Weasel Mods
Bug thread - Printable Version

+- Weasel Mods (https://www.weaselmods.net)
+-- Forum: Released Baldur's Gate and Multiplatform Mods (https://www.weaselmods.net/forumdisplay.php?fid=4)
+--- Forum: Walahnan (https://www.weaselmods.net/forumdisplay.php?fid=55)
+--- Thread: Bug thread (/showthread.php?tid=658)

Pages: 1 2


RE: Bug thread - dvdbangsrud - 05-11-2025

(05-10-2025, 07:02 PM)Lava Wrote: I may need more information. I may need information what is the value of your "L#2WalahnanQuest" global variable. You may check it by using this code:
C:GetGlobal("L#2WalahnanQuest","GLOBAL")

When you talk to the hag for the first time, it should be 4. I think it is then she send you to the Promenade (Den of the Seven Vales) to get her some special flour.

I think I have done that part with the flour (but I am not sure - my playthroughs are over a long time, sorry). 
L#2WalahnanQuest global variable is 10.
L#2WalahnanQuestJ global variable is 5.


RE: Bug thread - Lava - 05-11-2025

Oh. Wow. You've been avoiding that quest for a while. You normally have 22 days to complete that quest.

If the variable is 10, it means you should have that journal entry:

Quote:The Time Pox

I met my old companion, Walahnan. I agreed to help him and hunt down old Black Pudding. We managed to do so and we brough the pudding sample to hag in the Athkatlan Graveyard area. Now, she sent us for the next component, which we also found. That helped to give Walahnan more time for the next steps of finding the cure. Next task is finding a thief who has a witch's notebook that may have further information on how to cure the Time Pox.

In the dialogue, she also gave you a hint that suggests the thief should be in the Slums. The point on the map where the thief should be standing is: 2680.1840. 
Press X while playing to see the current position of your mouse.


RE: Bug thread - dvdbangsrud - 05-11-2025

(05-11-2025, 06:42 AM)Lava Wrote: Oh. Wow. You've been avoiding that quest for a while. You normally have 22 days to complete that quest.

If the variable is 10, it means you should have that journal entry:

Quote:The Time Pox

I met my old companion, Walahnan. I agreed to help him and hunt down old Black Pudding. We managed to do so and we brough the pudding sample to hag in the Athkatlan Graveyard area. Now, she sent us for the next component, which we also found. That helped to give Walahnan more time for the next steps of finding the cure. Next task is finding a thief who has a witch's notebook that may have further information on how to cure the Time Pox.

In the dialogue, she also gave you a hint that suggests the thief should be in the Slums. The point on the map where the thief should be standing is: 2680.1840. 
Press X while playing to see the current position of your mouse.

Thanks. Now I am back on track! Smile
Somehow I failed to locate a journal entry to help me remember.
Anyway, thank you for the assistance.


RE: Bug thread - Lava - 05-11-2025

Sure! Good luck!


RE: Bug thread - Mikaal - 01-06-2026

I have the same Problem with Bibi the Hag. I already retrieved the book from the Thief, but she doesn't talk to me.


RE: Bug thread - Lava - 01-07-2026

As it was with others, I may need more info -- like have you got it "legally" or by trying to take some shortcuts, like with Console or by killing the thief before talking to other people first (that could result with variables not being set). 

You may also find out what's the current variable value is by using this code: 
C:GetGlobal("L#2WalahnanQuest","GLOBAL")

Info on how to use console is here: https://gibberlings3.github.io/iesdp/appendices/clua/bgee.htm


RE: Bug thread - Mikaal - 01-07-2026

The code is 11. And well, I killed the thief after refusing to talk to me.


RE: Bug thread - Lava - 01-07-2026

Yeah, because they sent you somewhere else.

They told you:
~What?! I am a cook, not a thief! Shouldn't you check the Copper Coronet? It is where most thugs go. I... work in the kitchen there. I just cook, but I know what kind of people frequent the place.~

So you should have checked that by going to Copper Coronet and talk to the cook to confirm if someone like that is working there.

Since you just attacked them, the variable wasn't set, thus you got stuck. 

It's best if you load your game and continue from before you attacked them. If that is impossible, you should set that variable to 14. 

C:SetGlobal("L#2WalahnanQuest","GLOBAL",14)

And, huh... I thought presumption of innocence is still a thing...


