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	<channel>
		<title><![CDATA[Weasel Mods - All Forums]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Mon, 18 May 2026 04:27:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[WM: Athkatlan Grounds - The Ink Gallery is now available!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5114</link>
			<pubDate>Sat, 16 May 2026 19:25:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5114</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Athkatlan Grounds - The Ink Gallery is now available!</span><br />
<br />
<p>
	The Athkatlan Grounds mod series has just been expanded - The Ink Gallery is here! <br />
</p>
<br />
<p>
	The Ink Gallery is a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid. <br />
</p>
<br />
<p>
	You may find The Ink Gallery behind the Council of Six building -- it may be reached either through its halls, or from outside, through the covered pathway right below the newly opened section of the area.<br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/the-ink-gallery/" rel="external nofollow">download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=5" rel="external nofollow">forums</a><br />
	</li>
</ul>
<br />
<p>
	Special thanks to people who helped me with the mod, especially Weigo, CamDawg, and SoulOtter. <br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41274-wm-athkatlan-grounds-the-ink-gallery-is-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Athkatlan Grounds - The Ink Gallery is now available!</span><br />
<br />
<p>
	The Athkatlan Grounds mod series has just been expanded - The Ink Gallery is here! <br />
</p>
<br />
<p>
	The Ink Gallery is a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid. <br />
</p>
<br />
<p>
	You may find The Ink Gallery behind the Council of Six building -- it may be reached either through its halls, or from outside, through the covered pathway right below the newly opened section of the area.<br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/the-ink-gallery/" rel="external nofollow">download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=5" rel="external nofollow">forums</a><br />
	</li>
</ul>
<br />
<p>
	Special thanks to people who helped me with the mod, especially Weigo, CamDawg, and SoulOtter. <br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41274-wm-athkatlan-grounds-the-ink-gallery-is-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Athkatlan Grounds: The Ink Gallery is here!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5113</link>
			<pubDate>Sat, 16 May 2026 18:53:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5113</guid>
			<description><![CDATA[The new Athkatlan Grounds mod has just been released. <br />
<br />
The Ink Gallery is a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid.<br />
<br />
You may <a href="https://downloads.weaselmods.net/download/the-ink-gallery/" target="_blank" rel="noopener" class="mycode_url">download the mod here</a>. The shares board with other <a href="https://www.weaselmods.net/forumdisplay.php?fid=5" target="_blank" rel="noopener" class="mycode_url">Athkatlan Grounds projects</a>.]]></description>
			<content:encoded><![CDATA[The new Athkatlan Grounds mod has just been released. <br />
<br />
The Ink Gallery is a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid.<br />
<br />
You may <a href="https://downloads.weaselmods.net/download/the-ink-gallery/" target="_blank" rel="noopener" class="mycode_url">download the mod here</a>. The shares board with other <a href="https://www.weaselmods.net/forumdisplay.php?fid=5" target="_blank" rel="noopener" class="mycode_url">Athkatlan Grounds projects</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Ink Gallery - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5112</link>
			<pubDate>Sat, 16 May 2026 18:49:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5112</guid>
			<description><![CDATA[<img src="https://downloads.weaselmods.net/wp-content/uploads/2026/05/inkg.png" loading="lazy"  alt="[Image: inkg.png]" class="mycode_img" /><br />
<br />
Welcome to The Ink Gallery: a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid.<br />
You may find The Ink Gallery behind the Council of Six building -- it may be reached either through its halls, or from outside, through the covered pathway right below the newly opened section of the area.<br />
The mod is one of the Athkatlan Grounds mods, which is a series of smaller fan expansions created to make the main city of Baldur's Gate II even more interesting.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-ink-gallery/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a>]]></description>
			<content:encoded><![CDATA[<img src="https://downloads.weaselmods.net/wp-content/uploads/2026/05/inkg.png" loading="lazy"  alt="[Image: inkg.png]" class="mycode_img" /><br />
<br />
Welcome to The Ink Gallery: a new Athkatlan establishment, and a place of many wonderful books. Read them, and let the tomes present you with epic battles and deadly struggles. Become the main hero/heroine of these books, even if only for a short moment, and face powerful enemies. Test your mettle and learn how to become even stronger than you already are. Remember, however, that there is a fee to be paid.<br />
