkatlan Grounds]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Mon, 03 Aug 2026 11:21:24 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Thanks and a little bug]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5179</link>
			<pubDate>Sun, 02 Aug 2026 11:34:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=16575">Ikki</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5179</guid>
			<description><![CDATA[Hello Lava,<br />
<br />
Thank you for those amazing mod !<br />
<br />
And by the way, i report a little bug in the inkgallery.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
By searching the cause of crash in my game, i found some strange charaters in the dialog.tlk file, and some of those characters comme from the inkgallery.<br />
<br />
In the english *.tra file, 3 file are encoded in ANSI and have non ASCII caracters ( all the other *.tra files are encoded in UTF8 and cause no problems ).<br />
<br />
Those files are :<br />
l#igb2.tra<br />
l#igb5.tra<br />
l#igb3.tra<br />
<br />
and the characters that cause problem is the —<br />
</div></div></div>]]></description>
			<content:encoded><![CDATA[Hello Lava,<br />
<br />
Thank you for those amazing mod !<br />
<br />
And by the way, i report a little bug in the inkgallery.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
By searching the cause of crash in my game, i found some strange charaters in the dialog.tlk file, and some of those characters comme from the inkgallery.<br />
<br />
In the english *.tra file, 3 file are encoded in ANSI and have non ASCII caracters ( all the other *.tra files are encoded in UTF8 and cause no problems ).<br />
<br />
Those files are :<br />
l#igb2.tra<br />
l#igb5.tra<br />
l#igb3.tra<br />
<br />
and the characters that cause problem is the —<br />
</div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug with "Fear of the Void" from Southern Edge]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5161</link>
			<pubDate>Wed, 01 Jul 2026 01:24:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2103">KimchiTea</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5161</guid>
			<description><![CDATA[(At least I assume this is an unintended effect.) The on-critical-hit death spell effect is detected as a cast wizard spell, so fighting outside in the city without a magic license will attract the Cowled Wizards.]]></description>
			<content:encoded><![CDATA[(At least I assume this is an unintended effect.) The on-critical-hit death spell effect is detected as a cast wizard spell, so fighting outside in the city without a magic license will attract the Cowled Wizards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Ink Gallery updates]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5117</link>
			<pubDate>Thu, 21 May 2026 05:35:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5117</guid>
			<description><![CDATA[The new version (v1.1) is up! It includes a Spanish translation by <DVZ_ME#0> (thank you!)<br />
<br />
Cheers! Enjoy!]]></description>
			<content:encoded><![CDATA[The new version (v1.1) is up! It includes a Spanish translation by <DVZ_ME#0> (thank you!)<br />
<br />
Cheers! Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Ink Gallery - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5112</link>
			<pubDate>Sat, 16 May 2026 18:49:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5112</guid>
			<description><![CDATA[<img src="https://downloads.weaselmods.net/wp-content/uploads/2026/05/inkg.png" loading="lazy"  alt="[Image: inkg.png]" class="mycode_img" /><br />
<br />
Welcome to The Ink Gallery: a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid.<br />
You may find The Ink Gallery behind the Council of Six building -- it may be reached either through its halls, or from outside, through the covered pathway right below the newly opened section of the area.<br />
The mod is one of the Athkatlan Grounds mods, which is a series of smaller fan expansions created to make the main city of Baldur's Gate II even more interesting.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-ink-gallery/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a>]]></description>
			<content:encoded><![CDATA[<img src="https://downloads.weaselmods.net/wp-content/uploads/2026/05/inkg.png" loading="lazy"  alt="[Image: inkg.png]" class="mycode_img" /><br />
<br />
Welcome to The Ink Gallery: a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid.<br />
You may find The Ink Gallery behind the Council of Six building -- it may be reached either through its halls, or from outside, through the covered pathway right below the newly opened section of the area.<br />
The mod is one of the Athkatlan Grounds mods, which is a series of smaller fan expansions created to make the main city of Baldur's Gate II even more interesting.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-ink-gallery/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Ooze's Lounge] COPY_EXISTING AR0400.wed fails on BG2:EE / EET — WED files don't exis]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3121</link>
