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	<channel>
		<title><![CDATA[Weasel Mods - All Forums]]></title>
		<link>https://www.weaselmods.net/</link>
		<description><![CDATA[Weasel Mods - https://www.weaselmods.net]]></description>
		<pubDate>Sun, 16 Aug 2026 20:35:09 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Missed the Foundling]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5187</link>
			<pubDate>Sun, 16 Aug 2026 09:25:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=16220">Raphenox</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5187</guid>
			<description><![CDATA[I some how missed installing the Foundling mod in my EET install. Is it still possible to install this if I haven't visited the Temple Ruins yet? The icon has appeared on my map, but I haven't started it yet. <br />
<br />
I know that the rule is not to install mid-playthrough which is why I'm creating a back-up of my game. I'm trying to finish as many of your mods for review before I start work this year. Thanks.]]></description>
			<content:encoded><![CDATA[I some how missed installing the Foundling mod in my EET install. Is it still possible to install this if I haven't visited the Temple Ruins yet? The icon has appeared on my map, but I haven't started it yet. <br />
<br />
I know that the rule is not to install mid-playthrough which is why I'm creating a back-up of my game. I'm trying to finish as many of your mods for review before I start work this year. Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kaelyn's Tweaks updates to 1.7.0 (ZSTweaks)]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5186</link>
			<pubDate>Sat, 15 Aug 2026 12:32:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5186</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Kaelyn's Tweaks updates to 1.7.0 (ZSTweaks)</span><br />
<br />
<p>
	<strong>ZSTweaks </strong>is a compilation of tweaks that I think personally improve things as they are in the vanilla game. The vast majority of the tweaks are designed to be simple improvements of underpowered items or abilities. Some of them overhaul the game a bit more extensively, though not radically.<br />
</p>
<br />
<p>
	This new version adds a preposterous amount of changes, fixes, and 25 new components. A full changelog and release is available. Links below:<br />
</p>
<br />
<ul>
	<li>
		<strong><a href="https://github.com/szaumoor/ZSTweaks/releases/tag/1.7.0" rel="external nofollow">Download link and changelog</a></strong><br />
	</li>
	<li>
		<strong><a href="https://www.gibberlings3.net/forums/topic/38335-kaelyns-tweaks-zstweaks" rel="">Mod forum</a></strong><br />
	</li>
	<li>
		<strong><a href="https://github.com/szaumoor/ZSTweaks/blob/main/ZSTweaks/component_readme.md" rel="external nofollow">Component readme</a></strong><br />
	</li>
	<li>
		<strong><a href="https://szaumoor.github.io/IEModLinks/" rel="external nofollow">Links to all my mods here</a></strong><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41485-kaelyns-tweaks-updates-to-170-zstweaks/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...-zstweaks/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Kaelyn's Tweaks updates to 1.7.0 (ZSTweaks)</span><br />
<br />
<p>
	<strong>ZSTweaks </strong>is a compilation of tweaks that I think personally improve things as they are in the vanilla game. The vast majority of the tweaks are designed to be simple improvements of underpowered items or abilities. Some of them overhaul the game a bit more extensively, though not radically.<br />
</p>
<br />
<p>
	This new version adds a preposterous amount of changes, fixes, and 25 new components. A full changelog and release is available. Links below:<br />
</p>
<br />
<ul>
	<li>
		<strong><a href="https://github.com/szaumoor/ZSTweaks/releases/tag/1.7.0" rel="external nofollow">Download link and changelog</a></strong><br />
	</li>
	<li>
		<strong><a href="https://www.gibberlings3.net/forums/topic/38335-kaelyns-tweaks-zstweaks" rel="">Mod forum</a></strong><br />
	</li>
	<li>
		<strong><a href="https://github.com/szaumoor/ZSTweaks/blob/main/ZSTweaks/component_readme.md" rel="external nofollow">Component readme</a></strong><br />
	</li>
	<li>
		<strong><a href="https://szaumoor.github.io/IEModLinks/" rel="external nofollow">Links to all my mods here</a></strong><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41485-kaelyns-tweaks-updates-to-170-zstweaks/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...-zstweaks/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Issue with Hephernaan's Priest Spells]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5182</link>
			<pubDate>Wed, 12 Aug 2026 23:48:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=7998">neuroghast</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5182</guid>
			<description><![CDATA[Hi, Lava!<br />
<br />
Excited to try the mod for the first time!<br />
<br />
I've stumbled upon an issue that I imagine is not the mod's fault, but I'd like to double check. This is Hephernaan's priest spells:<br />
<img src="https://imgur.com/a/iNuVpkb" loading="lazy"  alt="[Image: iNuVpkb]" class="mycode_img" /> <br />
As a 7th level option he has literally nothing, at 2nd level he only has Horror, to expand a bit and illustrate . No level has more than 3 spells, and I imagine all of them are either custom spells you created or mage spells included as a priest variant.<br />
<br />
As I said, I imagine this is not the mod's fault. I've seen this happening once or twice with some modded kits, including ones that are exclusive to NPCs. It may be related to the sphere system of FnP, but I'm not sure.<br />
<br />
Anyway, if that's actually wrong, is there any way I can access his original priest spellbook? I think I'll include the spells manually.<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi, Lava!<br />
<br />
Excited to try the mod for the first time!<br />
<br />
