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mausFeedback, Bugs und Typos
#16
The dialogues with Bentley and mage outside FAI are bugged - they end without warning so they cant provide any quests. Dunno if other content is bugged too.

Also trying to rent rooms in FAI ends with journal updating about rumors.

EDIT: Beggar in Beregost is bugged too and worst thing is he initiates dialogue on his own so its looped...
#17
None of such bugs were reported before and they worked fine for many many many runs. To find what's going on I may need more information like:
1. What is your game version?
2. Are you using EET?
3. If you are playing with or without SoD?
4. Have you remembered to use DLC Merger / modmerge if you have SoD and playing on Steam?
5. What SotSC version are you using?
6. What other mods are you using?
7. Have you started a new game after installing SotSC?

There are many questions, yes, but it certainly doesn't look normal.
#18
1. 2.6.6
2. Yes
3. SoD included
4. I always install it (GoG version but I dont think it is the case)
5. The latest one
6. The logs:
~DLCMERGER\DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
~BG1UB\SETUP-BG1UB.TP2~ #6 #11 // Scar i corka Sashenstarow: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #12 // Kaplan Quoningar: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #13 // Shilo Chen i Ogrzy-Mag: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #14 // Edie, kandydatka do Ligii Kupieckiej: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #16 // Poprawki istot: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #17 // Przywrocenie istot: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #18 // Przywrocenie imion istotom: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #19 // Przywrocenie pomniejszych dialogow: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #21 // Poprawki i przywrocenia dla sklepow, tawern i karczm: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #22 // Przywrocenie i poprawki przedmiotow: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #29 // Ksiaze Eltan w Budynku kapitanatu: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #30 // Spotkanie z Nimem Furlwingiem: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #32 // Svlast, spotkanie z Upadlym Paladynem: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #33 // Mal-Kalen, duch z Ulcaster: v16.4
~BG1UB\SETUP-BG1UB.TP2~ #6 #34 // Przywrocenie dialogow z Rozdzialu 6: v16.4
~SOA\SETUP-SOA.TP2~ #2 #0 // The Stone of Askavar dla OzWM/Tutu/BGT/BGEE -> Ustawienia domyslne: obszary dostepne poprzez triggery: 2.2

