This isn't going to work. You are literally asking for all variables, it means the setup is broken and it won't work properly, and you won't even know what to do, because you are not able to read the talks. There are most likely like 200-300 variables introduced here. Sorry, but I do not have a lost of all these variables. You can check them yourself by opening dialogues with notepad, but what I suggest is making a new setup of a *reasonable* size, without outdated mods, and using more or less correct installation order.
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
I reinstalled my mods, and make a few alterations to the install order. It dint fix everything, but most have worked so i cant really complain. Still having problems getting the FAI quests to prock, but ive just workd around them. I must say what ive played of your mod so fare have been fairly impressive and im amazed of the level of quality you have put into this mod. Thank you so much for your hard work ad the time you have spent. So fare this mod has been amazing.
After getting to know and really appreciate the Athkatlan Ground and Colors of Infinity mods in BGT – and then finally making the move to EE – I just had to try SotSC!
I liked the big quest mod right away—it used a lot of locations and added more good quests. What I really liked was that the quests don't just involve defeating enemies and recovering items, but also sometimes consist of listening to the other person and investing some time – and, among other things, showing that monsters aren't necessarily monsters... Much of the content touched me and showed me how great it is to be a hero.
It's also good that the collection quests require some brainwork, such as the stone circles of special significance.
The new areas are all very well done and interestingly designed... especially the mysterious atmosphere of the Shadow Gnoll Fortress, where there are always new surprises to discover.
The items are very original, as I already know from Athkatlan Grounds and Colors of Infinity, and are a great help to the group. What I also like here—even if it costs gold—are the numerous components for weapons and armor that can be crafted. Some of these have already proven their worth to me and were more than worth the gold spent!
Something that fascinated me was the black ion stone from the easily overlooked chapel in the Shadow Plane (I think I only discovered it the second or third time around) – because its properties only come into full effect at night. This was the first item of its kind that I had encountered, and therefore a completely new experience for me.
Another great new feature is the rune stone that you discover in the secret cave in the basilisk area.
I noticed very few bugs or errors. Both the scripts and the dialogues run very smoothly, as I was able to ascertain in the time leading up to my first arrival at Baldur's Gate – and I'm excited to see what other content awaits me.
The only two points that really caught my eye:
On the skeleton captain's ship, there is a container near the stairs – or the door to the captain's cabin – that contains a spear. You should not add this spear to your inventory, as it cannot be equipped, moved, or put down again.
The second seems likely to happen if JAP is installed before SotSC – but I will definitely investigate this further:
Under certain circumstances, even if you haven't accepted Bently's quest, the hatch to the Secret Cellar of the Friendly Arm may open automatically as soon as you enter Nashkell and start Chapter 2.
For me, SotSC is a very successful quest mod that enriches the game with a lot of great content and is already a permanent fixture on my installation list for BG1EE and—as soon as it's ready—EET!
Hey! I'm glad you like Shades so much. While it's not a perfect mod, I wanted to go for this old type of mods that includes both quests, expands some existing stuff, include now monsters, items, and other things. Like a general expansions of a whole game.
In regard to bugs you experienced: I will definitely need to check that spear! It sounds like it has an "unmovable" property on. As for the hatch: I think it may be some coincidence, as for the hatch to open a very specific variable mist be picked, there are no chapter checks or anything that I can think of that could interact between those two mods. Let's just hope it was just some hiccups of the engine and you won't experience such problem ever again
Cheers!
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
I don't know if mods can ever be perfect... I think you'll always find something – or more ideas will come along to expand the content even further.
But even if you don't think they're perfect, I see them as a larger quest expansion project that has taken a lot of effort, work, and time to create, and that offers a multitude of new possibilities and good motivation to play the game.
Great, the problem with the spear has not only been fixed, but it has also been replaced with a better spear. Thank you for looking into it so quickly.
Yes, I also suspected that the hatch was random – especially since the path is only opened through dialogue with Bently. But I have another suspicion, which I need to check again first.
Strangely enough, it happened again today that the hatch was already open before I accepted the quest, but it doesn't bother me—I ignore it and, as it should be, accept the quest before going down to the basement.