I've stumbled upon an issue that I imagine is not the mod's fault, but I'd like to double check. This is Hephernaan's priest spells:<br />
<img src="https://imgur.com/a/iNuVpkb" loading="lazy"  alt="[Image: iNuVpkb]" class="mycode_img" /> <br />
As a 7th level option he has literally nothing, at 2nd level he only has Horror, to expand a bit and illustrate . No level has more than 3 spells, and I imagine all of them are either custom spells you created or mage spells included as a priest variant.<br />
<br />
As I said, I imagine this is not the mod's fault. I've seen this happening once or twice with some modded kits, including ones that are exclusive to NPCs. It may be related to the sphere system of FnP, but I'm not sure.<br />
<br />
Anyway, if that's actually wrong, is there any way I can access his original priest spellbook? I think I'll include the spells manually.<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wares of the Planes v2.5 released with many new items!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5181</link>
			<pubDate>Wed, 12 Aug 2026 16:45:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5181</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Wares of the Planes v2.5 released with many new items!</span><br />
<br />
<p>
	<strong>Wares of the Planes</strong><br />
</p>
<br />
<p>
	Wares of the Planes is a mod that introduces a large number of weapons and accessories from the Planescape universe to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game series. The mod is available for <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>, <abbr title="Siege of Dragonspear"><abbr title="Siege of Dragonspear">SoD</abbr></abbr>, <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> and <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>.<br />
</p>
<br />
<p>
	Version 2.5 provides a couple of bugfixes and improvements, and adds several new items, item sets, containers, and spells.<br />
</p>
<br />
<p>
	You can grab the mod from the download link below.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Argent77/A7-WaresOfThePlanes/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/38054-wares-of-the-planes-planescape-items-for-baldurs-gate" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/88361/wares-of-the-planes-planescape-items-for-baldurs-gate" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<p>
	<a href="https://argent77.github.io/A7-WaresOfThePlanes/index.html" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41480-wares-of-the-planes-v25-released-with-many-new-items/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...new-items/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Wares of the Planes v2.5 released with many new items!</span><br />
<br />
<p>
	<strong>Wares of the Planes</strong><br />
</p>
<br />
<p>
	Wares of the Planes is a mod that introduces a large number of weapons and accessories from the Planescape universe to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game series. The mod is available for <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>, <abbr title="Siege of Dragonspear"><abbr title="Siege of Dragonspear">SoD</abbr></abbr>, <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> and <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>.<br />
</p>
<br />
<p>
	Version 2.5 provides a couple of bugfixes and improvements, and adds several new items, item sets, containers, and spells.<br />
</p>
<br />
<p>
	You can grab the mod from the download link below.<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Argent77/A7-WaresOfThePlanes/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/38054-wares-of-the-planes-planescape-items-for-baldurs-gate" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a>, <a href="https://forums.beamdog.com/discussion/88361/wares-of-the-planes-planescape-items-for-baldurs-gate" rel="external nofollow">Beamdog</a><br />
</p>
<br />
<p>
	<a href="https://argent77.github.io/A7-WaresOfThePlanes/index.html" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41480-wares-of-the-planes-v25-released-with-many-new-items/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...new-items/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Walahnan doesn't spawn]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5180</link>
			<pubDate>Mon, 03 Aug 2026 03:03:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2103">KimchiTea</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5180</guid>
			<description><![CDATA[I checked the global (L#WalahnanCreate) and it was set to 1, so he should have spawned, but I can't find him anywhere in Ulgoth's Beard. Is there something that would make him despawn? I have <a href="https://pastebin.com/DzhipqG7" target="_blank" rel="noopener" class="mycode_url">a lot of other mods installed</a> so maybe there's a conflict somewhere? I also already ran into the slugs for his quest and I'm not sure that was supposed to happen before meeting him.]]></description>
			<content:encoded><![CDATA[I checked the global (L#WalahnanCreate) and it was set to 1, so he should have spawned, but I can't find him anywhere in Ulgoth's Beard. Is there something that would make him despawn? I have <a href="https://pastebin.com/DzhipqG7" target="_blank" rel="noopener" class="mycode_url">a lot of other mods installed</a> so maybe there's a conflict somewhere? I also already ran into the slugs for his quest and I'm not sure that was supposed to happen before meeting him.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thanks and a little bug]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5179</link>
			<pubDate>Sun, 02 Aug 2026 11:34:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=16575">Ikki</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5179</guid>
			<description><![CDATA[Hello Lava,<br />
<br />
Thank you for those amazing mod !<br />
<br />
And by the way, i report a little bug in the inkgallery.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