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET\EET.TP2~ #1 #0 // EET core (import zasobow): V13.2
~EET_GUI\EET_GUI.TP2~ #1 #0 // EET alternatywne GUI -> Siege of Dragonspear
~ASCENSION\ASCENSION.TP2~ #6 #0 // Napisany na nowo ostatni rozdział Tronu Bhaala: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #10 // Balthazar może zostać ocalony: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #20 // Ulepszone interakcje między Sarevokiem a postacią gracza: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #30 // Ulepszone interakcje między Imoen a postacią gracza w Tronie Bhaala: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #40 // Przywrócone moce pomiotu Bhaala: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #50 // Ulepszona przemiana w Zabójcę: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #61 // Rozszerzone epilogi dla oryginalnych NPC od Bioware, autor shawne -> Alternatywne epilogi stworzone przez Shawne: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #2200 // Rozszerzone epilogi dla dodatkowych NPC od Beamdog, autor shawne: 2.0.18
~ASCENSION\ASCENSION.TP2~ #6 #2400 // Lekko ulepszone przerywniki filmowe, autor DavidW: 2.0.18
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #1 // Przywrocenie postaci i dialogow: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #2 // Przywrocenie dzwiekow: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #3 // Przywrocenie przedmiotow: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #4 // Przywrocone opcji Zyczenia: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #5 // Przywrocone XP za niewielkie rzeczy: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #6 // Lisz Deril: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #8 // Pomniejsze przywrocenia: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #11 // Przywrocony ostatni sen o Zabojcy: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #0 #13 // Rozszerzona cutscenka na Promenadzie: v8.4
~BGQE\SETUP-BGQE.TP2~ #5 #0 // Instalacja questu "Przygoda ze Szlamem": v24
~BGQE\SETUP-BGQE.TP2~ #5 #1 // Instalacja questu "Klotnia rodzinna w Beregoscie": v24
~BGQE\SETUP-BGQE.TP2~ #5 #2 // Instalacja questu "Opieka nad dziecmi w Nashkel", zawiera spotkanie na Jarmarku: v24
~BGQE\SETUP-BGQE.TP2~ #5 #3 // Instalacja questu "Potwor w Nashkel": v24
~BGQE\SETUP-BGQE.TP2~ #5 #4 // Instalacja questu "Upadly Paladyn we Wrotach Baldura": v24
~BGQE\SETUP-BGQE.TP2~ #5 #5 // Instalacja questu "Niesmiertelna milosc w wiosce rybackiej": v24
~BGQE\SETUP-BGQE.TP2~ #5 #6 // Instalacja questu "Zakochany Polork": v24
~BGQE\SETUP-BGQE.TP2~ #5 #7 // Instalacja questu "Nieoczekiwana Pomoc": v24
~BGQE\SETUP-BGQE.TP2~ #5 #8 // Instalacja questu "Wiele malych lapek": v24
~BGQE\SETUP-BGQE.TP2~ #5 #9 // Instalacja questu "Pijak przy swiatyni w Beregoscie": v24
~BGQE\SETUP-BGQE.TP2~ #5 #10 // Instalacja questu "Schronienie dla Noobera": v24
~BGQE\SETUP-BGQE.TP2~ #5 #11 // Instalacja questu "Miecz Brage'a": v24
~BGQE\SETUP-BGQE.TP2~ #5 #12 // Instalacja questu "Legalne pozyskanie map morskich": v24
~BGQE\SETUP-BGQE.TP2~ #5 #13 // Instalacja questu "Dodatki do Domu Pani oraz Swiatyni Krolowej Suki": v24
~BGQE\SETUP-BGQE.TP2~ #5 #15 // Instalacja questu "Zwłoki w szczytnym celu": v24
~BGQE\SETUP-BGQE.TP2~ #5 #16 // Instalacja questu "Ukonczenie zadania Cordyra bez zabijania Sil": v24
~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast – Expansion Pack for BGEE: 6.0
~BST\SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.6
~AC_QUEST\AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 3.0
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_6
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_6
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_6
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_6
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_6
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_6
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_6
~UB\SETUP-UB.TP2~ #2 #2 // Kalah i To Co Bylo Mu Obiecane: v28
~UB\SETUP-UB.TP2~ #2 #5 // Pai'Na/Zbuga pająka - rozszerzona przygoda: v28
~UB\SETUP-UB.TP2~ #2 #6 // Ulepszona tawerna Pod Krzywym Zurawiem: v28
~UB\SETUP-UB.TP2~ #2 #7 // Przywrócone losowe spotkania w mieście: v28
~UB\SETUP-UB.TP2~ #2 #9 // Poprawione "Stworzenia Xzara": v28
~UB\SETUP-UB.TP2~ #2 #10 // Przywroceni Piekielni Sludzy, autorstwa SimDing0: v28
~UB\SETUP-UB.TP2~ #2 #12 // Przywrócone przedmioty: v28
~UB\SETUP-UB.TP2~ #2 #17 // Poprawione imiona bohaterow: v28
~UB\SETUP-UB.TP2~ #2 #18 // Przywrocone pomniejsze dialogi: v28
~UB\SETUP-UB.TP2~ #2 #20 // Rozszerzone opisy przedmiotow z ToB: v28