			<pubDate>Wed, 25 Mar 2026 17:36:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15594">Anprionsa</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3121</guid>
			<description><![CDATA[Hi Lava,<br />
<br />
I'm running into an installation failure with Athkatlan Grounds: The Ooze's Lounge v3.0 on EET (BG2:EE with Enhanced Edition Trilogy). The error occurs during component 0:<br />
<br />
```<br />
ERROR locating resource for 'COPY'<br />
Resource [AR0400.wed] not found in KEY file:<br />
      [./chitin.key]<br />
ERROR: Failure("resource [AR0400.wed] not found for 'COPY'")<br />
```<br />
<br />
**Investigation results:**<br />
<br />
After digging into this, I found that this is not an EET-specific issue — it would affect vanilla BG2:EE as well. The BG2:EE engine does not store area WED files as standalone indexed resources in chitin.key or BIF files.<br />
<br />
Specifically:<br />
- Vanilla BG2:EE's chitin.key contains **zero** AR-prefixed WED entries<br />
- The AREA0400.bif file contains height maps, light maps, search maps, and ambient sounds — but no WED or ARE resources<br />
- The ARE file (AR0400.ARE) references "AR0400" as its WED, but this WED resource simply doesn't exist as a BIF-indexed resource on the EE engine<br />
- The 1,648 resources using the WED type code (0x3ee) in chitin.key are all spell effects, items, and other non-area resources — none are actual area layout files<br />
<br />
The EE engine appears to handle area layout/rendering through a different mechanism than classic BG2, where WED files were stored in the BIF/KEY structure and accessible via COPY_EXISTING.<br />
<br />
**Environment:**<br />
- BG2:EE v2.6<br />
- EET (Enhanced Edition Trilogy)<br />
- WeiDU v25100<br />
- Ooze's Lounge v3.0<br />
- Windows 11 Pro<br />
<br />
**Suggested fix:**<br />
The COPY_EXISTING on AR0400.wed would need to be replaced with an alternative approach that doesn't rely on WED files being present as indexed resources. Other mods that modify area layouts on EE typically use ADD_AREA_TRIGGER, EXTEND_TOP/BOTTOM on area scripts, or patch the ARE file directly rather than copying the WED.<br />
<br />
Happy to provide more details or test a fix if needed. Thanks for the great mods!<br />
<br />
— Anprionsa]]></description>
			<content:encoded><![CDATA[Hi Lava,<br />
<br />
I'm running into an installation failure with Athkatlan Grounds: The Ooze's Lounge v3.0 on EET (BG2:EE with Enhanced Edition Trilogy). The error occurs during component 0:<br />
<br />
```<br />
ERROR locating resource for 'COPY'<br />
Resource [AR0400.wed] not found in KEY file:<br />
      [./chitin.key]<br />
ERROR: Failure("resource [AR0400.wed] not found for 'COPY'")<br />
```<br />
<br />
**Investigation results:**<br />
<br />
After digging into this, I found that this is not an EET-specific issue — it would affect vanilla BG2:EE as well. The BG2:EE engine does not store area WED files as standalone indexed resources in chitin.key or BIF files.<br />
<br />
Specifically:<br />
- Vanilla BG2:EE's chitin.key contains **zero** AR-prefixed WED entries<br />
- The AREA0400.bif file contains height maps, light maps, search maps, and ambient sounds — but no WED or ARE resources<br />
- The ARE file (AR0400.ARE) references "AR0400" as its WED, but this WED resource simply doesn't exist as a BIF-indexed resource on the EE engine<br />
- The 1,648 resources using the WED type code (0x3ee) in chitin.key are all spell effects, items, and other non-area resources — none are actual area layout files<br />
<br />
The EE engine appears to handle area layout/rendering through a different mechanism than classic BG2, where WED files were stored in the BIF/KEY structure and accessible via COPY_EXISTING.<br />
<br />
**Environment:**<br />
- BG2:EE v2.6<br />
- EET (Enhanced Edition Trilogy)<br />
- WeiDU v25100<br />
- Ooze's Lounge v3.0<br />
- Windows 11 Pro<br />
<br />
**Suggested fix:**<br />
The COPY_EXISTING on AR0400.wed would need to be replaced with an alternative approach that doesn't rely on WED files being present as indexed resources. Other mods that modify area layouts on EE typically use ADD_AREA_TRIGGER, EXTEND_TOP/BOTTOM on area scripts, or patch the ARE file directly rather than copying the WED.<br />
<br />
Happy to provide more details or test a fix if needed. Thanks for the great mods!<br />
<br />
— Anprionsa]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Alabaster Sands] Journal issue]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3111</link>
			<pubDate>Fri, 06 Mar 2026 19:10:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=100">maus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3111</guid>
			<description><![CDATA[Version 1.2, EET-Installation. There are two quests which are not marked as "finished" after they are finished:<br />
<br />
- Looking under<br />
- Hounting of Alabaster Sands (is that a typo? Haunting?)<br />
<br />
Source of the report: <a href="https://www.baldurs-gate.de/index.php?threads/weasel-mods.45279/page-2#post-1115046" target="_blank" rel="noopener" class="mycode_url">https://www.baldurs-gate.de/index.php?th...st-1115046</a> (different forum, different language)<br />