By searching the cause of crash in my game, i found some strange charaters in the dialog.tlk file, and some of those characters comme from the inkgallery.<br />
<br />
In the english *.tra file, 3 file are encoded in ANSI and have non ASCII caracters ( all the other *.tra files are encoded in UTF8 and cause no problems ).<br />
<br />
Those files are :<br />
l#igb2.tra<br />
l#igb5.tra<br />
l#igb3.tra<br />
<br />
and the characters that cause problem is the —<br />
</div></div></div>]]></description>
			<content:encoded><![CDATA[Hello Lava,<br />
<br />
Thank you for those amazing mod !<br />
<br />
And by the way, i report a little bug in the inkgallery.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
By searching the cause of crash in my game, i found some strange charaters in the dialog.tlk file, and some of those characters comme from the inkgallery.<br />
<br />
In the english *.tra file, 3 file are encoded in ANSI and have non ASCII caracters ( all the other *.tra files are encoded in UTF8 and cause no problems ).<br />
<br />
Those files are :<br />
l#igb2.tra<br />
l#igb5.tra<br />
l#igb3.tra<br />
<br />
and the characters that cause problem is the —<br />
</div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WM: The Life and Heroism of Jimothy the Raccoon v1.0]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5177</link>
			<pubDate>Sat, 25 Jul 2026 10:23:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5177</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: The Life and Heroism of Jimothy the Raccoon v1.0</span><br />
<br />
<p>
	Weasel Mods presents a new <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr> mini-quest! It may be small, but VERY important - here comes "The Life and Heroism of Jimothy the Raccoon"!<br />
</p>
<br />
<p>
	The beloved Jimothy, the famous raccoon that took us by storm, was recently seen in Toril! The mod adds a new quest to Baldur's Gate 2: <abbr title="Enhanced Edition">EE</abbr>, during which you will get your chance to meet our little hero and listen to the stories the nobles of the Athkatlan Government District have to say about him, but... it's not just that. There are dark clouds gathering above the District. Will you and Jimothy keep the evil at bay?<br />
</p>
<br />
<p>
	The quest begins some time after your first arrival in the Government District, after you've talked to the three guards at night. Remember to visit the district every now and then.<br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/the-life-and-heroism-of-jimothy-the-raccoon/" rel="external nofollow">Download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/showthread.php?tid=5175" rel="external nofollow">Thread</a><br />
	</li>
</ul>
<br />
<p>
	<em>Disclaimer: the mod is pretty small, and not too serious, but come on, let's be honest -- you really thought Weasel Mods would stay quiet about such an amazing celebrity like </em><em><a href="https://en.wikipedia.org/wiki/Jimothy_(raccoon)" rel="external nofollow">Jimothy</a></em><em>? </em><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41435-wm-the-life-and-heroism-of-jimothy-the-raccoon-v10/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...ccoon-v10/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: The Life and Heroism of Jimothy the Raccoon v1.0</span><br />
<br />
<p>
	Weasel Mods presents a new <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr> mini-quest! It may be small, but VERY important - here comes "The Life and Heroism of Jimothy the Raccoon"!<br />
</p>
<br />
<p>
	The beloved Jimothy, the famous raccoon that took us by storm, was recently seen in Toril! The mod adds a new quest to Baldur's Gate 2: <abbr title="Enhanced Edition">EE</abbr>, during which you will get your chance to meet our little hero and listen to the stories the nobles of the Athkatlan Government District have to say about him, but... it's not just that. There are dark clouds gathering above the District. Will you and Jimothy keep the evil at bay?<br />
</p>
<br />
<p>
	The quest begins some time after your first arrival in the Government District, after you've talked to the three guards at night. Remember to visit the district every now and then.<br />
</p>
<br />
<ul>
	<li>
		<a href="https://downloads.weaselmods.net/download/the-life-and-heroism-of-jimothy-the-raccoon/" rel="external nofollow">Download</a><br />
	</li>
	<li>
		<a href="https://www.weaselmods.net/showthread.php?tid=5175" rel="external nofollow">Thread</a><br />
	</li>
</ul>
<br />
<p>
	<em>Disclaimer: the mod is pretty small, and not too serious, but come on, let's be honest -- you really thought Weasel Mods would stay quiet about such an amazing celebrity like </em><em><a href="https://en.wikipedia.org/wiki/Jimothy_(raccoon)" rel="external nofollow">Jimothy</a></em><em>? </em><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41435-wm-the-life-and-heroism-of-jimothy-the-raccoon-v10/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...ccoon-v10/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weasel Mods has a new guest of honor! Jimothy!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5176</link>
			<pubDate>Sat, 25 Jul 2026 09:34:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5176</guid>
			<description><![CDATA[A new (mini) quest mod is now available at Weasel Mods: The Life and Heroism of Jimothy the Raccoon<br />
<br />
The beloved Jimothy, the famous raccoon that took us by storm, was recently seen in Toril! The mod adds a new quest to Baldur's Gate 2: EE, during which you will get your chance to meet our little hero and listen to the stories the nobles of the Athkatlan Government District have to say about him, but... it's not just that. There are dark clouds gathering above the District. Will you and Jimothy keep the evil at bay?<br />
<br />