You may find The Ink Gallery behind the Council of Six building -- it may be reached either through its halls, or from outside, through the covered pathway right below the newly opened section of the area.<br />
The mod is one of the Athkatlan Grounds mods, which is a series of smaller fan expansions created to make the main city of Baldur's Gate II even more interesting.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-ink-gallery/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Customizable XP Gain - 0.6.0-alpha]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5111</link>
			<pubDate>Fri, 15 May 2026 13:46:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5111</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Customizable XP Gain - 0.6.0-alpha</span><br />
<br />
<p>
	<strong>Note: this mod requires <abbr title="Enhanced Edition executable extender"><abbr title="Enhanced Edition executable extender">EEEx</abbr></abbr></strong><br />
</p>
<br />
<p>
	This mod lets your party members gain <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> at different rates that you can adjust on the fly. You can configure each party member to gain anywhere from 0% (no xp gain at all) to 600% <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr>. Applies to all incoming <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> from any source (quest, kill, special events, etc). This is done through a book item — "Tome of the Masterful Learner" — added to the protagonist's inventory at game start. <br />
	<br />
	Very lightweight, with <abbr title="Enhanced Edition executable extender"><abbr title="Enhanced Edition executable extender">EEEx</abbr></abbr> being the only dependency. Can be installed anywhere.<br />
	<br />
	<strong>Update notes: </strong>Fixed book grant on all campaigns and games -- <abbr title="Baldur's Gate: Enhanced Edition">bgee</abbr>, <abbr title="Baldur's Gate II: Enhanced Edition">bg2ee</abbr>, sod, <abbr title="Throne of Bhaal">tob</abbr>, black pits, <abbr title="Icewind Dale: Enhanced Edition">iwdee</abbr>. Swapped to EXTEND_BOTTOM on main game scripts so that it doesn't get wiped at the start of <abbr title="Shadows of Amn">SOA</abbr>.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Xgatt/XGTCustomizableXPGain" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41263-mod-customizable-xp-gain/" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/90649/mod-customizable-xp-gain" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41268-customizable-xp-gain-060-alpha/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...060-alpha/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Customizable XP Gain - 0.6.0-alpha</span><br />
<br />
<p>
	<strong>Note: this mod requires <abbr title="Enhanced Edition executable extender"><abbr title="Enhanced Edition executable extender">EEEx</abbr></abbr></strong><br />
</p>
<br />
<p>
	This mod lets your party members gain <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> at different rates that you can adjust on the fly. You can configure each party member to gain anywhere from 0% (no xp gain at all) to 600% <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr>. Applies to all incoming <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> from any source (quest, kill, special events, etc). This is done through a book item — "Tome of the Masterful Learner" — added to the protagonist's inventory at game start. <br />
	<br />
	Very lightweight, with <abbr title="Enhanced Edition executable extender"><abbr title="Enhanced Edition executable extender">EEEx</abbr></abbr> being the only dependency. Can be installed anywhere.<br />
	<br />
	<strong>Update notes: </strong>Fixed book grant on all campaigns and games -- <abbr title="Baldur's Gate: Enhanced Edition">bgee</abbr>, <abbr title="Baldur's Gate II: Enhanced Edition">bg2ee</abbr>, sod, <abbr title="Throne of Bhaal">tob</abbr>, black pits, <abbr title="Icewind Dale: Enhanced Edition">iwdee</abbr>. Swapped to EXTEND_BOTTOM on main game scripts so that it doesn't get wiped at the start of <abbr title="Shadows of Amn">SOA</abbr>.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Xgatt/XGTCustomizableXPGain" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41263-mod-customizable-xp-gain/" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/90649/mod-customizable-xp-gain" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41268-customizable-xp-gain-060-alpha/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...060-alpha/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Customizable XP Gain 0.5.0-alpha]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5110</link>
			<pubDate>Thu, 14 May 2026 23:57:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5110</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Customizable XP Gain 0.5.0-alpha</span><br />
<br />
<p>
	<strong>Note: this mod requires <abbr title="Enhanced Edition executable extender"><abbr title="Enhanced Edition executable extender">EEEx</abbr></abbr></strong><br />
</p>
<br />
<p>