<br />
For Lava: I suggest, you verify this when dealing with the next update?]]></description>
			<content:encoded><![CDATA[Version 1.2, EET-Installation. There are two quests which are not marked as "finished" after they are finished:<br />
<br />
- Looking under<br />
- Hounting of Alabaster Sands (is that a typo? Haunting?)<br />
<br />
Source of the report: <a href="https://www.baldurs-gate.de/index.php?threads/weasel-mods.45279/page-2#post-1115046" target="_blank" rel="noopener" class="mycode_url">https://www.baldurs-gate.de/index.php?th...st-1115046</a> (different forum, different language)<br />
<br />
For Lava: I suggest, you verify this when dealing with the next update?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Installation errors]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3078</link>
			<pubDate>Mon, 02 Feb 2026 14:38:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15071">p6kocka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3078</guid>
			<description><![CDATA[Hello. I get these installation errors when installing your great mods:<br />
1. Copying 1 file ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Adding L#XZEPL Kit ...<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games], rolling back to previous state<br />
Will uninstall 170 files for [InLoveUndeath\InLoveUndeath.tp2] component 0.<br />
Uninstalled    170 files for [InLoveUndeath\InLoveUndeath.tp2] component 0.<br />
ERROR: Not_found<br />
Please make a backup of the file: SETUP-INLOVEUNDEATH.DEBUG and look for support at: Lava Del'Vortel - www.weaselmods.net<br />
<br />
<br />
and <br />
2. Installing [Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums] [v2.98]<br />
Appending to files ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 2 files ...<br />
ERROR: [AR0400.wed] -> [override/AR0400.wed] Patching Failed (COPY) (Invalid_argument("Bytes.create"))<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums], rolling back to previous state<br />
Will uninstall  50 files for [Ooze\ooze.TP2] component 0.<br />
Uninstalled    50 files for [Ooze\ooze.TP2] component 0.<br />
ERROR: Invalid_argument("Bytes.create")<br />
Please make a backup of the file: SETUP-OOZE.DEBUG and look for support at: Lava Del'Vortel<br />
Using Language [English]<br />
<hr class="mycode_hr" />
What's wrong with it please? I didn't have any errors with your mods before now they don't wan to install.<br />
<hr class="mycode_hr" />
It's fixed. I have just tried another installation and it worked. Thanks for the mod]]></description>
			<content:encoded><![CDATA[Hello. I get these installation errors when installing your great mods:<br />
1. Copying 1 file ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Adding L#XZEPL Kit ...<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games], rolling back to previous state<br />
Will uninstall 170 files for [InLoveUndeath\InLoveUndeath.tp2] component 0.<br />
Uninstalled    170 files for [InLoveUndeath\InLoveUndeath.tp2] component 0.<br />
ERROR: Not_found<br />
Please make a backup of the file: SETUP-INLOVEUNDEATH.DEBUG and look for support at: Lava Del'Vortel - www.weaselmods.net<br />
<br />
<br />
and <br />
2. Installing [Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums] [v2.98]<br />
Appending to files ...<br />
Copying 1 file ...<br />
Copying 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 1 file ...<br />
Copying and patching 2 files ...<br />
ERROR: [AR0400.wed] -> [override/AR0400.wed] Patching Failed (COPY) (Invalid_argument("Bytes.create"))<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums], rolling back to previous state<br />
Will uninstall  50 files for [Ooze\ooze.TP2] component 0.<br />
Uninstalled    50 files for [Ooze\ooze.TP2] component 0.<br />
ERROR: Invalid_argument("Bytes.create")<br />
Please make a backup of the file: SETUP-OOZE.DEBUG and look for support at: Lava Del'Vortel<br />
Using Language [English]<br />
<hr class="mycode_hr" />
What's wrong with it please? I didn't have any errors with your mods before now they don't wan to install.<br />
<hr class="mycode_hr" />
It's fixed. I have just tried another installation and it worked. Thanks for the mod]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Athkatlan Grounds - typos]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2997</link>
			<pubDate>Sat, 27 Dec 2025 23:37:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=14681">Pufuc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2997</guid>