The quest begins some time after your first arrival in the Government District, after you've talked to the three guards at night. Remember to visit the district every now and then.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-life-and-heroism-of-jimothy-the-raccoon/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a><br />
<a href="https://www.weaselmods.net/showthread.php?tid=5175" target="_blank" rel="noopener" class="mycode_url">THREAD</a>]]></description>
			<content:encoded><![CDATA[A new (mini) quest mod is now available at Weasel Mods: The Life and Heroism of Jimothy the Raccoon<br />
<br />
The beloved Jimothy, the famous raccoon that took us by storm, was recently seen in Toril! The mod adds a new quest to Baldur's Gate 2: EE, during which you will get your chance to meet our little hero and listen to the stories the nobles of the Athkatlan Government District have to say about him, but... it's not just that. There are dark clouds gathering above the District. Will you and Jimothy keep the evil at bay?<br />
<br />
The quest begins some time after your first arrival in the Government District, after you've talked to the three guards at night. Remember to visit the district every now and then.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-life-and-heroism-of-jimothy-the-raccoon/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a><br />
<a href="https://www.weaselmods.net/showthread.php?tid=5175" target="_blank" rel="noopener" class="mycode_url">THREAD</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Life and Heroism of Jimothy the Raccoon - basic information and download]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5175</link>
			<pubDate>Sat, 25 Jul 2026 09:32:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5175</guid>
			<description><![CDATA[Weasel Mods presents a new BG2EE mini-quest! It may be small, but VERY important!<br />
<br />
<img src="https://downloads.weaselmods.net/wp-content/uploads/2026/07/jimothy-baner.png" loading="lazy"  alt="[Image: jimothy-baner.png]" class="mycode_img" /><br />
<br />
The beloved Jimothy, the famous raccoon that took us by storm, was recently seen in Toril! The mod adds a new quest to Baldur's Gate 2: EE, during which you will get your chance to meet our little hero and listen to the stories the nobles of the Athkatlan Government District have to say about him, but... it's not just that. There are dark clouds gathering above the District. Will you and Jimothy keep the evil at bay?<br />
<br />
The quest begins some time after your first arrival in the Government District, after you've talked to the three guards at night. Remember to visit the district every now and then.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-life-and-heroism-of-jimothy-the-raccoon/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a>]]></description>
			<content:encoded><![CDATA[Weasel Mods presents a new BG2EE mini-quest! It may be small, but VERY important!<br />
<br />
<img src="https://downloads.weaselmods.net/wp-content/uploads/2026/07/jimothy-baner.png" loading="lazy"  alt="[Image: jimothy-baner.png]" class="mycode_img" /><br />
<br />
The beloved Jimothy, the famous raccoon that took us by storm, was recently seen in Toril! The mod adds a new quest to Baldur's Gate 2: EE, during which you will get your chance to meet our little hero and listen to the stories the nobles of the Athkatlan Government District have to say about him, but... it's not just that. There are dark clouds gathering above the District. Will you and Jimothy keep the evil at bay?<br />
<br />
The quest begins some time after your first arrival in the Government District, after you've talked to the three guards at night. Remember to visit the district every now and then.<br />
<br />
<a href="https://downloads.weaselmods.net/download/the-life-and-heroism-of-jimothy-the-raccoon/" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kerzenburgforum: Ascalon's Questpack updates to v7.0 with Polish Version!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5174</link>
			<pubDate>Sat, 25 Jul 2026 06:38:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5174</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Kerzenburgforum: Ascalon's Questpack updates to v7.0 with Polish Version!</span><br />
<br />
<p>
	<a href="https://www.baldurs-gate.de/index.php" rel="external nofollow" target="_blank">Kerzenburgforum</a><br />
</p>
<br />
<p>
	<strong>Ascalon's Questpack </strong><br />
</p>
<br />
<p>
	Author: Ascalon; Current Maintainer: jastey<br />
</p>
<br />
<p>
	During the course of the game one is often inspired with smaller or bigger ideas for side-quests or stories that take place parallel to the story of the bhaalspawn. This modification is a collection of my ideas: Several quests or differing dimensions. Some are humorous, others of the tragic kind. There are puzzles and combat challenges. Several require a diplomatic touch. A few are race- and class-specific.<br />
	The mod adds quests to both <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG1</abbr></abbr> and BGII. It can be installed dierectly to <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>, <abbr title="Baldur's Gate II: Enhanced Edition"><abbr title="Baldur's Gate II: Enhanced Edition">BGII:EE</abbr></abbr>, <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>, <abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>, Tutu (w <abbr title="Tales of the Sword Coast"><abbr title="Tales of the Sword Coast">TotSC</abbr></abbr>), and BGII.<br />
</p>
<br />
<div>
	<p>
		Version 7.0 comes with typo corrections and a Polish version by my_summertime!<br />
	</p>
<br />
	<p>
		Changelog:<br />
	</p>
<br />
	<p>
		-Polish version added, by my_summertime, SoM Membress, part of CoB Clan<br />
		-typo corrections, by visionok<br />
		-grammar correction, by maurvir<br />
	</p>
</div>
<br />
<p>
	 <br />
</p>
<br />
<p>
	<a href="https://baldurs-gate.de/index.php?resources/ascalons-questpack.4/" rel="external nofollow" target="_blank">Mod Homepage</a><br />
</p>
<br />
