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		<title><![CDATA[Weasel Mods - Miscellanea]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Tue, 02 Jun 2026 13:11:07 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Here my mods now for you]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5120</link>
			<pubDate>Sat, 30 May 2026 17:02:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=261">Prof Errata</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5120</guid>
			<description><![CDATA[Dear Lava, I hope you are well and that you continue to create with your habitual inspiration some well made mods as usual for the IE games (and I wonder how you find the time in order to type them, and above all the ideas you have in mind…). Note that I have "bought you a coffee" yesterday, in order to thank you for all the things you have created until now for the IE gamers, and I’ve noted that my alias doesn’t appear here ("…Continuez !"), I think it would be nice that this detail would be corrected at your attention; and besides, I hope that your country (Poland, if I remember) will be converedt to the euro in a very near future like France, the conversion with the zloty isn’t great, having bought recently model kits (<span style="font-style: italic;" class="mycode_i">Arma Hobby</span>) and paints (<span style="font-style: italic;" class="mycode_i">Hataka</span>) via mail, these 2 companies being Polish. Note that if I was the director of BG4 (the next RPG about the BG licence) I would hire you without hesitation, you are a one-man studio indeed… And I wonder by the way why you haven’t created some mods for BG3, being a most recent game (I didn’t play it yet).<br />
I have now to say to you that I am a modder too about the IE games, having created over the years - not alone I specify - 9 mods altogether (5 for BG2EE, 2 for BG2EE/IWDEE, 1 for IWDEE, 1 for BGEE), mainly merchant, and I wish to present them now :<br />
- Kaya V0.9.2 (FR/EN - 2,41 Mo - BG2EE/IWDEE) : my first mod, a merchant who sells all the arcane and protection (green) scrolls, and 20 powerful items for mages (including 8 robes), the English translation is OK, having been supervised by an American modder (Lauriel).<br />
- Emerson V0.9.9.5 (FR - 2,52 Mo - BG2EE/IWDEE) : my second mod, a merchant who sells 64 powerful items (for example a cloak which gives +7 in CHA, buy it and give it to a paladin and see its effects in bargaining by yourself…), and weapons, mainly bludgeoning. The last 3 items I’ve added in this mod - wands for spell users - are problematic until now.<br />
- Aramyr V0.9A (FR - 1,96 Mo - BG2EE) : a merchant who sells 35 missile weapons and ammo.<br />
- Erasmo V0.6a (FR - 1,94 Mo - BG2EE) : a merchant who sells 25 powerful armor, helms and shields.<br />
- Guido V0.3 (FR - 1,93 Mo - BG2EE) : a merchant who sells 33 powerful blades weapons. A touch of humour here…<br />
- Pym V1.2 (FR/EN - 1,87 Mo - BG2EE) : a merchant who sells and buy precious stones. A little mod indeed.<br />
Note that in BG2EE all these merchants are located n the Adventurers Mart for convenience.<br />
- Artemus V0.9.4 (FR - 2,57 Mo - BG2EE) : perhaps the mod I’m most proud of, a smith who upgrade 51 items and weapons which aren’t included in 4 well known mods (Item Upgrade/Ruad/Rolles/Nanstein); for example I’ve created items for the NPC who don’t have any (Minsc has an armor and a 2-hand sword, Aerie a ring and a ioun stone…even Edwin has an upgrade for his powerful necklace !). Note that Artemus Jansen is a cousin of Jan, and he will have an interesting dialogue with him…<br />
- Pale Justice V1A (FR/EN - 1,78 Mo - IWDEE) : a little tweak which permits to change Pale Justice (the sword for paladins) into a bastard sword or a 2-handed sword.<br />
- Anouchka V1a (FR - 2,03 Mo - BGEE) : a merchant who sells 70 powerful and very useful items and weapons, localised in Beregost, currently in the testing phase.<br />
<br />
Are you interested ? Send me an email and I will download for you the 3 mods which have been translated in English. It would be a good thing, if you have some time and implication, to take a peek in them and to note if there are errors and imprecisions in my code (I’ve used Near Infinity in order to create all my mods, a very powerful and complete tool indeed), it will help me a lot, thank you by advance. Note too there is a "copyleft" in all my mods, you can take my code without my permission if you want. <br />
Voilà et à bientôt !]]></description>