			<description><![CDATA[<a href="https://freeimage.host/i/fVVzt1V" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzt1V.md.png" loading="lazy"  alt="[Image: fVVzt1V.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzZqQ" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzZqQ.md.png" loading="lazy"  alt="[Image: fVVzZqQ.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzLLx" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzLLx.md.png" loading="lazy"  alt="[Image: fVVzLLx.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzDrB" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzDrB.md.png" loading="lazy"  alt="[Image: fVVzDrB.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzmdP" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzmdP.md.png" loading="lazy"  alt="[Image: fVVzmdP.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzp71" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzp71.md.png" loading="lazy"  alt="[Image: fVVzp71.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzykF" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzykF.md.png" loading="lazy"  alt="[Image: fVVzykF.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVI9mg" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVI9mg.md.png" loading="lazy"  alt="[Image: fVVI9mg.md.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="https://freeimage.host/i/fVVzt1V" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzt1V.md.png" loading="lazy"  alt="[Image: fVVzt1V.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzZqQ" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzZqQ.md.png" loading="lazy"  alt="[Image: fVVzZqQ.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzLLx" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzLLx.md.png" loading="lazy"  alt="[Image: fVVzLLx.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzDrB" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzDrB.md.png" loading="lazy"  alt="[Image: fVVzDrB.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzmdP" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzmdP.md.png" loading="lazy"  alt="[Image: fVVzmdP.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzp71" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzp71.md.png" loading="lazy"  alt="[Image: fVVzp71.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVzykF" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVzykF.md.png" loading="lazy"  alt="[Image: fVVzykF.md.png]" class="mycode_img" /></a><br />
<a href="https://freeimage.host/i/fVVI9mg" target="_blank" rel="noopener" class="mycode_url"><img src="https://iili.io/fVVI9mg.md.png" loading="lazy"  alt="[Image: fVVI9mg.md.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tangled Oak Installation Issue]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2827</link>
			<pubDate>Fri, 12 Sep 2025 03:46:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=13721">Paladina</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2827</guid>
			<description><![CDATA[I've been having a problem installing Tangled Oak Isle.  I've got a couple different error messages, and I'm beginning to suspect the issue is that I am still, believe it or not, using my original CDs for Shadows of Amn/Throne of Bhaal.  <br />
<br />
I was able to install the other Athkatlan Grounds mods, but I had to have CD 2 in for Ooze's Lounge to install.  With CD 2 trying to install Tangled Oak Isle I get an error that AR1606 is missing from chitin.key.  When I put any other (or no) CD in I get an error that AR0713.tis is not found to copy.<br />
<br />
I can't switch CDs during the mod installation, so assuming I'm correct about the problem (maybe I'm completely wrong!) I need to know how to get AR1606 or AR0713 (or both) and where to put them so the installation can find them.]]></description>
			<content:encoded><![CDATA[I've been having a problem installing Tangled Oak Isle.  I've got a couple different error messages, and I'm beginning to suspect the issue is that I am still, believe it or not, using my original CDs for Shadows of Amn/Throne of Bhaal.  <br />
<br />
I was able to install the other Athkatlan Grounds mods, but I had to have CD 2 in for Ooze's Lounge to install.  With CD 2 trying to install Tangled Oak Isle I get an error that AR1606 is missing from chitin.key.  When I put any other (or no) CD in I get an error that AR0713.tis is not found to copy.<br />
<br />
I can't switch CDs during the mod installation, so assuming I'm correct about the problem (maybe I'm completely wrong!) I need to know how to get AR1606 or AR0713 (or both) and where to put them so the installation can find them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tangled Oak] Book Club - Nikt does appear, but he doesn't work]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2710</link>
			<pubDate>Mon, 02 Jun 2025 15:12:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=12444">RangersForever</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2710</guid>
			<description><![CDATA[I went through the book club storyline, I met Nikt who appeared just fine, did his stuff, and we arranged to meet the next day. It actually took a bit longer, but we spoke just fine outside the inn and he wanted to follow me to "a place in between spheres" or however he put it. In any case, I told him I know a place (chose the second dialogue option, if it matters - without getting into details) and we went off to the "cave near here."<br />
<br />
So he follows me like a dude with no boundaries into the cave, then into the dragon crypt place, then through the portal, and all the time he does nothing but walk. At no point he reacts to attempts at conversation, nor does he initiate any on his own. I left them standing around in the dreamscape (or however we call it) for a while, but nothing happens.<br />