~UB\SETUP-UB.TP2~ #2 #21 // Pomniejsze przywrocenia do Tronu Bhaala: v28
~UB\SETUP-UB.TP2~ #2 #25 // The Murder of Acton Balthis, by Kulyok: v28
~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: 3.7
~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: 3.7
~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #5 #0 // Zwodniczy Spiew Syreny: v16.1
~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #5 #1 // Extended Lighthouse Area: v16.1
~WHEELS\SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 0.2.1
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 0.2.1
~EILISTRAEE\SETUP-EILISTRAEE.TP2~ #5 #0 // Piesn Eilistraee -> Tak, ale nie aktualizuj zapisanych stanow gry: 6.8
~SOUTHERNEDGE\SOUTHERNEDGE.TP2~ #1 #0 // Southern Edge mod do Baldur's Gate II Enhanced Edition -> Tak, ale nie dokonuj aktualizacji istniejacych zapisow gry: 3.21
~TANGLEDISLE\TANGLEDISLE.TP2~ #4 #0 // Wyspa Splatanego Debu: nowy obszar w Athkatli -> Tak, ale nie dokonuj aktualizacji istniejacych zapisow gry: v2.25
~SHINEONCAELAR\SHINEONCAELAR.TP2~ #0 #0 // SoD Alternative: v1.3
~SHINEONCAELAR\SHINEONCAELAR.TP2~ #0 #1 // Caelar's Rescue: v1.3
~TOTDG\SETUP-TOTDG.TP2~ #3 #0 // Colours of Infinity: Tales of the Deep Gardens -> Tak, ale nie aktualizuj zapisanych stanĂłw gry: 12.6
~INNERSHADE\SETUP-INNERSHADE.TP2~ #2 #0 // Colours of Infinity: Innershade -> Tak, ale nie aktualizuj zapisanych stanĂłw gry: 10.4
~OOZE\OOZE.TP2~ #2 #0 // Loza Szlamow: nowy obszar pod Slumsami Athkatli: 2.9
~ISNF\ISNF.TP2~ #1 #0 // Colours of Infinity: I Shall Never Forget: 5.8
~WHITEQUEEN\WHITEQUEEN.TP2~ #3 #0 // Colours of Infinity - The White Queen -> Tak, ale nie aktualizuj zapisanych stanow gry: 6.8
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.3
~CANDLEMEM\CANDLEMEM.TP2~ #0 #0 // Candlekeep Memories: v0.3
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #0 // Endless BG1: komponent glowny (wymagany): 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #1 // Uklon dla bohatera Wrot Baldura (rezydencja w palacu): 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #2 // Krotki publiczny hold dla bohatera Wrot Baldura: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #4 // Miecz Sarevoka: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #5 // Imoen i Ksiezna Liia Jannath (Imoen otrzymuje rezydencje w palacu): 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #7 // Uzdrowiciel Plomiennej Piesci przyjdzie do swiatyni w Podziemnym Miescie: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #8 // Spotkanie z Elminsterem -> Wersja od jastey: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #10 // Uchodzcy z polnocy przybeda do Wrot Baldura: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #11 // Skarbnik Ophyllis bedzie w podziemiach palacu: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #12 // Komentarz Denkoda w Gildii Zlodziei Cienia o smierci Sarevoka: 7
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #3 #13 // Pomin labirynt zlodziei w drodze powrotnej po zabiciu Sarevoka: 7
~BG1RE\SETUP-BG1RE.TP2~ #0 #102 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> BG-style Version [Adult content] and Skip Components with Warnings.: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 7.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 7.0
~BANTERPACK\SETUP-BANTERPACK.TP2~ #4 #0 // Dodatkowe Interakcje dla BG2: Cienie Amn: v17
~BANTERPACK\SETUP-BANTERPACK.TP2~ #4 #2 // Dodatkowe Interakcje dla BG2: Tron Bhaala: v17
~IEPBANTERS\IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.7
~SODBANTER\SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.6
~BG1NPC\BG1NPC.TP2~ #3 #0 // The BG1 NPC Project: Wymagane modyfikacje: v26
~BG1NPC\BG1NPC.TP2~ #3 #10 // The BG1 NPC Project: Flirty, zadania i wtracenia: v26
~BG1NPC\BG1NPC.TP2~ #3 #31 // The BG1 NPC Project: Watek romansu z Branwen (bez ograniczen) -> Wartkosc akcji: przynajmniej 45 minut czasu rzeczywistego pomiedzy kolejnymi rozmowami: v26
~BG1NPC\BG1NPC.TP2~ #3 #51 // The BG1 NPC Project: Watek romansu z Dynaheir (bez ograniczen) -> Wartkosc akcji: przynajmniej 45 minut czasu rzeczywistego pomiedzy kolejnymi rozmowami: v26
~BG1NPC\BG1NPC.TP2~ #3 #120 // The BG1 NPC Project: Dostosowywanie reputacji barda: v26
~BG1NPC\BG1NPC.TP2~ #3 #130 // The BG1 NPC Project: Dostosowywanie Dziennika Sarevoka -> Rozszerzenie Dziennika Sarevoka autorstwa SixofSpades: v26
~BG1NPC\BG1NPC.TP2~ #3 #160 // The BG1 NPC Project: Do zadan i dialogow dodaj portrety postaci nieprzyłaczalnych: v26
~BG1NPC\BG1NPC.TP2~ #3 #200 // The BG1 NPC Project: Dialogi inicjowane przez gracza: v26
~A7-BANTERACCELERATOR\A7-BANTERACCELERATOR.TP2~ #0 #21 // Banter Accelerator -> Frequency: 40 seconds, Probability: 25%: 1.4