			<content:encoded><![CDATA[Dear Lava, I hope you are well and that you continue to create with your habitual inspiration some well made mods as usual for the IE games (and I wonder how you find the time in order to type them, and above all the ideas you have in mind…). Note that I have "bought you a coffee" yesterday, in order to thank you for all the things you have created until now for the IE gamers, and I’ve noted that my alias doesn’t appear here ("…Continuez !"), I think it would be nice that this detail would be corrected at your attention; and besides, I hope that your country (Poland, if I remember) will be converedt to the euro in a very near future like France, the conversion with the zloty isn’t great, having bought recently model kits (<span style="font-style: italic;" class="mycode_i">Arma Hobby</span>) and paints (<span style="font-style: italic;" class="mycode_i">Hataka</span>) via mail, these 2 companies being Polish. Note that if I was the director of BG4 (the next RPG about the BG licence) I would hire you without hesitation, you are a one-man studio indeed… And I wonder by the way why you haven’t created some mods for BG3, being a most recent game (I didn’t play it yet).<br />
I have now to say to you that I am a modder too about the IE games, having created over the years - not alone I specify - 9 mods altogether (5 for BG2EE, 2 for BG2EE/IWDEE, 1 for IWDEE, 1 for BGEE), mainly merchant, and I wish to present them now :<br />
- Kaya V0.9.2 (FR/EN - 2,41 Mo - BG2EE/IWDEE) : my first mod, a merchant who sells all the arcane and protection (green) scrolls, and 20 powerful items for mages (including 8 robes), the English translation is OK, having been supervised by an American modder (Lauriel).<br />
- Emerson V0.9.9.5 (FR - 2,52 Mo - BG2EE/IWDEE) : my second mod, a merchant who sells 64 powerful items (for example a cloak which gives +7 in CHA, buy it and give it to a paladin and see its effects in bargaining by yourself…), and weapons, mainly bludgeoning. The last 3 items I’ve added in this mod - wands for spell users - are problematic until now.<br />
- Aramyr V0.9A (FR - 1,96 Mo - BG2EE) : a merchant who sells 35 missile weapons and ammo.<br />
- Erasmo V0.6a (FR - 1,94 Mo - BG2EE) : a merchant who sells 25 powerful armor, helms and shields.<br />
- Guido V0.3 (FR - 1,93 Mo - BG2EE) : a merchant who sells 33 powerful blades weapons. A touch of humour here…<br />
- Pym V1.2 (FR/EN - 1,87 Mo - BG2EE) : a merchant who sells and buy precious stones. A little mod indeed.<br />
Note that in BG2EE all these merchants are located n the Adventurers Mart for convenience.<br />
- Artemus V0.9.4 (FR - 2,57 Mo - BG2EE) : perhaps the mod I’m most proud of, a smith who upgrade 51 items and weapons which aren’t included in 4 well known mods (Item Upgrade/Ruad/Rolles/Nanstein); for example I’ve created items for the NPC who don’t have any (Minsc has an armor and a 2-hand sword, Aerie a ring and a ioun stone…even Edwin has an upgrade for his powerful necklace !). Note that Artemus Jansen is a cousin of Jan, and he will have an interesting dialogue with him…<br />
- Pale Justice V1A (FR/EN - 1,78 Mo - IWDEE) : a little tweak which permits to change Pale Justice (the sword for paladins) into a bastard sword or a 2-handed sword.<br />
- Anouchka V1a (FR - 2,03 Mo - BGEE) : a merchant who sells 70 powerful and very useful items and weapons, localised in Beregost, currently in the testing phase.<br />
<br />
Are you interested ? Send me an email and I will download for you the 3 mods which have been translated in English. It would be a good thing, if you have some time and implication, to take a peek in them and to note if there are errors and imprecisions in my code (I’ve used Near Infinity in order to create all my mods, a very powerful and complete tool indeed), it will help me a lot, thank you by advance. Note too there is a "copyleft" in all my mods, you can take my code without my permission if you want. <br />
Voilà et à bientôt !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A seed of idea for you…]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5118</link>
			<pubDate>Thu, 21 May 2026 17:04:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=261">Prof Errata</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5118</guid>
			<description><![CDATA[Dear Lava, I have an idea of mod for you : "The Eternal Feminity of Edwin Odeisseron" for BG2EE… What I have in mind is a mod which make that Edwin stays a woman all along the BG2 saga, until the final epilogue in ToB. First, this mod suppresses the coming of Degardan, and after adds a few encounters and above all brand new dialogs with the officials BG2/BG2EE NPCs, with the intention for the player to have a good laugh at each exchange. Note that mod would be incompatible with the Edwin Romance mod (at my opinion the best romance ever written for BG2) and one of the Romantic Encouters exchange (14. Edwin's Softer Side), if these 2 mods are detected they wouldn’t be installed of course.<br />