	Tired of your triple class bhaalspawn lagging behind in levels in a party of 6? Playing with tons of quest mods and no <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> cap but can't guess how much you should reduce <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr>? This mod solves all this by letting your party members gain <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> at different rates that you can adjust on the fly. You can configure each party member to gain anywhere from 0% (no xp gain at all) to 600% <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr>. Applies to all incoming <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> from any source (quest, kill, special events, etc).<br />
</p>
<br />
<p>
	This is done through a book item — "Tome of the Masterful Learner" — added to the protagonist's inventory at game start. <br />
	<br />
	Very lightweight, with <abbr title="Enhanced Edition executable extender">EEEx</abbr> being the only dependency. Can be installed anywhere.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Xgatt/XGTCustomizableXPGain" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41263-mod-customizable-xp-gain/" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/90649/mod-customizable-xp-gain" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41266-customizable-xp-gain-050-alpha/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...050-alpha/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Customizable XP Gain 0.5.0-alpha</span><br />
<br />
<p>
	<strong>Note: this mod requires <abbr title="Enhanced Edition executable extender"><abbr title="Enhanced Edition executable extender">EEEx</abbr></abbr></strong><br />
</p>
<br />
<p>
	Tired of your triple class bhaalspawn lagging behind in levels in a party of 6? Playing with tons of quest mods and no <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> cap but can't guess how much you should reduce <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr>? This mod solves all this by letting your party members gain <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> at different rates that you can adjust on the fly. You can configure each party member to gain anywhere from 0% (no xp gain at all) to 600% <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr>. Applies to all incoming <abbr title="Experience Points"><abbr title="Experience Points">XP</abbr></abbr> from any source (quest, kill, special events, etc).<br />
</p>
<br />
<p>
	This is done through a book item — "Tome of the Masterful Learner" — added to the protagonist's inventory at game start. <br />
	<br />
	Very lightweight, with <abbr title="Enhanced Edition executable extender">EEEx</abbr> being the only dependency. Can be installed anywhere.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Xgatt/XGTCustomizableXPGain" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41263-mod-customizable-xp-gain/" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/90649/mod-customizable-xp-gain" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41266-customizable-xp-gain-050-alpha/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...050-alpha/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cumulative Caster Levels v0.6b]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5109</link>
			<pubDate>Thu, 14 May 2026 23:57:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5109</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Cumulative Caster Levels v0.6b</span><br />
<br />
<p>
	<strong>Note: this mod requires <abbr title="Enhanced Edition executable extender">EEEx</abbr></strong><br />
</p>
<br />
<p>
	This mod allows casting level bonuses from various sources to accumulate. By default, CL bonuses in the <abbr title="Infinity Engine"><abbr title="Infinity Engine">IE</abbr></abbr> games do not stack -- the last-applied effect always wins. This changes their underlying behavior to enable accumulating these bonuses from all sources (items, spells, proficiencies, class abilities, creature effects). <br />
</p>
<br />
<p>
	This also works with on-the-fly changes like Wild Mage casting level changes or temporary buffs like the Kappelmeister Bardsong from Bardic Wonders mod.<br />
	<br />
	Install <strong>very late</strong>, like absolute-last-mod-late. See GitHub for more instructions.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Xgatt/XGTCumulativeCasterLevels" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41264-mod-cumulative-caster-levels/" rel=""><abbr title="The Gibberlings Three">G3</abbr></a>, <a href="https://forums.beamdog.com/discussion/90650/mod-cumulative-caster-levels" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41265-cumulative-caster-levels-v06b/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...vels-v06b/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Cumulative Caster Levels v0.6b</span><br />
<br />
<p>
	<strong>Note: this mod requires <abbr title="Enhanced Edition executable extender">EEEx</abbr></strong><br />
</p>
<br />
<p>
	This mod allows casting level bonuses from various sources to accumulate. By default, CL bonuses in the <abbr title="Infinity Engine"><abbr title="Infinity Engine">IE</abbr></abbr> games do not stack -- the last-applied effect always wins. This changes their underlying behavior to enable accumulating these bonuses from all sources (items, spells, proficiencies, class abilities, creature effects). <br />
</p>
<br />
<p>
	This also works with on-the-fly changes like Wild Mage casting level changes or temporary buffs like the Kappelmeister Bardsong from Bardic Wonders mod.<br />
	<br />
