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		<title><![CDATA[Weasel Mods - Yoshimo Romance]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Tue, 12 May 2026 06:50:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Yoshimo stutter bug]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1822</link>
			<pubDate>Tue, 24 Oct 2023 17:09:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1701">ofelia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1822</guid>
			<description><![CDATA[Hey Lava,<br />
<br />
I have an issue when it seems that Yoshimo is about to say something to me but nothing happens but it seems to go on a loop cause I can't save and my char is turning to Yoshimo<br />
I googled that it's called statter, I downloaded a Stutter_Debug_Tool to see what script is in a loop (<span style="font-family: Monospaced, courier;" class="mycode_font"><span style="color: #008000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">Running block 17 of YOSHIMO.BCS)</span></span></span> and found it with a help of NearInfinity app:<br />
<br />
<span style="font-family: Monospaced, courier;" class="mycode_font">        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SetGlobal</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YRxAccelerate3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">1</span><span style="color: #400080;" class="mycode_color">)</span><br />
        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SetGlobalTimer</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoTalksPC3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800080;" class="mycode_color">THREE_DAYS</span><span style="color: #400080;" class="mycode_color">)</span><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">END</span></span><br />
<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF</span></span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"PCYosh"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"LOCALS"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">2</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"BYoshimo5"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"LOCALS"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">0</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">See</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Player1</span></span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #400080;" class="mycode_color">!</span><span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">StateCheck</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Player1</span></span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800080;" class="mycode_color">STATE_SLEEPING</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YRxAccelerate3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">1</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">GlobalTimerExpired</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoTalksPC3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">)</span><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THEN</span></span><br />
    <span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RESPONSE</span></span> <span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#100</span></span><br />
        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DisplayStringHead</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Myself</span></span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">435224</span><span style="color: #400080;" class="mycode_color">)</span>  <span style="color: #008000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Running block 17 of YOSHIMO.BCS</span></span><br />
        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Interact</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Player1</span></span><span style="color: #400080;" class="mycode_color">)</span><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">END</span></span><br />
<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF</span></span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoMatch"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">1</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoFriendshipVsRomamnce"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">0</span><span style="color: #400080;" class="mycode_color">)</span></span><br />
<br />
<br />
Could you please help with it?]]></description>
			<content:encoded><![CDATA[Hey Lava,<br />
<br />
I have an issue when it seems that Yoshimo is about to say something to me but nothing happens but it seems to go on a loop cause I can't save and my char is turning to Yoshimo<br />
I googled that it's called statter, I downloaded a Stutter_Debug_Tool to see what script is in a loop (<span style="font-family: Monospaced, courier;" class="mycode_font"><span style="color: #008000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">Running block 17 of YOSHIMO.BCS)</span></span></span> and found it with a help of NearInfinity app:<br />
<br />
<span style="font-family: Monospaced, courier;" class="mycode_font">        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SetGlobal</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YRxAccelerate3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">1</span><span style="color: #400080;" class="mycode_color">)</span><br />
        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SetGlobalTimer</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoTalksPC3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800080;" class="mycode_color">THREE_DAYS</span><span style="color: #400080;" class="mycode_color">)</span><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">END</span></span><br />