<br />
What do I do?]]></description>
			<content:encoded><![CDATA[I went through the book club storyline, I met Nikt who appeared just fine, did his stuff, and we arranged to meet the next day. It actually took a bit longer, but we spoke just fine outside the inn and he wanted to follow me to "a place in between spheres" or however he put it. In any case, I told him I know a place (chose the second dialogue option, if it matters - without getting into details) and we went off to the "cave near here."<br />
<br />
So he follows me like a dude with no boundaries into the cave, then into the dragon crypt place, then through the portal, and all the time he does nothing but walk. At no point he reacts to attempts at conversation, nor does he initiate any on his own. I left them standing around in the dreamscape (or however we call it) for a while, but nothing happens.<br />
<br />
What do I do?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bridge Block] glyphs locations?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2709</link>
			<pubDate>Mon, 02 Jun 2025 15:04:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=12444">RangersForever</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2709</guid>
			<description><![CDATA[I give up. I've searched every place I can think of in Athkatla, which is quite a lot, but I can't for the life of me find the third glyph for the mage in the Bridge Block. I found the guy who drops one in the Slaver Ship, and the guy who drops another one in the Guarded Compound Second Floor. But I have no idea where to look for the third one. Is it even dropped by a named guy, like the other two, or is it in a container somewhere?<br />
<br />
To add insult to injury, I've seen a post on the Beamdog Forums where someone says they, too, can't find the third glyph, only in their case it was the Slaver Ship one, and no one listed the others! <img src="https://www.weaselmods.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></description>
			<content:encoded><![CDATA[I give up. I've searched every place I can think of in Athkatla, which is quite a lot, but I can't for the life of me find the third glyph for the mage in the Bridge Block. I found the guy who drops one in the Slaver Ship, and the guy who drops another one in the Guarded Compound Second Floor. But I have no idea where to look for the third one. Is it even dropped by a named guy, like the other two, or is it in a container somewhere?<br />
<br />
To add insult to injury, I've seen a post on the Beamdog Forums where someone says they, too, can't find the third glyph, only in their case it was the Slaver Ship one, and no one listed the others! <img src="https://www.weaselmods.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Haunting of Alabaster Sands] quest entry stays in the current quests journal part]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2654</link>
			<pubDate>Thu, 10 Apr 2025 06:07:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=86">Trouveur</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2654</guid>
			<description><![CDATA[Hi, when finishing this quest, the final quest entry stays int the current quests journal part instead of moving to the done quests part.]]></description>
			<content:encoded><![CDATA[Hi, when finishing this quest, the final quest entry stays int the current quests journal part instead of moving to the done quests part.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The future of this series]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2642</link>
			<pubDate>Tue, 01 Apr 2025 00:25:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=9183">Hawkseeker_04</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2642</guid>
			<description><![CDATA[Hello Lava, first off. I just wanna say that I'm impressed of the selection of mods you've created, and that they all look genuine to the feel of the game. I still have to complete BG1EE to transfer my character to BG2EE, so there is still some time for me to wait for other updates. And also, i was wondering if you will continue the Athkatlan Grounds series? If you do, then do you have plans to fill these sad, lonely and empty spaces?<br />
<br />
<img src="https://i.imgur.com/KXhloBX.jpeg" loading="lazy"  alt="[Image: KXhloBX.jpeg]" class="mycode_img" /><br />
<br />