~NEERABANTERS\NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
~NEERABANTERS\NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
~CHATTYIMOEN\SETUP-CHATTYIMOEN.TP2~ #4 #0 // Rozmowna Imoen: Zwiekszona ilosc dzwiekow postaci: v1.3
~CHATTYIMOEN\SETUP-CHATTYIMOEN.TP2~ #4 #1 // Rozmowna Imoen: Dodaj rozmowy pomiedzy BN: v1.3
~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
~NEERA\NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.3.0
~KORGANFRIENDSHIP\KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.6
~HAERDALIS_FRIENDSHIP\HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
~MAZZY\MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
~IMOENFRIENDSHIP\IMOENFRIENDSHIP.TP2~ #2 #0 // Sciezka przyjazni z Imoen dla BG2: v3.6
~MINSCFRIENDSHIP\MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.2
~SAREVOKFRIENDSHIP\SAREVOKFRIENDSHIP.TP2~ #2 #0 // Sarevok Friendship mod dla Baldu's Gate II: Tron Bhaala: v2.6
~VICONIA\VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
~YOSHIMO\YOSHIMO.TP2~ #1 #0 // Przyjazn z Yoshimo dla BGII: SoA: v4.6
~VICONIAREVAMPED\SETUP-VICONIAREVAMPED.TP2~ #1 #12 // Viconia Przemieniona -> Wieloklasowosc: Tancerz Cieni/Kaplan: v6.3
~VICONIAREVAMPED\SETUP-VICONIAREVAMPED.TP2~ #1 #60 // Nowa zdolnosc: Objecia Shar: v6.3
~KORGAN\KORGAN.TP2~ #0 #0 // NawrĂłcenie Korgana: v10.0.1
~BG_TRAVEL\SETUP-BG_TRAVEL.TP2~ #1 #66 // Nowy system podrozowania w obrebie Wrot Baldura -> Pelna wersja komponentu: v2.1
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #1500 // Dodaj zaklecia maga z Icewind Dale: Enhanced Edition: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #1510 // Dodaj zaklecia kaplana z Icewind Dale: Enhanced Edition: 33.7
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.500)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised V1.3.500)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised V1.3.500)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18 (Revised V1.3.500)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised V1.3.500)
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v5
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v5
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v5
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2305 // Make Haste and Slow Properly Cancel Each Other: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.1
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.1
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #10 // Usun animacje helmow: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #50 // Skrypt przemiany awatarow: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #70 // Grafiki rzucania zaklec z Icewind Dale (Andyr): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #100 // Zwykli ludzie uzywaja szarych kolorow: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #130 // Wszystkie dialogi zatrzymuja gre: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #140 // Napraw pisk Boo: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #1010 // Wiecej wtracen: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #1040 // Ulepszona gwardia miejska Athkatli: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #1050 // Stopniowe rozkladanie sie przedmiotow drowow: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #1080 // Dodaj Torby przechowywania: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #1230 // Pozwol Cespenarowi uzywac przepisow Cromwella: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #4031 // Cechy zgodne z BG lub BG2: Edwin -> Uzyj wartosci z BG2: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #4041 // Cechy zgodne z BG lub BG2: Jaheira -> Uzyj wartosci z BG2: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #4061 // Cechy zgodne z BG lub BG2: Minsc -> Uzyj wartosci z BG2: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #6 #4071 // Cechy zgodne z BG lub BG2: Viconia -> Uzyj wartosci z BG2: v9
~CDLORE\CDLORE.TP2~ #1 #10 // Ksiazki zapewniaja premie do Wiedzy: v3
~CDLORE\CDLORE.TP2~ #1 #20 // Bieglosc we wladaniu bronia zapewnia premie do Wiedzy: v3
~CDLORE\CDLORE.TP2~ #1 #30 // Czlonkowie druzyny zapewniaja premie do Wiedzy: v3
~CDLORE\CDLORE.TP2~ #1 #40 // Pokonywanie potworow zapewnia premie do Wiedzy: v3
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #1060 // NPC voices: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #2042 // XP for Traps, Spells and Lockpicking -> Vanilla friendly progressive: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #2051 // XP for killing creatures -> Decrease to 75%: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #2070 // Party XP for quests distributed individually: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #4040 // Import party items to SoA: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #4060 // Wand Case: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #1 #4070 // Key Ring: 1.12