<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF</span></span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"PCYosh"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"LOCALS"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">2</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"BYoshimo5"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"LOCALS"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">0</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">See</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Player1</span></span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #400080;" class="mycode_color">!</span><span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">StateCheck</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Player1</span></span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800080;" class="mycode_color">STATE_SLEEPING</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YRxAccelerate3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">1</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">GlobalTimerExpired</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoTalksPC3"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">)</span><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THEN</span></span><br />
    <span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RESPONSE</span></span> <span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#100</span></span><br />
        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DisplayStringHead</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Myself</span></span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">435224</span><span style="color: #400080;" class="mycode_color">)</span>  <span style="color: #008000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Running block 17 of YOSHIMO.BCS</span></span><br />
        <span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Interact</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #008080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Player1</span></span><span style="color: #400080;" class="mycode_color">)</span><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">END</span></span><br />
<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF</span></span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoMatch"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">1</span><span style="color: #400080;" class="mycode_color">)</span><br />
    <span style="color: #008000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Global</span></span><span style="color: #400080;" class="mycode_color">(</span><span style="color: #400080;" class="mycode_color">"YoshimoFriendshipVsRomamnce"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #400080;" class="mycode_color">"GLOBAL"</span><span style="color: #400080;" class="mycode_color">,</span><span style="color: #800000;" class="mycode_color">0</span><span style="color: #400080;" class="mycode_color">)</span></span><br />
<br />
<br />
Could you please help with it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moving on!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=1531</link>
			<pubDate>Sun, 05 Feb 2023 17:15:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=758">Dragar</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=1531</guid>
			<description><![CDATA[Hi! I am thinking of playing through this mod, but I don't have a ton of time - and I'm trying to get as much out of each playthrough as possible.<br />
<br />
So: is it possible to "move-on" from Yoshimo after his untimely passing (i.e. start a new romance, albeit with a broken heart), if one were to rush through to Spellhold? Or is this mod-specific?<br />
<br />
Thanks! (And love all the work you are doing for a very old game!)]]></description>
			<content:encoded><![CDATA[Hi! I am thinking of playing through this mod, but I don't have a ton of time - and I'm trying to get as much out of each playthrough as possible.<br />
<br />
So: is it possible to "move-on" from Yoshimo after his untimely passing (i.e. start a new romance, albeit with a broken heart), if one were to rush through to Spellhold? Or is this mod-specific?<br />
<br />
Thanks! (And love all the work you are doing for a very old game!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting the romance]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=726</link>
			<pubDate>Fri, 11 Mar 2022 12:24:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=240">kilver</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=726</guid>
			<description><![CDATA[Hello! Sorry if this is wrong place to post. I installed this mod yesterday (kept restrictions) and started playing. My charname is eligible for romance (female elf, charisma 18). And I think it works because I had few talks, like talk in Adventurer Mart, in Temple of Helm and after Gaelan Bales' offer. But nothing, well, "romantic". I tried to find the list of LTs but either I am stupid or you haven't posted it anywhere (I checked threads in g3, here, beamdog forum, spellhold studios and readme of course). Now i dont know if something is wrong (like maybe one of my mods interferes with it) or something. Anomen keeps hitting on my charname and Yoshimo says nothing about it too. <br />
<br />
My other mods are: Ascension, Banterpack, BG2fixpack, Tweaks Anthology, IEP banters (and all friendship mods except Yoshimo), Level1NPCs, Sarevok Romance, Skip Chateau Irenicus and crossmod banter pack. And as for romance stuff from tweaks anthology I installed options: accelerate romances, remove racial requirements, allowe multiple romances, nothing kills romances and start romances for new games in ToB. Could you maybe post list of LTs and what triggers them? Like you know, resting in an inn, being outdoors etc.]]></description>