	Install <strong>very late</strong>, like absolute-last-mod-late. See GitHub for more instructions.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Xgatt/XGTCumulativeCasterLevels" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41264-mod-cumulative-caster-levels/" rel=""><abbr title="The Gibberlings Three">G3</abbr></a>, <a href="https://forums.beamdog.com/discussion/90650/mod-cumulative-caster-levels" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41265-cumulative-caster-levels-v06b/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...vels-v06b/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wares of the Planes v2.3 released with new unique artifacts!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5108</link>
			<pubDate>Thu, 14 May 2026 00:43:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5108</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Wares of the Planes v2.3 released with new unique artifacts!</span><br />
<br />
<p>
	Wares of the Planes is a mod that introduces a large number of weapons and accessories from the Planescape universe to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game series. The mod is available for <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>, <abbr title="Siege of Dragonspear"><abbr title="Siege of Dragonspear">SoD</abbr></abbr>, <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> and <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>.<br />
</p>
<br />
<p>
	Version 2.3 adds an artifact that allows the wearer to summon a progressively more powerful ghostly thief by completing mysterious trials.<br />
</p>
<br />
<p>
	You can grab the mod from the download link below.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Argent77/A7-WaresOfThePlanes/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/38054-wares-of-the-planes-planescape-items-for-baldurs-gate" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/88361/wares-of-the-planes-planescape-items-for-baldurs-gate" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<p>
	<a href="https://argent77.github.io/A7-WaresOfThePlanes/index.html" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41261-wares-of-the-planes-v23-released-with-new-unique-artifacts/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...artifacts/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Wares of the Planes v2.3 released with new unique artifacts!</span><br />
<br />
<p>
	Wares of the Planes is a mod that introduces a large number of weapons and accessories from the Planescape universe to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game series. The mod is available for <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>, <abbr title="Siege of Dragonspear"><abbr title="Siege of Dragonspear">SoD</abbr></abbr>, <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> and <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>.<br />
</p>
<br />
<p>
	Version 2.3 adds an artifact that allows the wearer to summon a progressively more powerful ghostly thief by completing mysterious trials.<br />
</p>
<br />
<p>
	You can grab the mod from the download link below.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Argent77/A7-WaresOfThePlanes/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/38054-wares-of-the-planes-planescape-items-for-baldurs-gate" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/88361/wares-of-the-planes-planescape-items-for-baldurs-gate" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<p>
	<a href="https://argent77.github.io/A7-WaresOfThePlanes/index.html" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41261-wares-of-the-planes-v23-released-with-new-unique-artifacts/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...artifacts/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WM: Quayle BG2(EE) v7.6 is available]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5107</link>
			<pubDate>Tue, 12 May 2026 19:22:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5107</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Quayle BG2(EE) v7.6 is available</span><br />
<br />
<p>
	The mod introduces Quayle from <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG1</abbr></abbr> as a joinable <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> in <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr>(<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>). But only if Aerie fails during the newly added short mission... Worry not, however, as you may decide during the gameplay who shall remain as your companion option: Aerie or Quayle. (More info in the readme)<br />
</p>
<br />
<p>
	The update includes a Polish translation by Aristo (of CoB/SoM group), some English language fixes, as well as a very minor item cleanup. <br />
</p>
<br />
<p>
	Links:<br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/quayle-bg2/" rel="external nofollow">Download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=11" rel="external nofollow">Forum</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41257-wm-quayle-bg2ee-v76-is-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Quayle BG2(EE) v7.6 is available</span><br />
<br />
<p>