What do you think of that ? I hope perhaps to have given few ideas, and giving your inspiration that something would come to fruition. Thank you by advance.<br />
PS: but how you have the free time in order to write all your excellent mods ? I would be unable to create all you have written until now…]]></description>
			<content:encoded><![CDATA[Dear Lava, I have an idea of mod for you : "The Eternal Feminity of Edwin Odeisseron" for BG2EE… What I have in mind is a mod which make that Edwin stays a woman all along the BG2 saga, until the final epilogue in ToB. First, this mod suppresses the coming of Degardan, and after adds a few encounters and above all brand new dialogs with the officials BG2/BG2EE NPCs, with the intention for the player to have a good laugh at each exchange. Note that mod would be incompatible with the Edwin Romance mod (at my opinion the best romance ever written for BG2) and one of the Romantic Encouters exchange (14. Edwin's Softer Side), if these 2 mods are detected they wouldn’t be installed of course.<br />
What do you think of that ? I hope perhaps to have given few ideas, and giving your inspiration that something would come to fruition. Thank you by advance.<br />
PS: but how you have the free time in order to write all your excellent mods ? I would be unable to create all you have written until now…]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Maps]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5116</link>
			<pubDate>Wed, 20 May 2026 11:50:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=16110">Darpaek</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5116</guid>
			<description><![CDATA[Hi,<br />
<br />
This is probably an overly simplistic question to a very complex answer - but how do you map custom maps for your IE mods?  You have a lot of really great custom maps.  What software do you use?  Can you suggest any good walkthroughs or even tips on how someone can get started making custom maps for the IE?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
This is probably an overly simplistic question to a very complex answer - but how do you map custom maps for your IE mods?  You have a lot of really great custom maps.  What software do you use?  Can you suggest any good walkthroughs or even tips on how someone can get started making custom maps for the IE?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playing as a Monstrous PC in BG1/2 - Advice appreciated!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5100</link>
			<pubDate>Fri, 01 May 2026 08:25:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15980">Aderon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5100</guid>
			<description><![CDATA[Hello! New to the forum, but the brilliant (and beastly) mods for BG1 featuring Bristlelick/Verr'Sza made me consider whether it was possible to play as a Gnoll (for example) in the BG games? I've already done a vanilla playthrough as a half-orc and was interested in doing a funky modded one. If anyone has advice, I'd truly appreciate it! <br />
<br />
Thank you!  <img src="https://www.weaselmods.net/images/smilies/otter.png" alt="Otter" title="Otter" class="smilie smilie_25" />]]></description>
			<content:encoded><![CDATA[Hello! New to the forum, but the brilliant (and beastly) mods for BG1 featuring Bristlelick/Verr'Sza made me consider whether it was possible to play as a Gnoll (for example) in the BG games? I've already done a vanilla playthrough as a half-orc and was interested in doing a funky modded one. If anyone has advice, I'd truly appreciate it! <br />
<br />
Thank you!  <img src="https://www.weaselmods.net/images/smilies/otter.png" alt="Otter" title="Otter" class="smilie smilie_25" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bristlelick tech help?]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5094</link>
			<pubDate>Sat, 18 Apr 2026 02:33:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15868">khelos</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5094</guid>
			<description><![CDATA[I've  really been enjoying both the Bristlelick and Shades of the Sword Coast mods for Baldur's Gate. I've been running it via Gog Galaxy. Unfortunately, things went kaboom when I purchased Siege of the Dragonspear. Gog automatically added it to my Baldur's Gate build and suddenly it wouldn't open anymore, maybe due to the number of different mods I had.<br />