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #3 #18 // Dodaj w grze opcje "Drzenie ekranu po trafieniu krytycznym": 3.0
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #3 #19 // Dodaj w grze opcje "Pokazywanie dodatkowych informacji o walce": 3.0
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #3 #20 // Dodaj w grze opcje "Wyswietlanie czasu i daty po zatrzymaniu gry": 3.0
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #3 #28 // Dodaj w grze opcje "Odtwarzanie odglosow znudzenia": 3.0
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #3 #39 // Dodaj w grze opcje "Zatrzymywanie gry podczas dialogow": 3.0
~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE\SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE\SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE\SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~EET_END\EET_END.TP2~ #1 #0 // EET end (ostatni mod w kolejnosci instalacji) -> Standardowa instalacja
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #3505 // Wieksza pula losowych zwojow w Baldur's Gate I: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #3580 // Przywrocenie i Mniejsze przywrocenie lecza obrazenia wysysajace cechy postaci: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #4000 // Szybsze niedzwiedzie: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #4020 // Bardziej realistyczne wilki i dzikie psy: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #4050 // Zmniejsz tempo wzrostu reputacji -> Tempo wzrostu reputacji wynosi 2/3 normalnego tempa jej wzrostu: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #4150 // Zezwol Zakapturzonym Czarodziejom na wykrywanie praktykowanie czarow w wiekszosci budynkow na powierzchni w obrebie Athkatli: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #4161 // Zwieksz cene licencji na praktykowanie magii w Athkatli -> Licencja kosztuje 15 000 sz: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #4171 // Zwieksz cene, ktorej zada Gaelan Bayle -> Gaelan chce 60 000 sztuk zlota: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #5900 // Inicjalizacja komponentow SI (wymagane dla wszystkich komponentow taktycznych i SI): 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6000 // Inteligentniejszy ogolny skrypt SI: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6010 // Lepsze wzywanie pomocy: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6030 // Inteligentniejsi magowie: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6040 // Inteligentniejsi kaplani: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6100 // Mikstury dla postaci niezaleznych: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6300 // Inteligentniejsze siriny i driady: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6320 // Inteligentniejsze bazyliszki: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6520 // Inteligentniejsze dziny: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6540 // Inteligentniejsze smoki: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6550 // Inteligentniejsi obserwatorzy: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6560 // Inteligentniejsi lupiezcy umyslow: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6570 // Inteligentniejsi githyanki: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6590 // Inteligentniejszy ostatni przeciwnik w Tronie Bhaala: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6800 // Inteligentniejsza Illasera: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6810 // Inteligentniejszy Gromnir: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6820 // Inteligentniejszy Yaga-Shura: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6830 // Inteligentniejszy Abazigal: 33.7
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #1 #6840 // Dodaj Irenicusowi i Sendai w wersji z Ascension skrypty i zdolnosci z SCS: 33.7
7. Fresh install after modding so yes.
#19
I just checked it on 2.6.6 with SotSC installed. It works fine.
I sent K4thos a question if it's possible there are still problems on EET-SotSC compatibility front, but he checked it before.
We'll see if he has any thoughts about what may be going on with your game.
#20
mistake is in code that handles auto mod conversion. Following steps are needed (already pushed new release, so this has to be done only by those who installed it before this fix)