	The mod introduces Quayle from <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG1</abbr></abbr> as a joinable <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> in <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr>(<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>). But only if Aerie fails during the newly added short mission... Worry not, however, as you may decide during the gameplay who shall remain as your companion option: Aerie or Quayle. (More info in the readme)<br />
</p>
<br />
<p>
	The update includes a Polish translation by Aristo (of CoB/SoM group), some English language fixes, as well as a very minor item cleanup. <br />
</p>
<br />
<p>
	Links:<br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/quayle-bg2/" rel="external nofollow">Download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=11" rel="external nofollow">Forum</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41257-wm-quayle-bg2ee-v76-is-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EEex v1.0.0 released - now with fps uncap!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5106</link>
			<pubDate>Mon, 11 May 2026 00:53:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5106</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">EEex v1.0.0 released - now with fps uncap!</span><br />
<br />
<p>
	<abbr title="Enhanced Edition executable extender">EEex</abbr> is an executable extender for Beamdog's Enhanced Edition of the Infinity Engine.<br />
</p>
<br />
<p>
	v1.0.0 is now out! This update's main feature is uncoupling the Infinity Engine's render rate from its update rate – allowing the game to run at refresh rates greater than 30 FPS. Increasing the FPS of the engine greatly improves the smoothness of viewport / cursor movement, especially on high refresh rate monitors.<br />
</p>
<br />
<p>
	This release also fixes over 20 vanilla bugs related to how the engine manages viewport position, fitting, and zoom levels. A notable fix includes correcting the alignment and size of floating text / nameplates at non-default zoom levels.<br />
</p>
<br />
<p>
	<strong>Download / Full release notes: <a href="https://github.com/Bubb13/EEex/releases" rel="external nofollow">GitHub</a></strong><br />
</p>
<br />
<p>
	<strong>Forum: <a href="https://www.gibberlings3.net/forums/topic/41254-mod-eeex-v100" rel="">Gibberlings3</a></strong><br />
</p>
<br />
<p>
	<strong>Readme: <a href="https://github.com/Bubb13/EEex" rel="external nofollow">GitHub</a></strong><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41255-eeex-v100-released-now-with-fps-uncap/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...fps-uncap/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">EEex v1.0.0 released - now with fps uncap!</span><br />
<br />
<p>
	<abbr title="Enhanced Edition executable extender">EEex</abbr> is an executable extender for Beamdog's Enhanced Edition of the Infinity Engine.<br />
</p>
<br />
<p>
	v1.0.0 is now out! This update's main feature is uncoupling the Infinity Engine's render rate from its update rate – allowing the game to run at refresh rates greater than 30 FPS. Increasing the FPS of the engine greatly improves the smoothness of viewport / cursor movement, especially on high refresh rate monitors.<br />
</p>
<br />
<p>
	This release also fixes over 20 vanilla bugs related to how the engine manages viewport position, fitting, and zoom levels. A notable fix includes correcting the alignment and size of floating text / nameplates at non-default zoom levels.<br />
</p>
<br />
<p>
	<strong>Download / Full release notes: <a href="https://github.com/Bubb13/EEex/releases" rel="external nofollow">GitHub</a></strong><br />
</p>
<br />
<p>
	<strong>Forum: <a href="https://www.gibberlings3.net/forums/topic/41254-mod-eeex-v100" rel="">Gibberlings3</a></strong><br />
</p>
<br />
<p>
	<strong>Readme: <a href="https://github.com/Bubb13/EEex" rel="external nofollow">GitHub</a></strong><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41255-eeex-v100-released-now-with-fps-uncap/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...fps-uncap/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SHS: PST-UB-Reloaded v2.5 released with translation updates!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5105</link>
			<pubDate>Fri, 08 May 2026 14:55:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5105</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">SHS: PST-UB-Reloaded v2.5 released with translation updates!</span><br />
<br />
<p>
	<a href="https://www.shsforums.net/" rel="external nofollow">Spellhold Studios</a><br />
</p>
<br />
<p>
	<strong>PS:T Unfinished Business - Reloaded</strong><br />
	<br />
	This mod is a continuation of Qwinn's original PS:T Unfinished Business (<abbr title="Planescape: Torment"><abbr title="Planescape: Torment">PST</abbr></abbr>-<abbr title="Unfinished Business"><abbr title="Unfinished Business">UB</abbr></abbr>), based on version 4.12, that has been completely overhauled and made compatible with Planescape Torment: Enhanced Edition (<abbr title="Planescape: Torment"><abbr title="Planescape: Torment">PST</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>).<br />
	<br />