<p>
	<a href="https://www.gibberlings3.net/forums/topic/33156-ascalons-questpack-discussion-and-bug-report-thread/" rel="">Discussion Thread at GiberlngsThree</a><br />
</p>
<br />
<p>
	<a href="https://www.baldurs-gate.de/index.php?threads/ascalons-questpack.39286/" rel="external nofollow" target="_blank">German Discussion Thread</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41433-kerzenburgforum-ascalons-questpack-updates-to-v70-with-polish-version/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...h-version/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Kerzenburgforum: Ascalon's Questpack updates to v7.0 with Polish Version!</span><br />
<br />
<p>
	<a href="https://www.baldurs-gate.de/index.php" rel="external nofollow" target="_blank">Kerzenburgforum</a><br />
</p>
<br />
<p>
	<strong>Ascalon's Questpack </strong><br />
</p>
<br />
<p>
	Author: Ascalon; Current Maintainer: jastey<br />
</p>
<br />
<p>
	During the course of the game one is often inspired with smaller or bigger ideas for side-quests or stories that take place parallel to the story of the bhaalspawn. This modification is a collection of my ideas: Several quests or differing dimensions. Some are humorous, others of the tragic kind. There are puzzles and combat challenges. Several require a diplomatic touch. A few are race- and class-specific.<br />
	The mod adds quests to both <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG1</abbr></abbr> and BGII. It can be installed dierectly to <abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr>:<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr>, <abbr title="Baldur's Gate II: Enhanced Edition"><abbr title="Baldur's Gate II: Enhanced Edition">BGII:EE</abbr></abbr>, <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>, <abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>, Tutu (w <abbr title="Tales of the Sword Coast"><abbr title="Tales of the Sword Coast">TotSC</abbr></abbr>), and BGII.<br />
</p>
<br />
<div>
	<p>
		Version 7.0 comes with typo corrections and a Polish version by my_summertime!<br />
	</p>
<br />
	<p>
		Changelog:<br />
	</p>
<br />
	<p>
		-Polish version added, by my_summertime, SoM Membress, part of CoB Clan<br />
		-typo corrections, by visionok<br />
		-grammar correction, by maurvir<br />
	</p>
</div>
<br />
<p>
	 <br />
</p>
<br />
<p>
	<a href="https://baldurs-gate.de/index.php?resources/ascalons-questpack.4/" rel="external nofollow" target="_blank">Mod Homepage</a><br />
</p>
<br />
<p>
	<a href="https://www.gibberlings3.net/forums/topic/33156-ascalons-questpack-discussion-and-bug-report-thread/" rel="">Discussion Thread at GiberlngsThree</a><br />
</p>
<br />
<p>
	<a href="https://www.baldurs-gate.de/index.php?threads/ascalons-questpack.39286/" rel="external nofollow" target="_blank">German Discussion Thread</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41433-kerzenburgforum-ascalons-questpack-updates-to-v70-with-polish-version/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...h-version/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[G3: BG Romantic Encounters updates to v16 with Simplified Chinese Version!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5173</link>
			<pubDate>Fri, 24 Jul 2026 06:08:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5173</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">G3: BG Romantic Encounters updates to v16 with Simplified Chinese Version!</span><br />
<br />
<p>
	<a href="http://www.gibberlings3.net/" rel="">The Gibberlings Three</a><br />
	<br />
	 <br />
</p>
<br />
<p>
	<strong><abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr> Romantic Encounters</strong><br />
</p>
<br />
<p>
	bg1re, the Baldur's Gate version of the popular Romantic Encounters mod, adding several encounters and quests all over the game, aims at populating the game with romantic encounters, intense dialogues, unexpected private dinners, romantic traces of long lost times, and real quests that all deal with true love, fulfilled or unfulfilled.<br />
</p>
<br />
<p>
	Version 16 comes with minor improvements and a simplified Chinese version from MephistoSatanDevil.<br />
</p>
<br />
<p>
	Changelog:<br />
</p>
<br />
<p>
	-Simplified Chinese version added, by MephistoSatanDevil.<br />
	-Russian version revised, by Neoko5.<br />
	-Ender Sai component: Add constraint if JAP's component is detected. Also, Ender Sai should not spwan if already present.<br />
	-Hull's Sword component: changed trigger for sword item to PartyHasItem.<br />
	-English: typo corrections, by visionok.<br />
	-deleted doubled minus signs in texts.<br />
</p>
<br />
<p>
	 <br />
</p>
<br />
<p>
	<a href="https://www.gibberlings3.net/mods/npcs/bg-romantic-encounters/" rel="">Learn more about the mod </a><br />
	<a href="https://gibberlings3.github.io/Documentation/readmes/bg1re.readme.english.txt" rel="external nofollow" target="_blank">Readme </a><br />
	<a href="https://www.gibberlings3.net/forums/forum/191-romantic-encounters-bg/" rel="">Visit the Forum </a><br />
	<a href="https://www.gibberlings3.net/files/file/956-romantic-encounters-bg/" rel="">Download</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41431-g3-bg-romantic-encounters-updates-to-v16-with-simplified-chinese-version/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...e-version/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">G3: BG Romantic Encounters updates to v16 with Simplified Chinese Version!</span><br />
<br />
<p>
	<a href="http://www.gibberlings3.net/" rel="">The Gibberlings Three</a><br />
	<br />
	 <br />
</p>
<br />
<p>
	<strong><abbr title="Baldur's Gate"><abbr title="Baldur's Gate">BG</abbr></abbr> Romantic Encounters</strong><br />
</p>
<br />
<p>
	bg1re, the Baldur's Gate version of the popular Romantic Encounters mod, adding several encounters and quests all over the game, aims at populating the game with romantic encounters, intense dialogues, unexpected private dinners, romantic traces of long lost times, and real quests that all deal with true love, fulfilled or unfulfilled.<br />