1. Place this file in EET/lib directory, overwriting old one: https://raw.githubusercontent.com/Gibber...macros.tph
2. Make a backup copy of the game (just in case)
3. Double click on Setup-SotSC.exe and choose re-install

After doing so problem will be fixed. No need to start a new game. Sorry for inconvenience.
#21
Hi Lava, 

fist let me congratulate you to another creative and very imaginative new mod from you. From a glance at  the readme it seems to me as if these additions should have been part of the vanilla game from the start..
One thing bothers me though. I'm playing EET with as many mods in one playthrough as possible (let's face it who has the time for several) and as I tried to installed your mod via EET modsetup tool I got the following warning:

"Shades of the Sword Coast is a mod that adds new quests and enhances existing areas in BG1. NOTE: The mod is a stand alone effort and does not notice most other mods that add BG1 content. Mixing it with other mods leads to countless conflicts in game. Conflicting use of areas/game resources: 
SotSC is conflicting with:
DrizztSaga 
Rose re
BoneHillEET
The Grey Clan Episode 1
The Beaurin Legacy
Balduranas SeaTower
Indira NPC
Sirine scall
Ascalons Breagarquest
CorwinEET
deepgnomes
dsotsc
finch npc
gavin
mur'neth
tenya thermidor
the calling
The Rune
BG1NPC "


That's quite a list and these are only the known conflicts.  I really don't want to risk my setup as I happen to play with all the above mods and more. So my questions to you are twofold:
1. Could you maybe  - and I know its quite a task - contact the other mod authors to work out patches that resolve the worst conflicts
OR 
2. Split your weidu install into seperate components so the user has the choice to pick and choose which parts to install and which ones to skip, whereas each component contains neccessary info which mods clashes with it ?
There are a lot of users out there who either never played the older mods or want to play through EET once but not 3-5 times in order to get the fullest modded game. So my guess is solution Nr 2 would be best? 
However you decide - rework the mod or change nothing at all - let me tell you that I totally respect all the work that went into creating all your mods. That you decided to share them with the community is a great thing to begin with..
Thank you a n have a nice day.
#22
This mod adds stuff in a most careful way, in most situations, it updates the existing content and dynamically adds stuff rather than overrides content "the hard way". No conflicts were reported to me and 98% of bugs were dealt with. There may be some minor things, but they are far from game-breaking. Moreover, the EET update was provided by EET creator, K4thos 

I myself used SotSC with many other mods. If you want to know my opinion, then here it is: check your tool source. I may only guess which one you're using, but you should get familiar with these threads:
Link 1
Link 2
Link 3

Sorry, I can't take responsibility for your install. I worked with other modders to make sure official and loved mods can be used along with SotSC. I can't guarantee it's always gonna be bugless, but the note you posted mentions things that I never heard about. However, it's kinda sad to know such pieces of information roam the internet, but what can I say - I tried to make my mod work the best and flawless way it can, I was very careful and I also use many mods so I did take them into consideration. Bah, I even added special codes to make some old stuff work properly in case there were fans of mod A or B or Z.

No matter which tools or mods you're going to choose, I hope you're going to have great fun and find what you're looking for! Smile That is what I want players to get, no matter what.

Have a good day!
#23
Mignano since you did not mention specifically which mod installation tool you have used, let me speculate. There are 2 mod installation tools available at the moment, Project Infinity (maintained by ALIEN) and EE/EET Mod Install Tool (maintained by Roxanne). Since I'm using Project Infinity for more complex mod installations, I know for a fact, that there is no such warning message for SoTSC. So, this means you are using Roxanne's tool.

Now, having established that, you should know, that Roxanne is notorious for altering mods created by other modders without their consent (and in some cases even against their will) for reasons unknown (there are speculations circling around modding communities about that, but this is the topic for another discussion and probably not here). Those alterations sometimes make those mods incompatible with other mods, which does not happen when original versions of those mods interact with each other. Now, it looks like most of the mods listed in the warning you quoted are either created by Roxanne herself or altered in a way mentioned above, making them unofficial versions. As Lava mentioned, he put a great deal of effort to assure compatibility with many most popular mods out there, but, and this is a key word here, with their official versions. So, claiming the bugs or incompatibilities found in unofficial version to mod authors is a bad practice, because they cannot accurately debug issues (nor should they even care to do) that are results of someone else's code.

So, what I would suggest you to do is to look for the support on Roxanne's forum, because those incompatibilities she mentions are likely the result of her own unofficial alterations.
#24
I used Baldurans Seatower (Jasteys version), Breagar and the Grey Clan with SotSC. No problems occured.  For all other things: what Cahir said Wink
#25
Oh dear, I had absolutely no clue as to what is behind all this. Read posts + posts in the links provided and honestly I don't know what to say as my experience with R. so far was a totally positive one:
 
So far Roxanne's eet modsetup tool  always provided my setup with info about needed dependencies and possible conflicts and up to now I never encountered problems with it. Mods get downloaded automatically so I never thought of controlling the source and install order get handled automatically too so that's why I never tried my hands on PI. It's a very convenient tool for big modsetups (and saves alot of time and nerves)  and I have over 50 Mods installed atm.