	Version 2.5 is mainly a maintenance release which updates Italian and Simplified Chinese translations.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://www.shsforums.net/files/file/1220-pst-unfinished-business-reloaded/" rel="external nofollow"><abbr title="Spellhold Studios">SHS</abbr></a>, <a href="https://github.com/Argent77/PST-UB-reloaded/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.shsforums.net/forum/553-pst-ub/" rel="external nofollow"><abbr title="Spellhold Studios">SHS</abbr></a>, <a href="https://forums.beamdog.com/discussion/comment/938523" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<p>
	<a href="https://argent77.github.io/PST-UB-reloaded/index.html" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41249-shs-pst-ub-reloaded-v25-released-with-translation-updates/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...n-updates/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">SHS: PST-UB-Reloaded v2.5 released with translation updates!</span><br />
<br />
<p>
	<a href="https://www.shsforums.net/" rel="external nofollow">Spellhold Studios</a><br />
</p>
<br />
<p>
	<strong>PS:T Unfinished Business - Reloaded</strong><br />
	<br />
	This mod is a continuation of Qwinn's original PS:T Unfinished Business (<abbr title="Planescape: Torment"><abbr title="Planescape: Torment">PST</abbr></abbr>-<abbr title="Unfinished Business"><abbr title="Unfinished Business">UB</abbr></abbr>), based on version 4.12, that has been completely overhauled and made compatible with Planescape Torment: Enhanced Edition (<abbr title="Planescape: Torment"><abbr title="Planescape: Torment">PST</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>).<br />
	<br />
	Version 2.5 is mainly a maintenance release which updates Italian and Simplified Chinese translations.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://www.shsforums.net/files/file/1220-pst-unfinished-business-reloaded/" rel="external nofollow"><abbr title="Spellhold Studios">SHS</abbr></a>, <a href="https://github.com/Argent77/PST-UB-reloaded/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.shsforums.net/forum/553-pst-ub/" rel="external nofollow"><abbr title="Spellhold Studios">SHS</abbr></a>, <a href="https://forums.beamdog.com/discussion/comment/938523" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<p>
	<a href="https://argent77.github.io/PST-UB-reloaded/index.html" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41249-shs-pst-ub-reloaded-v25-released-with-translation-updates/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...n-updates/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kaelyn's Shadowdancer Overhaul updates to 1.2.5 (ZS_ShadowdancerOverhaul)]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5103</link>
			<pubDate>Sun, 03 May 2026 21:21:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5103</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Kaelyn's Shadowdancer Overhaul updates to 1.2.5 (ZS_ShadowdancerOverhaul)</span><br />
<br />
<p>
	My shadowdancer overhaul replaces BeamDog's implementation for one that is much more powerful and unique, inspired by various sources in the Forgotten Realms, and Pathfinder too, such as adding the ability to summon a shadow companions and many others. I loved the concept but I was disappointed with the execution, so this is my take on it.<br />
</p>
<br />
<p>
	This new version brings a fairly substantial reorganization of abilities, <abbr title="High-Level Abilities">HLAs</abbr>, and rebalancing of everything in the kit, description and name tweaks, and many more. Links below:<br />
</p>
<br />
<ul>
	<li>
		<strong><a href="https://github.com/szaumoor/ZSTweaks/releases/tag/1.6.6" rel="external nofollow">Download link and changelog</a></strong><br />
	</li>
	<li>
		<strong><a href="https://www.gibberlings3.net/forums/topic/38417-kaelyns-shadowdancer-overhaul-zs_shadowdanceroverhaul/page/6/#comment-358838" rel="">Mod forum</a></strong><br />
	</li>
	<li>
		<strong><a href="https://szaumoor.github.io/IEModLinks/" rel="external nofollow">Links to all my mods here</a></strong><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41240-kaelyns-shadowdancer-overhaul-updates-to-125-zs_shadowdanceroverhaul/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...roverhaul/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Kaelyn's Shadowdancer Overhaul updates to 1.2.5 (ZS_ShadowdancerOverhaul)</span><br />
<br />
<p>
	My shadowdancer overhaul replaces BeamDog's implementation for one that is much more powerful and unique, inspired by various sources in the Forgotten Realms, and Pathfinder too, such as adding the ability to summon a shadow companions and many others. I loved the concept but I was disappointed with the execution, so this is my take on it.<br />
</p>
<br />
<p>
	This new version brings a fairly substantial reorganization of abilities, <abbr title="High-Level Abilities">HLAs</abbr>, and rebalancing of everything in the kit, description and name tweaks, and many more. Links below:<br />
</p>
<br />
<ul>
	<li>
		<strong><a href="https://github.com/szaumoor/ZSTweaks/releases/tag/1.6.6" rel="external nofollow">Download link and changelog</a></strong><br />
	</li>
	<li>
		<strong><a href="https://www.gibberlings3.net/forums/topic/38417-kaelyns-shadowdancer-overhaul-zs_shadowdanceroverhaul/page/6/#comment-358838" rel="">Mod forum</a></strong><br />
	</li>
	<li>