</p>
<br />
<p>
	Version 16 comes with minor improvements and a simplified Chinese version from MephistoSatanDevil.<br />
</p>
<br />
<p>
	Changelog:<br />
</p>
<br />
<p>
	-Simplified Chinese version added, by MephistoSatanDevil.<br />
	-Russian version revised, by Neoko5.<br />
	-Ender Sai component: Add constraint if JAP's component is detected. Also, Ender Sai should not spwan if already present.<br />
	-Hull's Sword component: changed trigger for sword item to PartyHasItem.<br />
	-English: typo corrections, by visionok.<br />
	-deleted doubled minus signs in texts.<br />
</p>
<br />
<p>
	 <br />
</p>
<br />
<p>
	<a href="https://www.gibberlings3.net/mods/npcs/bg-romantic-encounters/" rel="">Learn more about the mod </a><br />
	<a href="https://gibberlings3.github.io/Documentation/readmes/bg1re.readme.english.txt" rel="external nofollow" target="_blank">Readme </a><br />
	<a href="https://www.gibberlings3.net/forums/forum/191-romantic-encounters-bg/" rel="">Visit the Forum </a><br />
	<a href="https://www.gibberlings3.net/files/file/956-romantic-encounters-bg/" rel="">Download</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41431-g3-bg-romantic-encounters-updates-to-v16-with-simplified-chinese-version/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...e-version/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BP-BGT-Worldmap v14.0.0 released!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5172</link>
			<pubDate>Wed, 22 Jul 2026 21:32:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5172</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">BP-BGT-Worldmap v14.0.0 released!</span><br />
<br />
<p>
	<a href="http://www.shsforums.net/" rel="external nofollow">Spellhold Studios</a><br />
</p>
<br />
<p>
	<strong>BP-<abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>-Worldmap v14</strong><br />
</p>
<br />
<p>
	This mod replaces the in-game worldmap with a new, large worldmap. It is used especially for the Megamodification (<abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga, IWD_EET, PoF, <abbr title="Neverwinter Nights"><abbr title="Neverwinter Nights">NWN</abbr></abbr>, ...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.<br />
</p>
<br />
<p>
	The new version 14.0.0 comes with multiple fixes as well as new icons set for various modifications that support worldmap traveling.<br />
</p>
<br />
<p>
	Change log:<br />
</p>
<br />
<ul>
	<li>
		The Crags mountains are now separated from Surbrin Hills on the Worldmap canvas (thanks to p_zombie for updated image; thanks to Acifer, Mornagest, MephistoSatanDevil, Frenzgyn, alaisFcZ and paladin84 for the translations)<br />
	</li>
	<li>
		Westgate city "insert" added to the Worldmap canvas<br />
	</li>
	<li>
		Updated icons positions:<br />
		<ul>
			<li>
				Umar Hills and Temple's ruins (placed closer together and don't overlap with other mods' icons)<br />
			</li>
			<li>
				Whin Hill (fix for overlapping with The Wailing Dwarf)<br />
			</li>
			<li>
				Trollford (according to the official <abbr title="Advanced Dungeons &amp; Dragons"><abbr title="Advanced Dungeons &amp; Dragons">AD&amp;D</abbr></abbr> <abbr title="2nd Edition"><abbr title="2nd Edition">2e</abbr></abbr> Forgotten Realms map, it is placed southeast from Eshpurta)<br />
			</li>
			<li>
				Snake Woods (moved to more accurate position according to the official <abbr title="Advanced Dungeons &amp; Dragons"><abbr title="Advanced Dungeons &amp; Dragons">AD&amp;D</abbr></abbr> <abbr title="2nd Edition"><abbr title="2nd Edition">2e</abbr></abbr> Forgotten Realms map)<br />
			</li>
			<li>
				Hall of Knowledge (fix for overlapping with Duskwood Dell)<br />
			</li>
		</ul>
	</li>
	<li>
		Added new icons to BPBGTMAP.BAM file for the following modifications:<br />
		<ul>
			<li>
				Classic Adventures<br />
			</li>
			<li>
				A7-<abbr title="Trials of the Luremaster"><abbr title="Trials of the Luremaster">TotLM</abbr></abbr>-<abbr title="Baldur's Gate II: Enhanced Edition"><abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr></abbr> (Castle Maluradek)<br />
			</li>
			<li>
				Poisoned Pathways<br />
			</li>
		</ul>
	</li>
	<li>
		Winter Wolf Ritual area can be fast-traveled for Drizzt Saga modification<br />
	</li>
	<li>
		Separated installation prompts from worldmap.tra file<br />
	</li>
	<li>
		Fixed compatibility issue with <abbr title="Sword Coast Stratagems"><abbr title="Sword Coast Stratagems">SCS</abbr></abbr>'s Early Watcher's Keep transition<br />
	</li>
	<li>
		Fixed typos in English, Polish and Chinese texts<br />
	</li>
	<li>
		Chinese translation update, by MephistoSatanDevil<br />
	</li>
</ul>
<br />
<p>
	<a href="https://github.com/Spellhold-Studios/BP-BGT-Worldmap/blob/v14.0.0/README.md" rel="external nofollow">Read the Readme</a><br />
</p>
<br />
<p>
	<a href="https://github.com/Spellhold-Studios/BP-BGT-Worldmap/releases/tag/v14.0.0" rel="external nofollow">Download from SpellholdStudio's Official GitHub</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41428-bp-bgt-worldmap-v1400-released/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...-released/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">BP-BGT-Worldmap v14.0.0 released!</span><br />
<br />
<p>
	<a href="http://www.shsforums.net/" rel="external nofollow">Spellhold Studios</a><br />
</p>
<br />
<p>
	<strong>BP-<abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>-Worldmap v14</strong><br />
</p>
<br />
<p>
	This mod replaces the in-game worldmap with a new, large worldmap. It is used especially for the Megamodification (<abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga, IWD_EET, PoF, <abbr title="Neverwinter Nights"><abbr title="Neverwinter Nights">NWN</abbr></abbr>, ...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.<br />
</p>
<br />
<p>