R when asked always provided help immediately even for other mods. For example, BG1 NPC project has a component: Watergardens that did not install due to  a small oversight of the mod author after an update (russian translation). R found the culprit,  contacted the author and the author corrected the fault, R provided the new updated mod  link and within very few hours I could resume my installation.

Will have to ask at R forum from now on fot this conflicts it seems. BTW has anybody experience with Project Infinity so far? Maybe it is better to change modsetup tool? And does it finally provide install order or would I still have to figure it all out by myself? I fear that would be quite a task with  my endless mod list  as it is...
#26
Oh, I never said Roxanne doesn't want to help her fans. She replies quickly, she's eager to help as long as you follow the installation she thinks is best and as long as you approve her way of working and creating new content. She is hard-working, I have no doubts about that. But the thing is, that she introduces things the way that I disagree with: I would never modify and share work that isn't mine, change other author's content, write notes like that she wrote about SotSC, which is - again, in my opinion - unfair. 

You see, the thing is that many modders no longer agree to have anything to do with Roxanne and while it's sad to see, I must say I am among such people. Too many things happened, too many bizarre situations and I do not agree with the creative decisions she makes, changes she applies to mods that aren't even her. But I also do not feel like fighting and I just wish her well no matter what, I just don't want to be included in her plans or projects.

About tools and installation of mods - I always install them manually. It's a kind of process that helps me to make sure what I install is exactly what I want. I check the news, stuff. It takes time, yes, but that's how I handle it. But if you want to use one, I think PI is the best option now. I do not use it myself and I know little about how it works, the author - ALIEN - should be reached here, I think - you'll find all the questions, answers, and information in that thread, I believe:
https://forums.beamdog.com/discussion/74...and-eet/p1
#27
Orrmyrs Peak:
Entered the area by leaving the gnoll stronghold west (direct travel trigger). Did talk to the Orrmyr and got their quest. When leaving the Orrmyr map east, south or north I'm sent to the world map, self-located to the gnoll stronghold icon. I can't travel to the gnoll stronghold now, because the game thinks, I'm already there.  Moving to bear river map and back to the gnoll stronghold map I am at the bridge of the gnoll stronghold map. 

Didn't find the cemetery map on the world map (well, the world-map is large...). 

Versions: SotSC 8.23 (installed within the EET); worldmap 10.2.6

And the unidentified description of the ioun stone from the shadow quest is: "I can carry no more. I must place my burden onto the earth."
#28
The mod is compatible with BG1EE and EET original map, but not with Worldmap mod. That is an entirely different things.
If you want to jump with console between those, they are L#ORM1 and L#ORM2.
#29
Question: Is it really intended that Mal'Meto drops Aule's staff (+3 staff). Seems a bit much for me. And the item is available in the game already. It is nothing that is introduced into the game at this point. 

Ursa (and her fur): I got two Ursas spawned. Not new for me that for groups with higher levels 2 cave bears are spawned. I received also two furs and could ask Cromwell to improve both (maybe not just setting a timer but also a variable to allow the fur armor for one time). I received only one. Maybe for the dialogue option the variable is set? Didn't try much about. Just wanted to highlight that it might happen that you have to two furs.
#30
Hmm, I do not remember if that was intentional, but I wouldn't say it's much. You can finish Mal'Meto's quest once you are in Cloakwood and until now you can already use some great items. The other Aule's staff is available from the very beginning, you can just go to Ulgoth's Beard and buy it and you can be in like chapter 2 and it's not impossible to get enough gold to get it, so... so, I don't think it's too much. If I change it (high chances for that to happen), then it's because I'm wondering if that should be an unique item or not (and it sounds a bit like one).

As for Ursa: there should only be one Ursa, it's an unique character and if you have 2 spawned, then that is the bug, not the fact that the Beregost blacksmith can be asked twice about this. I checked the command that creates Ursa:

CreateCreature("URSA",[3557.2061],S)  // Ursa the Cave Bear
ActionOverride("Ursa",Attack("Nexlit"))  // Nexlit the Xvart
Enemy()


These commands are introduced via the Nexlit's dialogue and there are no commands that would bring two Ursas if you have some higher level.
  


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