<br />
I copied over my save files, uninstalled the game, reinstalled it, and went back and reinstalled the various mods I'd used. Here's where it gets weird for Bristelick. His name has been changed to "I'm really sorry about all this, Pritchard. Uh, there was a—a misunderstanding, that's all. It got out of hand. Unfortunate, but it happens. You might still be able to revive these men if you act quickly." I take it that that's a line of dialogue from Siege of Dragonspear somewhere? His sound when clicked is something along those lines, too. And it looks from NearInfinity like another couple of NPCs I haven't encountered yet have had their names changed similarly.<br />
<br />
My last save game from before Bristlelick is dozens of hours back, and when I tested going back to that one, his name and audio were rendered the same way. <br />
<br />
I know I can change his name, but I'm wondering what other issues might be lurking under the hood and if anyone has any suggestions for how to straighten this all out. Uninstalling and reinstalling Bristlelick didn't seem to work either. <br />
<br />
Thanks in advance.]]></description>
			<content:encoded><![CDATA[I've  really been enjoying both the Bristlelick and Shades of the Sword Coast mods for Baldur's Gate. I've been running it via Gog Galaxy. Unfortunately, things went kaboom when I purchased Siege of the Dragonspear. Gog automatically added it to my Baldur's Gate build and suddenly it wouldn't open anymore, maybe due to the number of different mods I had.<br />
<br />
I copied over my save files, uninstalled the game, reinstalled it, and went back and reinstalled the various mods I'd used. Here's where it gets weird for Bristelick. His name has been changed to "I'm really sorry about all this, Pritchard. Uh, there was a—a misunderstanding, that's all. It got out of hand. Unfortunate, but it happens. You might still be able to revive these men if you act quickly." I take it that that's a line of dialogue from Siege of Dragonspear somewhere? His sound when clicked is something along those lines, too. And it looks from NearInfinity like another couple of NPCs I haven't encountered yet have had their names changed similarly.<br />
<br />
My last save game from before Bristlelick is dozens of hours back, and when I tested going back to that one, his name and audio were rendered the same way. <br />
<br />
I know I can change his name, but I'm wondering what other issues might be lurking under the hood and if anyone has any suggestions for how to straighten this all out. Uninstalling and reinstalling Bristlelick didn't seem to work either. <br />
<br />
Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dominion of Darkness - my Dark Lord/Lady simulator]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=3109</link>
			<pubDate>Thu, 05 Mar 2026 12:14:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15224">Adeptus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=3109</guid>
			<description><![CDATA[Dark Lord Simulator "Dominion of Darkness" is free RPG/strategy where you are destroying/conquering fantasy world by intrigues, military power and dark magic.<br />
<br />
And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances.<br />
<br />
Game, as always, is available free here: <a href="https://adeptus7.itch.io/dominion" target="_blank" rel="noopener" class="mycode_url">https://adeptus7.itch.io/dominion</a> No need for dowload or registration.<br />
<br />
And another news - one of the players made a fan song inspired by the game: <a href="https://www.youtube.com/watch?v=-mPcsUonuyo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=-mPcsUonuyo</a><br />
<br />
I SWEAR I AM NOT A BOT! YOU CAN ASK ME ANYTHING IF YOU DON'T BELIEVE!]]></description>
			<content:encoded><![CDATA[Dark Lord Simulator "Dominion of Darkness" is free RPG/strategy where you are destroying/conquering fantasy world by intrigues, military power and dark magic.<br />
<br />
And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances.<br />
<br />
Game, as always, is available free here: <a href="https://adeptus7.itch.io/dominion" target="_blank" rel="noopener" class="mycode_url">https://adeptus7.itch.io/dominion</a> No need for dowload or registration.<br />
<br />
And another news - one of the players made a fan song inspired by the game: <a href="https://www.youtube.com/watch?v=-mPcsUonuyo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=-mPcsUonuyo</a><br />
<br />