		<strong><a href="https://szaumoor.github.io/IEModLinks/" rel="external nofollow">Links to all my mods here</a></strong><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41240-kaelyns-shadowdancer-overhaul-updates-to-125-zs_shadowdanceroverhaul/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...roverhaul/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WM: Faldorn BG2EE v1.4 is now available]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5102</link>
			<pubDate>Sun, 03 May 2026 16:54:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5102</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Faldorn BG2EE v1.4 is now available</span><br />
<br />
<p>
	Faldorn can join the party after her original Baldur's Gate II: Shadows of Amn plot. Once you finish the Trademeet quests and become the town's hero, wait for a day or two, and you will be approached by another druid. He will ask you to return to the Druid Grove because something bizarre has happened.<br />
</p>
<br />
<p>
	The new version includes an epilogue fix and a new scolopendra animation - graphic assets provided by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/11444-pol_rupes/?do=hovercard" data-mentionid="11444" href="https://www.gibberlings3.net/profile/11444-pol_rupes/" rel=""><DVZ_ME#0></a>, created by EngVee &amp; MadeCG, and modified/adjusted by the mod author. <br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/faldorn-bg2ee/" rel="external nofollow">Download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=59" rel="external nofollow">Forum</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41239-wm-faldorn-bg2ee-v14-is-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Faldorn BG2EE v1.4 is now available</span><br />
<br />
<p>
	Faldorn can join the party after her original Baldur's Gate II: Shadows of Amn plot. Once you finish the Trademeet quests and become the town's hero, wait for a day or two, and you will be approached by another druid. He will ask you to return to the Druid Grove because something bizarre has happened.<br />
</p>
<br />
<p>
	The new version includes an epilogue fix and a new scolopendra animation - graphic assets provided by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/11444-pol_rupes/?do=hovercard" data-mentionid="11444" href="https://www.gibberlings3.net/profile/11444-pol_rupes/" rel=""><DVZ_ME#0></a>, created by EngVee &amp; MadeCG, and modified/adjusted by the mod author. <br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/faldorn-bg2ee/" rel="external nofollow">Download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=59" rel="external nofollow">Forum</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41239-wm-faldorn-bg2ee-v14-is-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[G3: First Beta of the EE Fixpack Now Available]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5101</link>
			<pubDate>Sat, 02 May 2026 19:38:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5101</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">G3: First Beta of the EE Fixpack Now Available</span><br />
<br />
<p>
	<strong><a href="https://www.gibberlings3.net/" rel="">The Gibberlings Three</a></strong><br />
</p>
<br />
<p>
	The <acronym title="Baldur's Gate II"><abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr></acronym> Fixpack is a <acronym title="Weimer Dialogue Utility"><abbr title="Weimer Dialogue Utility"><abbr title="Weimer Dialogue Utility">WeiDU</abbr></abbr></acronym> compilation of fixes for the Enhanced Editions of Baldur's Gate, Baldur's Gate II, Icewind Dale, and Planescape: Torment. This collaborative effort, including the work of modders from several different modding communities, is intended to address issues left over in these games after the current official patch.<br />
</p>
<br />
<p>
	With six months of testing from the previous Alpha 3 release with no major issues, we're pleased to begin the beta series for testing. <br />
</p>
<br />
<ul>
	<li>
		<a href="https://www.gibberlings3.net/mods/fixes/eefp/" rel="">Project Page</a><br />
	</li>
	<li>
		Fix documentation: <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_bgee/" rel=""><abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr></a> | <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_bg2ee/" rel=""><abbr title="Baldur's Gate II: Enhanced Edition"><abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr></abbr></a> | <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_iwdee/" rel=""><abbr title="Icewind Dale: Enhanced Edition"><abbr title="Icewind Dale: Enhanced Edition">IWDEE</abbr></abbr></a> | <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_pstee/" rel=""><abbr title="Planescape: Torment: Enhanced Edition"><abbr title="Planescape: Torment: Enhanced Edition">PsTEE</abbr></abbr></a><br />
	</li>
	<li>
		<a href="https://gibberlings3.github.io/Documentation/readmes/readme-eefixpack.html" rel="external nofollow" target="_blank">Readme</a> [<a href="https://gibberlings3.github.io/Documentation/readmes/readme-eefixpack.html#History" rel="external nofollow">changelog</a>]<br />
	</li>
	<li>
		<a href="https://www.gibberlings3.net/forums/forum/232-ee-fixpack/" rel="">Forum</a><br />
	</li>
	<li>
		<a href="https://www.gibberlings3.net/files/file/1046-enhanced-edition-fixpack/" rel="">Download</a><br />
	</li>
	<li>
		<a href="https://discord.gg/yTzjMTb" rel="external nofollow" target="_blank">Discord</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41237-g3-first-beta-of-the-ee-fixpack-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">G3: First Beta of the EE Fixpack Now Available</span><br />
