Weasel Mods

Full Version: Classic UI conflict
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Great job as usual, the combined work of you and Acifer is like having multiple expansion packs for both games years later. Just want to let people know that this isn't going to install if you are trying to use the Classic UI that provides the original greenstone aesthetic, I am assuming because of conflicting elements on the map screen. Mind you, I absolutely do not expect you to design your quest mod around a pretty obscure UI option, but just letting people know it's not gonna install. Would guess that particular UI doesn't play well with anything that adds new world map areas.
Yeah, I think Isewein mentioned it on Beamdog forums or somewhere. Yes, sadly it's because the mentioned mod overrides some files. 

Thanks for letting other people know. I suppose they will just need to decide which mod they won't, as I don't want to include old-version files (pre-EE, the one that mod reverts to).