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		<title><![CDATA[Weasel Mods - Quayle BG2]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Fri, 10 Jul 2026 19:54:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Quayle and EET]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=570</link>
			<pubDate>Tue, 15 Sep 2020 20:17:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=36">Endarire</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=570</guid>
			<description><![CDATA[Greetings!<br />
<br />
<a href="http://www.shsforums.net/files/file/845-quayle-redone-v30/" target="_blank" rel="noopener" class="mycode_url">Quayle Redone</a> seems done, but is it EET compatible?  The documentation wasn't clear.<br />
<br />
Thankee!]]></description>
			<content:encoded><![CDATA[Greetings!<br />
<br />
<a href="http://www.shsforums.net/files/file/845-quayle-redone-v30/" target="_blank" rel="noopener" class="mycode_url">Quayle Redone</a> seems done, but is it EET compatible?  The documentation wasn't clear.<br />
<br />
Thankee!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Information regarding the recent update and mod's version flags]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=252</link>
			<pubDate>Sat, 04 Apr 2020 19:58:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=252</guid>
			<description><![CDATA[Hi, Everyone! I've decided to update Quayle BG2 and... well, there is quite a number of changes!<br />
Aerie still must die in order to make Quayle join the group, but worry not - even after you install the mod, you can still decide who you want to join, it's all definied by an in-game event. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes in this version:</span><br />
-Many rewritten lines and talks<br />
-Added banters between Quayle and EE NPCs<br />
-Additional proofreading by jmaeq<br />
-New portrait for Quayle<br />
-Updated .cre file - SoA<br />
-Updated .cre file - ToB<br />
<br />
-Updated WeiDU<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now, regarding the version flag:</span> original flags stopped at v5.0, then ReDone versions were introduced and followed up to ReDone 3; to simplify version flags, this version becomes v6.0 and from now on flags should progress normally: "ReDone" prefix is now dropped<br />
<br />
Well, remember that this mod is quite old (well, it's actually one of my first mods ever, keep that in mind!), but after this update, it should work much better and Quayle should be a tiny bit less annoying.<br />
<br />
The download is up! Have fun!]]></description>
			<content:encoded><![CDATA[Hi, Everyone! I've decided to update Quayle BG2 and... well, there is quite a number of changes!<br />
Aerie still must die in order to make Quayle join the group, but worry not - even after you install the mod, you can still decide who you want to join, it's all definied by an in-game event. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes in this version:</span><br />
-Many rewritten lines and talks<br />
-Added banters between Quayle and EE NPCs<br />
-Additional proofreading by jmaeq<br />
-New portrait for Quayle<br />
-Updated .cre file - SoA<br />
-Updated .cre file - ToB<br />
<br />
-Updated WeiDU<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now, regarding the version flag:</span> original flags stopped at v5.0, then ReDone versions were introduced and followed up to ReDone 3; to simplify version flags, this version becomes v6.0 and from now on flags should progress normally: "ReDone" prefix is now dropped<br />
<br />
Well, remember that this mod is quite old (well, it's actually one of my first mods ever, keep that in mind!), but after this update, it should work much better and Quayle should be a tiny bit less annoying.<br />
<br />
The download is up! Have fun!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quayle BG2 - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=31</link>
			<pubDate>Sat, 15 Jun 2019 21:11:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=31</guid>
			<description><![CDATA[<img src="https://downloads.weaselmods.net/wp-content/uploads/2022/09/quaylebaner.png" loading="lazy"  alt="[Image: quaylebaner.png]" class="mycode_img" /><br />
This mod introduces Quayle from BG1 as a party joinable NPC. But the condition is... Aerie's death. A mini quest (in a small new area) is provided, where you decide who you prefer to travel with. Some timed and scenery talks for both SoA and ToB, banters for SoA and ToB, and a few new items. Quayle at a certain level will obtain a priest symbol.<br />
<br />
<a href="http://downloads.weaselmods.net/download/quayle-bg2/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD LINK</a>]]></description>
			<content:encoded><![CDATA[<img src="https://downloads.weaselmods.net/wp-content/uploads/2022/09/quaylebaner.png" loading="lazy"  alt="[Image: quaylebaner.png]" class="mycode_img" /><br />
This mod introduces Quayle from BG1 as a party joinable NPC. But the condition is... Aerie's death. A mini quest (in a small new area) is provided, where you decide who you prefer to travel with. Some timed and scenery talks for both SoA and ToB, banters for SoA and ToB, and a few new items. Quayle at a certain level will obtain a priest symbol.<br />
<br />
<a href="http://downloads.weaselmods.net/download/quayle-bg2/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD LINK</a>]]></content:encoded>
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