<br />
<p>
	<strong><a href="https://www.gibberlings3.net/" rel="">The Gibberlings Three</a></strong><br />
</p>
<br />
<p>
	The <acronym title="Baldur's Gate II"><abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr></acronym> Fixpack is a <acronym title="Weimer Dialogue Utility"><abbr title="Weimer Dialogue Utility"><abbr title="Weimer Dialogue Utility">WeiDU</abbr></abbr></acronym> compilation of fixes for the Enhanced Editions of Baldur's Gate, Baldur's Gate II, Icewind Dale, and Planescape: Torment. This collaborative effort, including the work of modders from several different modding communities, is intended to address issues left over in these games after the current official patch.<br />
</p>
<br />
<p>
	With six months of testing from the previous Alpha 3 release with no major issues, we're pleased to begin the beta series for testing. <br />
</p>
<br />
<ul>
	<li>
		<a href="https://www.gibberlings3.net/mods/fixes/eefp/" rel="">Project Page</a><br />
	</li>
	<li>
		Fix documentation: <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_bgee/" rel=""><abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr></a> | <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_bg2ee/" rel=""><abbr title="Baldur's Gate II: Enhanced Edition"><abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr></abbr></a> | <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_iwdee/" rel=""><abbr title="Icewind Dale: Enhanced Edition"><abbr title="Icewind Dale: Enhanced Edition">IWDEE</abbr></abbr></a> | <a href="https://www.gibberlings3.net/subpages/ee-fixpack/docs_pstee/" rel=""><abbr title="Planescape: Torment: Enhanced Edition"><abbr title="Planescape: Torment: Enhanced Edition">PsTEE</abbr></abbr></a><br />
	</li>
	<li>
		<a href="https://gibberlings3.github.io/Documentation/readmes/readme-eefixpack.html" rel="external nofollow" target="_blank">Readme</a> [<a href="https://gibberlings3.github.io/Documentation/readmes/readme-eefixpack.html#History" rel="external nofollow">changelog</a>]<br />
	</li>
	<li>
		<a href="https://www.gibberlings3.net/forums/forum/232-ee-fixpack/" rel="">Forum</a><br />
	</li>
	<li>
		<a href="https://www.gibberlings3.net/files/file/1046-enhanced-edition-fixpack/" rel="">Download</a><br />
	</li>
	<li>
		<a href="https://discord.gg/yTzjMTb" rel="external nofollow" target="_blank">Discord</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41237-g3-first-beta-of-the-ee-fixpack-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playing as a Monstrous PC in BG1/2 - Advice appreciated!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5100</link>
			<pubDate>Fri, 01 May 2026 08:25:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15980">Aderon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5100</guid>
			<description><![CDATA[Hello! New to the forum, but the brilliant (and beastly) mods for BG1 featuring Bristlelick/Verr'Sza made me consider whether it was possible to play as a Gnoll (for example) in the BG games? I've already done a vanilla playthrough as a half-orc and was interested in doing a funky modded one. If anyone has advice, I'd truly appreciate it! <br />
<br />
Thank you!  <img src="https://www.weaselmods.net/images/smilies/otter.png" alt="Otter" title="Otter" class="smilie smilie_25" />]]></description>
			<content:encoded><![CDATA[Hello! New to the forum, but the brilliant (and beastly) mods for BG1 featuring Bristlelick/Verr'Sza made me consider whether it was possible to play as a Gnoll (for example) in the BG games? I've already done a vanilla playthrough as a half-orc and was interested in doing a funky modded one. If anyone has advice, I'd truly appreciate it! <br />
<br />
Thank you!  <img src="https://www.weaselmods.net/images/smilies/otter.png" alt="Otter" title="Otter" class="smilie smilie_25" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[In Love, Undeath 1.8.4 Arlg The Skeletal Cleric]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5099</link>
			<pubDate>Sun, 26 Apr 2026 10:50:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=15606">millantu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5099</guid>
			<description><![CDATA[When asked to see his services, nothing happens. Selecting<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Show me your services then, cleric."</blockquote>
<br />
or<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Mhm. Well, let's get to business. Show me your services."</blockquote>
<br />
both results in nothing happening (just ends dialogue).<br />
<br />
This is on an EET installation with a <span style="font-style: italic;" class="mycode_i">lot</span> of mods.]]></description>
			<content:encoded><![CDATA[When asked to see his services, nothing happens. Selecting<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Show me your services then, cleric."</blockquote>
<br />
or<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>"Mhm. Well, let's get to business. Show me your services."</blockquote>
<br />
both results in nothing happening (just ends dialogue).<br />
<br />
This is on an EET installation with a <span style="font-style: italic;" class="mycode_i">lot</span> of mods.]]></content:encoded>
		</item>
	</channel>
</rss>