	The new version 14.0.0 comes with multiple fixes as well as new icons set for various modifications that support worldmap traveling.<br />
</p>
<br />
<p>
	Change log:<br />
</p>
<br />
<ul>
	<li>
		The Crags mountains are now separated from Surbrin Hills on the Worldmap canvas (thanks to p_zombie for updated image; thanks to Acifer, Mornagest, MephistoSatanDevil, Frenzgyn, alaisFcZ and paladin84 for the translations)<br />
	</li>
	<li>
		Westgate city "insert" added to the Worldmap canvas<br />
	</li>
	<li>
		Updated icons positions:<br />
		<ul>
			<li>
				Umar Hills and Temple's ruins (placed closer together and don't overlap with other mods' icons)<br />
			</li>
			<li>
				Whin Hill (fix for overlapping with The Wailing Dwarf)<br />
			</li>
			<li>
				Trollford (according to the official <abbr title="Advanced Dungeons &amp; Dragons"><abbr title="Advanced Dungeons &amp; Dragons">AD&amp;D</abbr></abbr> <abbr title="2nd Edition"><abbr title="2nd Edition">2e</abbr></abbr> Forgotten Realms map, it is placed southeast from Eshpurta)<br />
			</li>
			<li>
				Snake Woods (moved to more accurate position according to the official <abbr title="Advanced Dungeons &amp; Dragons"><abbr title="Advanced Dungeons &amp; Dragons">AD&amp;D</abbr></abbr> <abbr title="2nd Edition"><abbr title="2nd Edition">2e</abbr></abbr> Forgotten Realms map)<br />
			</li>
			<li>
				Hall of Knowledge (fix for overlapping with Duskwood Dell)<br />
			</li>
		</ul>
	</li>
	<li>
		Added new icons to BPBGTMAP.BAM file for the following modifications:<br />
		<ul>
			<li>
				Classic Adventures<br />
			</li>
			<li>
				A7-<abbr title="Trials of the Luremaster"><abbr title="Trials of the Luremaster">TotLM</abbr></abbr>-<abbr title="Baldur's Gate II: Enhanced Edition"><abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr></abbr> (Castle Maluradek)<br />
			</li>
			<li>
				Poisoned Pathways<br />
			</li>
		</ul>
	</li>
	<li>
		Winter Wolf Ritual area can be fast-traveled for Drizzt Saga modification<br />
	</li>
	<li>
		Separated installation prompts from worldmap.tra file<br />
	</li>
	<li>
		Fixed compatibility issue with <abbr title="Sword Coast Stratagems"><abbr title="Sword Coast Stratagems">SCS</abbr></abbr>'s Early Watcher's Keep transition<br />
	</li>
	<li>
		Fixed typos in English, Polish and Chinese texts<br />
	</li>
	<li>
		Chinese translation update, by MephistoSatanDevil<br />
	</li>
</ul>
<br />
<p>
	<a href="https://github.com/Spellhold-Studios/BP-BGT-Worldmap/blob/v14.0.0/README.md" rel="external nofollow">Read the Readme</a><br />
</p>
<br />
<p>
	<a href="https://github.com/Spellhold-Studios/BP-BGT-Worldmap/releases/tag/v14.0.0" rel="external nofollow">Download from SpellholdStudio's Official GitHub</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41428-bp-bgt-worldmap-v1400-released/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...-released/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Argent's Miscellaneous Tweaks v1.2 released!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5170</link>
			<pubDate>Sun, 19 Jul 2026 13:50:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5170</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Argent's Miscellaneous Tweaks v1.2 released!</span><br />
<br />
<p>
	<strong>Argent's Miscellaneous Tweaks</strong><br />
</p>
<br />
<p>
	This is a collection of various tweaks, cheats, and fixes that I have coded over the years.<br />
</p>
<br />
<p>
	Version 1.2 adds a new tweak and fixes some issues with the "Automatic <abbr title="Trials of the Luremaster">TotLM</abbr> transition" component.<br />
</p>
<br />
<p>
	Find out more in the readme linked below!<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Argent77/A7-MiscTweaks/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41350-mod-argents-miscellaneous-tweaks" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a><br />
</p>
<br />
<p>
	<a href="https://raw.githubusercontent.com/Argent77/A7-MiscTweaks/refs/heads/master/A7-MiscTweaks/doc/readme.txt" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41418-argents-miscellaneous-tweaks-v12-released/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...-released/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Argent's Miscellaneous Tweaks v1.2 released!</span><br />
<br />
<p>
	<strong>Argent's Miscellaneous Tweaks</strong><br />
</p>
<br />
<p>
	This is a collection of various tweaks, cheats, and fixes that I have coded over the years.<br />
</p>
<br />
<p>
	Version 1.2 adds a new tweak and fixes some issues with the "Automatic <abbr title="Trials of the Luremaster">TotLM</abbr> transition" component.<br />
</p>
<br />
<p>
	Find out more in the readme linked below!<br />
</p>
<br />
<p>
	<strong>Download:</strong> <a href="https://github.com/Argent77/A7-MiscTweaks/releases" rel="external nofollow">GitHub</a><br />
</p>
<br />
<p>
	<strong>Discussion:</strong> <a href="https://www.gibberlings3.net/forums/topic/41350-mod-argents-miscellaneous-tweaks" rel=""><abbr title="The Gibberlings Three"><abbr title="The Gibberlings Three">G3</abbr></abbr></a><br />
</p>
<br />
<p>
	<a href="https://raw.githubusercontent.com/Argent77/A7-MiscTweaks/refs/heads/master/A7-MiscTweaks/doc/readme.txt" rel="external nofollow">Readme</a><br />
</p>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41418-argents-miscellaneous-tweaks-v12-released/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...-released/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WM: Shar-Teel for BG2EE is now available]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5169</link>
			<pubDate>Sun, 12 Jul 2026 16:36:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=2">Mecha-Weasel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5169</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Shar-Teel for BG2EE is now available</span><br />
<br />
<p>
	Shar-Teel, the hot-blooded warrioress, is now available for <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr>. <br />
</p>