			<content:encoded><![CDATA[Hello! Sorry if this is wrong place to post. I installed this mod yesterday (kept restrictions) and started playing. My charname is eligible for romance (female elf, charisma 18). And I think it works because I had few talks, like talk in Adventurer Mart, in Temple of Helm and after Gaelan Bales' offer. But nothing, well, "romantic". I tried to find the list of LTs but either I am stupid or you haven't posted it anywhere (I checked threads in g3, here, beamdog forum, spellhold studios and readme of course). Now i dont know if something is wrong (like maybe one of my mods interferes with it) or something. Anomen keeps hitting on my charname and Yoshimo says nothing about it too. <br />
<br />
My other mods are: Ascension, Banterpack, BG2fixpack, Tweaks Anthology, IEP banters (and all friendship mods except Yoshimo), Level1NPCs, Sarevok Romance, Skip Chateau Irenicus and crossmod banter pack. And as for romance stuff from tweaks anthology I installed options: accelerate romances, remove racial requirements, allowe multiple romances, nothing kills romances and start romances for new games in ToB. Could you maybe post list of LTs and what triggers them? Like you know, resting in an inn, being outdoors etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yoshimo Romance - new versions]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=640</link>
			<pubDate>Thu, 15 Jul 2021 17:53:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=640</guid>
			<description><![CDATA[The new version is up! I changed some things so the mod should fit better into the original story. The time between talks is also a bit bigger, but it may need to be improved even further. <br />
List of all changes:<br />
<br />
- Fixed Yoshimo's quest<br />
- Slightly better original banter acceleration<br />
- Rest/Campfire talk will no longer happen when in the city<br />
- Improved some romance lines to make them match the original game better<br />
- Moved romance match to a FORCED_SUBCOMPONENT]]></description>
			<content:encoded><![CDATA[The new version is up! I changed some things so the mod should fit better into the original story. The time between talks is also a bit bigger, but it may need to be improved even further. <br />
List of all changes:<br />
<br />
- Fixed Yoshimo's quest<br />
- Slightly better original banter acceleration<br />
- Rest/Campfire talk will no longer happen when in the city<br />
- Improved some romance lines to make them match the original game better<br />
- Moved romance match to a FORCED_SUBCOMPONENT]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yoshimo Romance - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=33</link>
			<pubDate>Sat, 15 Jun 2019 21:17:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=33</guid>
			<description><![CDATA[Yoshimo Romance is a mod for BG2: SoA &amp; ToB that makes Yoshimo, an infamous bounty hunter from original BG2 game, romanceable.<br />
Already curious, my friend? Are you already pondering what this mod includes? What kind of ToB content? Ah, that's excellent. Your curiosity is already a kind of payback.<br />
<br />
Mod includes 16 timered talks with Yoshimo (pre-Brynnlaw) plus those fired under certain circumstances - including talk in Brynnlaw and at the entrance of Spellhold. Those who love reading may also enjoy new dialogues for both male and female players fired by in-game events, PIDs and ToB part.<br />
<br />
In this mod you will also find some new talks with Imoen (about Yoshimo), 3 talks with Anomen (romance conflict), 2 new cutscenes, new minor characters connected with the romance plot.<br />
<br />
Mod also includes some items, a small and hidden in-game quest, new bam files and music tracks, as well as an area in ToB.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Romance Requirements:</span><br />
<br />
You need Charisma of 15 or more for the romance to start. There are no other requirements since version 8.0.<br />
<br />
To discover post-Brynnlaw content you must have succesfully completed pre-Brynnlaw content.<br />
<br />
<a href="http://downloads.weaselmods.net/download/yoshimo-romance/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD LINK</a>]]></description>
			<content:encoded><![CDATA[Yoshimo Romance is a mod for BG2: SoA &amp; ToB that makes Yoshimo, an infamous bounty hunter from original BG2 game, romanceable.<br />
Already curious, my friend? Are you already pondering what this mod includes? What kind of ToB content? Ah, that's excellent. Your curiosity is already a kind of payback.<br />
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Mod includes 16 timered talks with Yoshimo (pre-Brynnlaw) plus those fired under certain circumstances - including talk in Brynnlaw and at the entrance of Spellhold. Those who love reading may also enjoy new dialogues for both male and female players fired by in-game events, PIDs and ToB part.<br />
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In this mod you will also find some new talks with Imoen (about Yoshimo), 3 talks with Anomen (romance conflict), 2 new cutscenes, new minor characters connected with the romance plot.<br />
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Mod also includes some items, a small and hidden in-game quest, new bam files and music tracks, as well as an area in ToB.<br />
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<span style="font-weight: bold;" class="mycode_b">Romance Requirements:</span><br />
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You need Charisma of 15 or more for the romance to start. There are no other requirements since version 8.0.<br />
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To discover post-Brynnlaw content you must have succesfully completed pre-Brynnlaw content.<br />
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<a href="http://downloads.weaselmods.net/download/yoshimo-romance/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD LINK</a>]]></content:encoded>
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