I SWEAR I AM NOT A BOT! YOU CAN ASK ME ANYTHING IF YOU DON'T BELIEVE!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2234</link>
			<pubDate>Thu, 08 Aug 2024 20:32:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=4861">ginandtonic</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2234</guid>
			<description><![CDATA[Just wanted to say a quick thanks for your Athkatla expansion mods. Athkatla is probably my favorite RPG city and you made it better. Your writing style blends with the original content so well. And I have no idea how you made new areas that look like they were always there.]]></description>
			<content:encoded><![CDATA[Just wanted to say a quick thanks for your Athkatla expansion mods. Athkatla is probably my favorite RPG city and you made it better. Your writing style blends with the original content so well. And I have no idea how you made new areas that look like they were always there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thank you for your Icewind Dale mods]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2182</link>
			<pubDate>Wed, 24 Jul 2024 18:47:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2912">Bernie R</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2182</guid>
			<description><![CDATA[Thank you for making my second play-through of Icewind Dale so very different and enjoyable. I used all your new areas. All very well done. I didn't use any of your NPC as I wanted to try the IWD NPC mod as is (also for the first time).<br />
In future runs I'll likely try one or more of your NPCs and the NPC cross mod banter pack. I hope you keep on modding.<br />
Best regards!]]></description>
			<content:encoded><![CDATA[Thank you for making my second play-through of Icewind Dale so very different and enjoyable. I used all your new areas. All very well done. I didn't use any of your NPC as I wanted to try the IWD NPC mod as is (also for the first time).<br />
In future runs I'll likely try one or more of your NPCs and the NPC cross mod banter pack. I hope you keep on modding.<br />
Best regards!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Might we see some IWD2 (ee  compatible) mods from you in the future.]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=2084</link>
			<pubDate>Thu, 16 May 2024 01:47:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2912">Bernie R</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=2084</guid>
			<description><![CDATA[I was quite excited when the fan made IWD2 ee enhancement mod came out. I haven't tried it yet, but I'm guessing it caused renewed interested in the game. That being the case, might you create some additions of your own for it?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[I was quite excited when the fan made IWD2 ee enhancement mod came out. I haven't tried it yet, but I'm guessing it caused renewed interested in the game. That being the case, might you create some additions of your own for it?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fanfic featuring Lava's mods]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1851</link>
			<pubDate>Thu, 30 Nov 2023 13:52:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1738">Glittergear</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1851</guid>
			<description><![CDATA[Hi all!<br />
<br />
Lava generously gave me permission to include his mods in my BG1 fanfic. He asked that I share it here when I'm done <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
You might notice that not every chapter is posted yet--<span style="font-style: italic;" class="mycode_i">every chapter has been written</span>; I just post on a weekly schedule, rather then posting everything at once.<br />
<br />
Anyway, here's the link and I hope you enjoy! Feedback/comments always welcome, and if you have any fanwork with Lava's mods, I'd love to see it <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<a href="https://archiveofourown.org/works/47650000/chapters/120103270" target="_blank" rel="noopener" class="mycode_url">https://archiveofourown.org/works/476500.../120103270</a>]]></description>
			<content:encoded><![CDATA[Hi all!<br />
<br />
Lava generously gave me permission to include his mods in my BG1 fanfic. He asked that I share it here when I'm done <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
You might notice that not every chapter is posted yet--<span style="font-style: italic;" class="mycode_i">every chapter has been written</span>; I just post on a weekly schedule, rather then posting everything at once.<br />
<br />