RE: Bug thread - Pfhaota - 05-30-2026

Playing with Walahnan in BG2 I'm going through his quest -- and seem a bit stuck. I've been tasked with finding the hawkmoth and the black wine. I've been scouring all of Imnesvale and haven't found any moths. Also, I've been searching the temple of talos for the wine, opening every chest and talking with every guard, but haven't located the wine. Do you think I've missed some trigger?

My L#2WalahnanQuest variable is set to 16.

Any help would be appreciated!


RE: Bug thread - Lava - 05-30-2026

Wine is added to the Temple of Talos store. 
Moth may be collected from the Inn window at the Umar Hills (from the outside -- the window is a container)
The variable is set correctly.

Remember that if you have not started a new game after you installed Walahnan, you may experience problems (installing modern mods mid-run causes problems for MANY mods, as worldmap, areas, some characters/NPCs aren't updated because a version of all these is saved in your savegame)


RE: Bug thread - Pfhaota - 05-30-2026

Hmmm, both windows on the first floor of the Inn are uninteractable (the cursor is the "you can't walk here" icon). 

My instillation of the mod should be clean. I haven't installed any mods, including this one, after my playthrough started.

I will check the store, and if the wine isn't there, I guess something has broken down. If so, which itemid's should I add, and to what value should I change the variable?


Weidu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 2
~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Beta 2
~SEARCHGUILD\SEARCHGUILD.TP2~ #1 #0 // Detective Guild of Athkatla (by Scheele, Alisia, Austin & Arcanecoast Team): 1.5.1
~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.1.0
~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.1.0
~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB\SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB\SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
~UB\SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28
~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~AUTUMNS_TWILIGHT\AUTUMNS_TWILIGHT.TP2~ #1 #0 // Autumn's Twilight MOD: v1.4.5
~AUTUMNS_TWILIGHT\AUTUMNS_TWILIGHT.TP2~ #1 #1 // Enemy Difficulty: Hard: v1.4.5
~OOZE\OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: v3.0
~BRIDGESBLOCK\BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: v2.02
~TANGLEDISLE\TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.7
~ALABASTERSANDS\ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.9.2
~TOTDG\TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.96
~GODCALL\SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 2.7
~GODCALL\SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod
~THRONEOFTHEMADGOD\SETUP-THRONEOFTHEMADGOD.TP2~ #1 #0 // Throne of the Mad God: 2.0
~TIDINGS\SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 3.0
~DW_LANTHORN\DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): Beta 4
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 2.0.2
~DVARADIME\DVARADIME.TP2~ #0 #0 // Dvaradime - Baldur's Gate 2: EE NPC: v1.6
~WALAHNANBG2\WALAHNANBG2.TP2~ #0 #0 // Walahnan NPC for BG2EE: 1.00
~UNDERREP\SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale II: v14
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original Version (new upgrades in a list): v57
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original Version (new upgrades in a list): v57
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 (Revised v1.3.967)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 (Revised v1.3.967)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 (Revised v1.3.967)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 (Revised v1.3.967)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 (Revised v1.3.967)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 (Revised v1.3.967)
~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 (Revised v1.3.967)
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1341 // Make the de'Arnise Keep Stronghold Available to All Classes: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1342 // Make the Temple Strongholds Available to All Classes: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2163 // Alter Weapon Proficiency System -> IWD-style proficiencies with weapon styles: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2730 // Alter Druid Spell and Level Progression Tables -> Use IWD druid level progression changes with normal druid spell table: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation has no effect, stores price fixed at 100% [Luiz]: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v18
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v18
~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.11.0-alpha
~EEEX\EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.11.0-alpha
~EEEX\EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.11.0-alpha
~EEEX\EEEX.TP2~ #0 #7 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.11.0-alpha
~BUBB_SPELL_MENU_EXTENDED\BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.1
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #14 // Install Enhanced Powergaming Scripts -> Normal Pre-Buffing Speed: v17.0
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v17.0

Edit:

It is working now!

The shop had the wine, and the window is now intractable. I guess it has to be night time. Makes sense!

Thanks for the help, and all the hard work you put into your mods. Cheers!


RE: Bug thread - Lava - 05-30-2026

Cool! I... kinda forgot about the nighttime check  Rolleyes
Thanks and have fun!