The upper one (Gem District) has a lot of potential for content, there is the Dome of the Rose temple, the surprisingly cheap but trusty Adamantine Mug inn, the merchant houses, and it's sewers that are supposedly guarded by the "Ghost Patrol" (Not making it up, that's how they're called). And it can serve as a good place to sell the treasures you encounter on your adventures. And the area of the south (A part of the Central District) which i know that there's already the Waukeen's Promenade and there's not a lot of content i'm the Central District apart from the promenade, there's still can be a little addition with the Silverale Hall, with it's owner being a priest of the lesser deity of Milil and disgraced bard Hansil Ynnilross. And one of the employees was a spymaster from the Shadow Thieves called Oryal Forestal, which she could give some quests to some morally flexible adventurers. I know that you sometimes don't rely on the general lore when making these mods, and no one would blame you if you choosed not to go with this. I mean, Tangled Oak Isle was a relatively big mod for this series, and it must've taken you a <span style="font-style: italic;" class="mycode_i">lot </span>of work. But no one can deny that it sounds interesting. <img src="https://www.weaselmods.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Hello Lava, first off. I just wanna say that I'm impressed of the selection of mods you've created, and that they all look genuine to the feel of the game. I still have to complete BG1EE to transfer my character to BG2EE, so there is still some time for me to wait for other updates. And also, i was wondering if you will continue the Athkatlan Grounds series? If you do, then do you have plans to fill these sad, lonely and empty spaces?<br />
<br />
<img src="https://i.imgur.com/KXhloBX.jpeg" loading="lazy"  alt="[Image: KXhloBX.jpeg]" class="mycode_img" /><br />
<br />
The upper one (Gem District) has a lot of potential for content, there is the Dome of the Rose temple, the surprisingly cheap but trusty Adamantine Mug inn, the merchant houses, and it's sewers that are supposedly guarded by the "Ghost Patrol" (Not making it up, that's how they're called). And it can serve as a good place to sell the treasures you encounter on your adventures. And the area of the south (A part of the Central District) which i know that there's already the Waukeen's Promenade and there's not a lot of content i'm the Central District apart from the promenade, there's still can be a little addition with the Silverale Hall, with it's owner being a priest of the lesser deity of Milil and disgraced bard Hansil Ynnilross. And one of the employees was a spymaster from the Shadow Thieves called Oryal Forestal, which she could give some quests to some morally flexible adventurers. I know that you sometimes don't rely on the general lore when making these mods, and no one would blame you if you choosed not to go with this. I mean, Tangled Oak Isle was a relatively big mod for this series, and it must've taken you a <span style="font-style: italic;" class="mycode_i">lot </span>of work. But no one can deny that it sounds interesting. <img src="https://www.weaselmods.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thoughts and praises - Athkatlan Grounds]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2507</link>
			<pubDate>Tue, 24 Dec 2024 11:23:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=251">Nanawatzin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2507</guid>
			<description><![CDATA[I managed to play all the modifications from Athkatlan Grounds. They definitely enriched my experience with the capital of Amn, especially after playing through the game for the umpteenth time. It was refreshing to breathe new life into the ossified walls of Athkatla, into places you had already visited far and wide. Each of the new locations allowed us to look at how the city functions from a different angle. Why is it the way we see it? What makes residents behave this way and not another. With each new district of Athkatla, new locations appeared in those that were already well known to me - such as the Temple of Sune in the Waukeen Promenade. New intrigues, new stories, new NPCs to get to know and new items, which, even if only expanded the world around them, were a nice addition. I immersed myself in each new intrigue with joy and curiosity, wanting to know its ending. Each new location had several side missions to complete, along with at least one larger task assigned to the district being visited. Many of the quests went beyond the boundaries of a given district, spreading throughout the entire game (sometimes even into the expansion itself!).<br />
<br />
Below, I will rate each element in terms of the availability of quests, the complexity of each mission, level of intrigue and integrity with the entire game and the world itself.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alabaster Sands</span> - A small location adding the seaside district of Athkatla. We have several tasks to complete along with a plot that runs throughout a large part of the game. It's worth visiting at night, especially between specific hours, so that you don't miss an additional task. A friendly and visually pleasant place, worth recommending. <span style="font-style: italic;" class="mycode_i">~ Rating 8/10 (easily missable content)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bridge's Block</span> - An interesting intrigue that keeps you in suspense until the very end. We are thrown into a seemingly stalemate situation, and our task is to find out what it is all about. Nothing is as black and white as we think. Each new person we meet adds a new layer to our investigation. Even the owner of the tabernacle is not entirely convinced that what we are doing will bring any results. We will meet interesting NPCs from different corners