Anyway, here's the link and I hope you enjoy! Feedback/comments always welcome, and if you have any fanwork with Lava's mods, I'd love to see it <img src="https://www.weaselmods.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<a href="https://archiveofourown.org/works/47650000/chapters/120103270" target="_blank" rel="noopener" class="mycode_url">https://archiveofourown.org/works/476500.../120103270</a>]]></content:encoded>
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			<title><![CDATA[A question for our illustrious host]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1715</link>
			<pubDate>Tue, 11 Jul 2023 14:44:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1694">Barachiel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1715</guid>
			<description><![CDATA[I see you mentioned in a couple places that you yourself don't use EET.  (Don't worry, this isn't to ask why).  Over on Beamdog, you posted high praise of the Dark Tidings mod, considering a must-have of your mod setup, above even several of your own.  This left me with a burning desire to ask:  "what is your mod list?"  Note, I'm not asking for a PI Install Sequence or a WEIDU.log or anything.  Just curious as to what you consider essential for BG1 and BG2 EE.]]></description>
			<content:encoded><![CDATA[I see you mentioned in a couple places that you yourself don't use EET.  (Don't worry, this isn't to ask why).  Over on Beamdog, you posted high praise of the Dark Tidings mod, considering a must-have of your mod setup, above even several of your own.  This left me with a burning desire to ask:  "what is your mod list?"  Note, I'm not asking for a PI Install Sequence or a WEIDU.log or anything.  Just curious as to what you consider essential for BG1 and BG2 EE.]]></content:encoded>
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			<title><![CDATA[Hello!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=167</link>
			<pubDate>Sun, 26 Jan 2020 01:13:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=30">jmaeq</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=167</guid>
			<description><![CDATA[<p>I've been exploring the forums and attempted to download a mod...</p><p><br></p><p>I am here to report that it's looking good!&nbsp; <img src="http://www.weaselmods.net/images/smilies/biggrin.png" data-sceditor-emoticon="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" alt="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" title="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />"> <br></p>
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<p><blockquote class="mycode_quote"><cite><span> (01-26-2020, 01:13 AM)</span>jmaeq Wrote:  <a href="https://www.weaselmods.net/showthread.php?pid=181#pid181" class="quick_jump"></a></cite></p><p>I've been exploring the forums and attempted to download a mod...</p><p><br></p><p>I am here to report that it's looking good!&nbsp; <img src="http://www.weaselmods.net/images/smilies/biggrin.png" data-sceditor-emoticon="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" alt="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" title="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />"> <br></p><p></blockquote><br />
</p><p><br></p><p>Replying to this for a quick test and to report a teeny tiny bug with the display of the emoji.<br></p>]]></description>
			<content:encoded><![CDATA[<p>I've been exploring the forums and attempted to download a mod...</p><p><br></p><p>I am here to report that it's looking good!&nbsp; <img src="http://www.weaselmods.net/images/smilies/biggrin.png" data-sceditor-emoticon="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" alt="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" title="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />"> <br></p>
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<p><blockquote class="mycode_quote"><cite><span> (01-26-2020, 01:13 AM)</span>jmaeq Wrote:  <a href="https://www.weaselmods.net/showthread.php?pid=181#pid181" class="quick_jump"></a></cite></p><p>I've been exploring the forums and attempted to download a mod...</p><p><br></p><p>I am here to report that it's looking good!&nbsp; <img src="http://www.weaselmods.net/images/smilies/biggrin.png" data-sceditor-emoticon="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" alt="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />" title="<img src="https://www.weaselmods.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />"> <br></p><p></blockquote><br />
</p><p><br></p><p>Replying to this for a quick test and to report a teeny tiny bug with the display of the emoji.<br></p>]]></content:encoded>
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