<br />
<p>
	Shar-Teel mod for <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr> does exactly what the mod's title suggests: it allows players to meet and recruit Shar-Teel during Baldur's Gate II: Enhanced Edition's campaign. The character comes with all dialogues (with the <abbr title="Player Character">PC</abbr>, other companions, and interjections).<br />
</p>
<br />
<p>
	The mod also comes with a "companions with benefits" relationship with the main character, provided the <abbr title="Player Character">PC</abbr> is a male of any non-good alignment (evil or lawful/chaotic/true neutral), with Strength and Charisma 10+. Remember, though, that it's not a full-fledged romance: it's minimal, as she does not seek true love; she's more interested in a beneficial kind of agreement with those she does not find exactly weak or repulsive. This relationship is automatically ended if the <abbr title="Player Character">PC</abbr> decides to enter any romance, as she's not interested in drama either.<br />
</p>
<br />
<p>
	You may meet her in Bodhi's Lair, no matter who you aligned with: Bodhi or the Shadow Thieves. Know, however, that the path you took affects her dialogue and her kit, as she may start either as a Deathly Reaver (gains a bonus vs. humans, level drain immunity, and may cast Vampiric Touch) or as a Hot-Blooded Reaver (gains a bonus vs. undead, a great bonus to saving throws vs. death, and may cast Haste on herself). Regardless of your choice, she also gains another minor ability that matches her dislike of men.<br />
</p>
<br />
<p>
	Since there are both talks and a quest that kick in right after she joins, if you want to discover all the mod has to offer, keep some major quests, mod-added content you may still complete after joining one of the guilds, and Shar-Teel herself.<br />
</p>
<br />
<ul>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=78" rel="external nofollow">forum</a><br />
	</li>
	<li>
		<a href="https://downloads.weaselmods.net/download/shar-teel-bg2ee/" rel="external nofollow">download</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41408-wm-shar-teel-for-bg2ee-is-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">WM: Shar-Teel for BG2EE is now available</span><br />
<br />
<p>
	Shar-Teel, the hot-blooded warrioress, is now available for <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr>. <br />
</p>
<br />
<p>
	Shar-Teel mod for <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr> does exactly what the mod's title suggests: it allows players to meet and recruit Shar-Teel during Baldur's Gate II: Enhanced Edition's campaign. The character comes with all dialogues (with the <abbr title="Player Character">PC</abbr>, other companions, and interjections).<br />
</p>
<br />
<p>
	The mod also comes with a "companions with benefits" relationship with the main character, provided the <abbr title="Player Character">PC</abbr> is a male of any non-good alignment (evil or lawful/chaotic/true neutral), with Strength and Charisma 10+. Remember, though, that it's not a full-fledged romance: it's minimal, as she does not seek true love; she's more interested in a beneficial kind of agreement with those she does not find exactly weak or repulsive. This relationship is automatically ended if the <abbr title="Player Character">PC</abbr> decides to enter any romance, as she's not interested in drama either.<br />
</p>
<br />
<p>
	You may meet her in Bodhi's Lair, no matter who you aligned with: Bodhi or the Shadow Thieves. Know, however, that the path you took affects her dialogue and her kit, as she may start either as a Deathly Reaver (gains a bonus vs. humans, level drain immunity, and may cast Vampiric Touch) or as a Hot-Blooded Reaver (gains a bonus vs. undead, a great bonus to saving throws vs. death, and may cast Haste on herself). Regardless of your choice, she also gains another minor ability that matches her dislike of men.<br />
</p>
<br />
<p>
	Since there are both talks and a quest that kick in right after she joins, if you want to discover all the mod has to offer, keep some major quests, mod-added content you may still complete after joining one of the guilds, and Shar-Teel herself.<br />
</p>
<br />
<ul>
	<li>
		<a href="https://www.weaselmods.net/forumdisplay.php?fid=78" rel="external nofollow">forum</a><br />
	</li>
	<li>
		<a href="https://downloads.weaselmods.net/download/shar-teel-bg2ee/" rel="external nofollow">download</a><br />
	</li>
</ul>
<br />
<br />
<a href="https://www.gibberlings3.net/forums/topic/41408-wm-shar-teel-for-bg2ee-is-now-available/" target="_blank" rel="noopener" class="mycode_url">https://www.gibberlings3.net/forums/topi...available/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shar-Teel BG2EE is now available!]]></title>
			<link>https://www.weaselmods.net/showthread.php?tid=5168</link>
			<pubDate>Sun, 12 Jul 2026 15:49:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.weaselmods.net/member.php?action=profile&uid=1">Lava</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.weaselmods.net/showthread.php?tid=5168</guid>
			<description><![CDATA[Yep, the hot-blooded warrioress is here! Shar-Teel BG2EE is now available. <br />
<br />
You may read more about the character <a href="https://www.weaselmods.net/showthread.php?tid=5167" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
<a href="https://downloads.weaselmods.net/download/shar-teel-bg2ee/" target="_blank" rel="noopener" class="mycode_url">Download link</a>]]></description>
			<content:encoded><![CDATA[Yep, the hot-blooded warrioress is here! Shar-Teel BG2EE is now available. <br />
<br />
You may read more about the character <a href="https://www.weaselmods.net/showthread.php?tid=5167" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
<a href="https://downloads.weaselmods.net/download/shar-teel-bg2ee/" target="_blank" rel="noopener" class="mycode_url">Download link</a>]]></content:encoded>
		</item>
	</channel>
</rss>