and even different lands of the multiverse. The ending of the intrigue may be surprising. <span style="font-style: italic;" class="mycode_i">~ Rating 8.4/10 (small mod, just for a one quick session)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ooze's Lounge</span> - A location you would least expect to see in Athkatla. What lurks in the city's sewers? Why is this whole place covered in slime? What does helping the residents and visitors of this lounge involve? And why is that eye looking at us like that? These and other questions will be answered soon after you take on the missions assigned by the local residents. The mod gives access to new locations, as well as shopkeepers with access to interesting items. ~ <span style="font-style: italic;" class="mycode_i">Rating 8.6/10 (I've missed the entrance to this area for the largest portion of the game xD)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Southern Edge</span> - A lot of short side quests, mainly focusing on bringing something to someone. We will meet some new people and even meet people we know well from the first part of the game. Be careful with the books! Not only the knowledge contained in them can be dangerous. <span style="font-style: italic;" class="mycode_i">~ Rating 7/10 (not a lot of content, but still very enjoyable)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tangled Oak Isle</span> - Probably the biggest location added by these mods. There are many new tasks and NPCs in it. We will face another intrigue that threatens this place. We will be dealing with a subliminally insinuated discourse of social identity related to the local community. Social issues interestingly intertwine with a typical sword and sorcery adventure. Our task is to support the residents of this newly incorporated district of Athkatla. Do you remember what I wrote earlier about books? Here it will be taken to an even higher level of (gripping) absurdity. <span style="font-style: italic;" class="mycode_i">~ Rating 9/10 (the bookclub quest feels like it could have been made even bigger, with more plot and twists)</span>]]></description>
			<content:encoded><![CDATA[I managed to play all the modifications from Athkatlan Grounds. They definitely enriched my experience with the capital of Amn, especially after playing through the game for the umpteenth time. It was refreshing to breathe new life into the ossified walls of Athkatla, into places you had already visited far and wide. Each of the new locations allowed us to look at how the city functions from a different angle. Why is it the way we see it? What makes residents behave this way and not another. With each new district of Athkatla, new locations appeared in those that were already well known to me - such as the Temple of Sune in the Waukeen Promenade. New intrigues, new stories, new NPCs to get to know and new items, which, even if only expanded the world around them, were a nice addition. I immersed myself in each new intrigue with joy and curiosity, wanting to know its ending. Each new location had several side missions to complete, along with at least one larger task assigned to the district being visited. Many of the quests went beyond the boundaries of a given district, spreading throughout the entire game (sometimes even into the expansion itself!).<br />
<br />
Below, I will rate each element in terms of the availability of quests, the complexity of each mission, level of intrigue and integrity with the entire game and the world itself.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alabaster Sands</span> - A small location adding the seaside district of Athkatla. We have several tasks to complete along with a plot that runs throughout a large part of the game. It's worth visiting at night, especially between specific hours, so that you don't miss an additional task. A friendly and visually pleasant place, worth recommending. <span style="font-style: italic;" class="mycode_i">~ Rating 8/10 (easily missable content)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bridge's Block</span> - An interesting intrigue that keeps you in suspense until the very end. We are thrown into a seemingly stalemate situation, and our task is to find out what it is all about. Nothing is as black and white as we think. Each new person we meet adds a new layer to our investigation. Even the owner of the tabernacle is not entirely convinced that what we are doing will bring any results. We will meet interesting NPCs from different corners and even different lands of the multiverse. The ending of the intrigue may be surprising. <span style="font-style: italic;" class="mycode_i">~ Rating 8.4/10 (small mod, just for a one quick session)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ooze's Lounge</span> - A location you would least expect to see in Athkatla. What lurks in the city's sewers? Why is this whole place covered in slime? What does helping the residents and visitors of this lounge involve? And why is that eye looking at us like that? These and other questions will be answered soon after you take on the missions assigned by the local residents. The mod gives access to new locations, as well as shopkeepers with access to interesting items. ~ <span style="font-style: italic;" class="mycode_i">Rating 8.6/10 (I've missed the entrance to this area for the largest portion of the game xD)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Southern Edge</span> - A lot of short side quests, mainly focusing on bringing something to someone. We will meet some new people and even meet people we know well from the first part of the game. Be careful with the books! Not only the knowledge contained in them can be dangerous. <span style="font-style: italic;" class="mycode_i">~ Rating 7/10 (not a lot of content, but still very enjoyable)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tangled Oak Isle</span> - Probably the biggest location added by these mods. There are many new tasks and NPCs in it. We will face another intrigue that threatens this place. We will be dealing with a subliminally insinuated discourse of social identity related to the local community. Social issues interestingly intertwine with a typical sword and sorcery adventure. Our task is to support the residents of this newly incorporated district of Athkatla. Do you remember what I wrote earlier about books? Here it will be taken to an even higher level of (gripping) absurdity. <span style="font-style: italic;" class="mycode_i">~ Rating 9/10 (the bookclub quest feels like it could have been made even bigger, with more plot and twists)</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Acidic Axe +3 in THE OOZE'S LOUNGE]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2462</link>
			<pubDate>Thu, 28 Nov 2024 05:09:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=7043">gigaveter</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2462</guid>
			<description><![CDATA[Greetings Lava!<br />
<br />
On the second floor of the dungeon in Athkatla Slums (L#NS02.ARE), from your wonderful mod "THE OOZE'S LOUNGE", the merchant beholder Eyeblinker sells the axe "Acidic Axe +3". In old Baldur's Gate 2: SoA/ToB v26498, if you equip this axe, the game will crash. In an attempt to fix this, I found out that the reason for the game crash is in this line:<br />
<br />
<a href="https://postimg.cc/kBVNMwfd" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/kBVNMwfd/1a.jpg" loading="lazy"  alt="[Image: 1a.jpg]" class="mycode_img" /></a><br />
<br />
In old Baldur's Gate 2: SoA/ToB there is no such property in the list of properties, but in Baldur's Gate 2: Enhanced Edition there is.<br />
I am a simple player and do not understand the intricacies of the game values, but it seems that this property gives something to the druid while he is equipped with this axe, although I have not figured out exactly.<br />
<br />
<a href="https://postimg.cc/TpzdLqvb" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/TpzdLqvb/2a.jpg" loading="lazy"  alt="[Image: 2a.jpg]" class="mycode_img" /></a><br />
<br />
If this property is removed from the axe's stats in the NearInfinity program, the game will not crash when trying to put this axe in the character's hand in old Baldur's Gate 2: SoA/ToB.<br />
<br />
Is it possible to replace this property from the Enhanced Edition with another one compatible with old Baldur's Gate 2: SoA/ToB?<br />
I tried to look through the list of effects for this line in oBG 2, but I can't seem to find one that fits, maybe I wasn't looking hard enough.]]></description>
			<content:encoded><![CDATA[Greetings Lava!<br />
<br />
On the second floor of the dungeon in Athkatla Slums (L#NS02.ARE), from your wonderful mod "THE OOZE'S LOUNGE", the merchant beholder Eyeblinker sells the axe "Acidic Axe +3". In old Baldur's Gate 2: SoA/ToB v26498, if you equip this axe, the game will crash. In an attempt to fix this, I found out that the reason for the game crash is in this line:<br />
<br />
<a href="https://postimg.cc/kBVNMwfd" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/kBVNMwfd/1a.jpg" loading="lazy"  alt="[Image: 1a.jpg]" class="mycode_img" /></a><br />
<br />
In old Baldur's Gate 2: SoA/ToB there is no such property in the list of properties, but in Baldur's Gate 2: Enhanced Edition there is.<br />
I am a simple player and do not understand the intricacies of the game values, but it seems that this property gives something to the druid while he is equipped with this axe, although I have not figured out exactly.<br />
<br />
<a href="https://postimg.cc/TpzdLqvb" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/TpzdLqvb/2a.jpg" loading="lazy"  alt="[Image: 2a.jpg]" class="mycode_img" /></a><br />
<br />
If this property is removed from the axe's stats in the NearInfinity program, the game will not crash when trying to put this axe in the character's hand in old Baldur's Gate 2: SoA/ToB.<br />
<br />
Is it possible to replace this property from the Enhanced Edition with another one compatible with old Baldur's Gate 2: SoA/ToB?<br />
I tried to look through the list of effects for this line in oBG 2, but I can't seem to find one that fits, maybe I wasn't looking hard enough.]]></content:encoded>
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